BTW
#7495 posted by - on 2005/03/28 20:21:41
HAPPY BIRTHDAY PJW!!!
(tis his birthday 3/29)
Yeah, Second That . . .
#7496 posted by HeadThump on 2005/03/29 00:04:06
Happy BirthDay, PJW
You are truly an inspirational sex* machine
* mapping and sex are interchangeable terms for the purpose of this post.
Happy Birthday To My Dad
#7497 posted by Zwiffle on 2005/03/29 06:13:56
His birthday is today too.
No, my dad is not pjw.
Grats!
pjw is hot!
Thanks Guys
#7499 posted by pjw on 2005/03/29 18:19:34
I appreciate it.
Comeon Now...
#7500 posted by - on 2005/03/29 18:29:23
tell them how OLD you are ;D
Oh Guys...
#7501 posted by - on 2005/03/29 18:32:23
all those bumped threads... ignore them. Some dickhead with an anonymizer. Perhaps this would be a good time for you all to post all those awesome mapping related discussion threads you all have to push those off the page again.
Boy
#7502 posted by Lunaran on 2005/03/29 19:16:48
If only someone had the idea to disallow anonymous posts like a month and a half ago, this kind of thing would have stopped happening like a month and a half ago.
Old Enough...
#7503 posted by pjw on 2005/03/29 19:31:59
Wow,
#7504 posted by HeadThump on 2005/03/29 22:31:22
My first maps were for Dungeon Master, the Atari ST version, then I became an adult, stopped mapping for a while, then regressed back to childhood, and mapped for Thief, etc . . .
My First Maps
#7505 posted by inertia on 2005/03/29 22:53:47
were for a game called "The Incredible Machine 2"
Alot of you have probably heard of it, its a game where you have a number of different gadgets, and you arrange them on a screen to complete an objective, such as getting a ball to roll into a box. There were nifty anti-gravity generators, magnets, things like that. After that I moved onto making levels for Lode Runner, but unlike pushplay, my lode runner game had pretty graphics and stuff -- I think it might have been the last lode runner game released? Not sure.
Additionally, I started "mapping" with legos when I was four years old. That contined for nearly a decade :)
Penetrator
#7506 posted by Shallow on 2005/03/30 01:35:31
The first thing I made levels for was a Scramble clone on the ZX Spectrum called Penetrator (lol penetrator). It was the first game I came across (lol came across) with a built-in editor.
Penetrator was by Melbourne House, who obviously really liked the idea of people being able to make their own stuff because they later made a thing called H.U.R.G. which was basically a set of game templates for which you could design your own graphics and modify enemy behaviours etc. It was quite limited but still fun to mess about with.
Across
#7507 posted by Ankh on 2005/03/30 04:28:09
I have made some levels for Across. It's a motorbike simulation game with big fun factor. The editor in shareware version was limited and you could use only small number of polygons and vertexes. I have created some crazy maps with it. Here is a picture: http://republika.pl/quake_1/across.jpg
I Remember That Game
#7508 posted by . on 2005/03/30 04:43:17
I think it had a different title though. Was kinda fun.
Phait..
You probably played the sequel, called Elastomania, or you played the original, which was actually called Action Supercross(across is an abbreviation of this).
Phait
#7510 posted by Ankh on 2005/03/30 05:10:26
If you mean Across then the official title was Action Supercross. There was also a newer version called Elastomania but I didn't like it so much like the old one.
My First Experience In Creating Custom Game Content
#7511 posted by Kinn on 2005/03/30 05:19:15
I made custom dungeons for Advanced Heroquest (the boardgame, lol) - I can trace my penchant for medieval/gothic back to those days. As for computer games, Quake was the first.
I Mapped For Mr.Robot On C64.
#7512 posted by Friction on 2005/03/30 06:14:49
Fric
#7513 posted by Zwiffle on 2005/03/30 06:56:15
I did that too. Mr. Robot was the shit when I was like 4 or 5.
Heh.
#7514 posted by pjw on 2005/03/30 08:05:56
Lots of mappage for old games. Cool.
I know I've pimped the earlier version of this game in here before, but the demo for the new Trackmania Sunrise is out,
Screenies:
http://www.digitaljesters.com/index.php?txtShow=scrindex&intGal=31
Download:
http://www.digitaljesters.com/forums/showthread.php?t=9281
and I'm having lots of fun mapping for it.
There are already over 1000 user-made tracks for download (yes, for the demo), and some of them are quite brilliant. So if you have the urge to make something in a few hours rather than a few days or a few weeks, I suggest trying it out.
There's also a copper-cheat available to get more build money than you would normally be able to get in the demo--can't remember where I got it, but poke around and you should find it.
Moldy Oldies
#7515 posted by generic on 2005/03/30 09:10:57
I did the Lode Runner scene and hacked both Ultima III and Wizardy on an Apple IIe, but
has anyone else ever made boards for Video Pinball on a TRS-80 Color Computer?
Mapping Fantasies
#7516 posted by R.P.G. on 2005/03/30 09:39:31
I've always wanted to do mapping for a super-crazy fantasy racing game like Mario Kart. Or for a GTA-style game with immense amount of scripting possibilities. That seems like it would be fun.
Are There Map Editors For
#7517 posted by necros on 2005/03/30 10:23:06
the original lemmings? i'd love to be able to make lemmings maps...
Early Mapping...
#7518 posted by metlslime on 2005/03/30 11:01:53
I hacked the data file for this game:
http://www.abandonia.com/games/226/Castle
And made some new rooms with it. Then something happened and i lost it all... always make backups, i learned!
Old Mappage
#7519 posted by PuLSaR on 2005/03/30 15:43:54
i used to map for warcraft2, starcraft, lode runner (!) and sothething else i don't remember now cause i'm drunk.
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