Texture Question
#7477 posted by distrans on 2008/05/27 07:19:29
There's a .wad a the shubhub named 'ikbase_r2', is this the definitive ikbase .wad? Are there further variations lurking elsewhere?
Megaman:
#7478 posted by metlslime on 2008/05/27 08:04:22
basically, if a texture is not in the wad, qbsp doesn't create an entry in the bsp, and if it's not in the bsp, there will not even be a name that can be read by engines/tools.
Distrans
#7479 posted by Spirit on 2008/05/27 08:55:00
Spirit...
#7480 posted by distrans on 2008/05/27 11:48:04
...thank you.
Having Issues Compiling?
#7481 posted by Killa on 2008/05/29 02:32:29
iv got worldcraft 3.3 with the addon that lets u map for quake, but i cant seem to compile my map, i get a error in each and every step of the compilation process.
OK - What Are Your Errors?
#7482 posted by RickyT33 on 2008/05/29 02:40:33
Give some details, and there may be a solution!
One thing I will say is that the WorldCraft process window has always been a problem, and it would be recommended that you run your compiling programs under a command prompt (i.e. start> programs> accessories> command prompt - then:
cd c:\(insert your .map file and tools dir here)
txqbsp (mapname)
vis -fast (mapname) ==> "-level 4" instead of "-fast" for full compile
light (mapname)
OK, so you may well know all of the above already :P
Please specify the error for more help :-)
Here's The Error Log From The Compiler.
#7483 posted by Killa on 2008/05/29 03:17:35
i used to have a batch compiler for hl1 i could get it again u think that would work betteR?
** Executing...
** Command: Change Directory
** Parameters: c:\quake
** Executing...
** Command: Copy File
** Parameters: "C:\BSP\Quake\Bats\testmap1.map" "c:\quake\id1\maps\testmap1.map"
The command failed. Windows reported the error:
"The system cannot find the path specified."
** Executing...
** Command: c:\program files\worldcraft\quaketools\nomapversion.exe
** Parameters: "c:\quake\id1\maps\testmap1"
** Executing...
** Command: C:\BSP\Quake\Bats\QBSP.EXE
** Parameters: "c:\quake\id1\maps\testmap1"
Transparent water QBSP with Hipnotic extensions
MultiWAD version 1.65
by Ken Alverson based on original code by John Carmack
outputfile: c:\quake\id1\maps\testmap1.bsp
************ ERROR ************
Error opening c:\quake\id1\maps\testmap1.map: No such file or directory
** Executing...
** Command: C:\BSP\Quake\Bats\rvis.exe
** Parameters: "c:\quake\id1\maps\testmap1"
---- vis ----
************ ERROR ************
Error opening c:\quake\id1\maps\testmap1.bsp: No such file or directory
** Executing...
** Command: c:\program files\worldcraft\quaketools\light.exe
** Parameters: "c:\quake\id1\maps\testmap1"
----- Light 1.43 ---- Modified by Bengt Jardrup
************ ERROR ************
Error opening c:\quake\id1\maps\testmap1.bsp: No such file or directory
Elapsed time : 0:00
** Executing...
** Command: C:\Program Files\Quake\glquake.exe
** Parameters: +map "testmap1"
Weird!
#7484 posted by RickyT33 on 2008/05/29 03:40:39
Er - what is happening there is that the compilers arent configured properly, I can only speak for myself here but I put the compilers in c:\quake\id1\maps, which is the same place that I store the working rmf and map files. This way the only dir that Worldcraft crappy process window has to look is the one folder that all of the files are in!
http://www.mediafire.com/imageview.php?quickkey=dxr4mm4cicn&thumb=4
Although I will say:
"** Parameters: "c:\quake\ id1\maps\testmap1&q..."
what the hell is the &q doing at the end of this line? Heh - I don't know!
This is a stupid one: - does the dir c:\quake\id1\maps\ exist on your PC?? (I assume so, but you never know!)
From the log it seems that the error first occurrs during the copy file process - because of this none of the other tools will work because the file did not copy to the destination folder, which is where the compilers are looking for the file....
Hmmm
Yep
#7485 posted by Killa on 2008/05/29 03:49:54
yea, those dir's all exist on my pc lol actually i manually put all the files there myself to try and fix the issue. ill try doing what you have done to fix the issue and if that doesnt work, ill try my batch compiler.
If In Doubt
#7486 posted by RickyT33 on 2008/05/29 03:52:11
use a command prompt!
You have more control over each step of the comiplation process this way! Just stick all of yer tools in a folder like "c:\quaketools\" or something, then in Worldcraft go:
file> "export to .MAP">
then save it in "c:\quaketools"
then run from the way I described in my first reply, or write all of the commands in a batch file and run the batch file, i.e:
open notepad and write:
@echo Compiling testmap1
@echo Running...
@QBSP testmap1
@vis testmap1
@light -extra testmap1
@echo Finished! Now copy the .bsp file to c:\quake\id1\maps, run Quake and type "map testmap1" on the console...
save this file to c:\quaketools as a .bat file (rather than a txt file), go to c:\quaktools and doubleclick on the .bat file...
If this seems very patronising of me then I'm sorry! Im sure one of the other guys will know a simpler solution!! :P
Heh
#7487 posted by RickyT33 on 2008/05/29 03:53:14
I bet this DOES sound quite patronising, sorry, I was typing the last one when you replied!
Lol K,
#7488 posted by Killa on 2008/05/29 04:45:34
ill try all solutions and which ever one works the best, ill use that one from now on lol thanks guys.
Tryed...
#7489 posted by Killa on 2008/05/29 04:57:58
tryed writing the bat file u suggested even copyed and pasted what u said to write and ran it , and the command window just opened and closed no bsp.
#7490 posted by Spirit on 2008/05/29 08:06:32
Well, the error is right the first command where the .map is copied somewhere else:
Make 200% sure these folders are the right:
C:\BSP\Quake\Bats\
c:\quake\id1\maps\
Hold On
#7491 posted by Killa on 2008/05/29 12:32:05
hold on i might done your way the wrong way i didnt type it in command promt i just double clicked it afterwards lol
Doing It Manually Should Definately Work!
#7492 posted by RickyT33 on 2008/05/29 13:33:48
the "nomapversion" program is not important, all it does is remove a key from the enitity "worldspawn" which is "mapversion" "220"
This is not critical, it will still run just fine in Quake.
Putting your .map file in a folder like "c:\quaketools\" with your tools, and running the tools one at a time from the command prompt should definately work!
The error report from your process window could be re-posted here, because there is a limit to the size of one word on this messageboard, so if you re-post the error log but put some spaces in to break up the large strings of characters, we will be able to see the complete filenames....
That might help.
Ok Lol...
#7493 posted by Killa on 2008/05/29 16:49:14
evidently all the csg files and such just disappeared. i have a batch compiler that has been set up for quake i just dont have the batch fiels.
Can One Hope For Colored Light Support
#7494 posted by gone on 2008/05/29 23:45:28
from Bengt Jardrup? ligh compiler and engine too
since more and more maps and mappers are using it, and Bengt`s light tool is probably the best and his engines are good at handling big crowded maps and preferd by many
:-)
#7495 posted by RickyT33 on 2008/05/30 02:44:30
All That Has
#7496 posted by Killa on 2008/05/30 03:49:28
all that has is vis... :(
Speeds
#7497 posted by JPL on 2008/05/30 08:12:51
I asked aguirRe the same question a while ago (i.e: when his engine will support colored lights), but he answered it is not part of his plan yet... Maybe he will changed of mind if enough people are pushing for...
aguirRe, any comments ?
#7498 posted by Killa on 2008/05/30 14:38:18
lol anyone know where i can download all of the compiling tools ?
Yeah
#7499 posted by RickyT33 on 2008/05/30 14:50:37
Look at AguirRe's profile under "people" at the top of this page, and go to his homepage! It's excellent! You can also read his Quake One Tooltips document, it contains a lot of info, and it's a brilliant resource to look up error messages, find out what they mean and how to overcome them...
I Would Recommend
#7500 posted by RickyT33 on 2008/05/30 14:55:42
you use "TxQbsp", it's the best bsp tool ever dude! Its extremely stable. Also his modified GlQuake is an excellent tool just to run maps which wont run in other engines. Often you find that it will run your map and tell you what is wrong with it! It is generally considered good paractise that you create maps to run in other engines, although there are some maps and mods out there which will only run in AGlQuake because they are over the engine limits.....
New Log....
#7501 posted by Killa on 2008/05/31 01:26:04
so, whats up now? i got a new repot on my log.
** Executing...
** Command: Change Directory
** Parameters: c:\quake
** Executing...
** Command: Copy File
** Parameters: "C:\BSP\Quake\Bats\testmap1.map" "C:\Program Files\Quake\id1\maps\testmap1.map"
** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\txqbsp.exe
** Parameters: "C:\Program Files\Quake\id1\maps\testmap1"
TxQBSP 1.12 -- Modified by Bengt Jardrup
Inputfile: C:\Program Files\Quake\id1\maps\testmap1.map
Outputfile: C:\Program Files\Quake\id1\maps\testmap1.bsp
------ LoadMapFile ------
216 faces
37 brushes
7 entities
8 miptex
30 texinfo
Added 7 texture frames
Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
35 brushes read
------ CSGFaces ------
----+----+
204 brushfaces
158 csgfaces
150 mergedfaces
------ SolidBSP ------
172 split nodes
48 solid leafs
108 empty leafs
17 water leafs
401 leaffaces
390 nodefaces
------ FillOutside ------
84 outleafs
------ MergeAll ------
98 mergefaces
------ SolidBSP ------
----+----+
49 split nodes
28 solid leafs
19 empty leafs
3 water leafs
178 leaffaces
142 nodefaces
------ Portalize ------
22 vis leafs
38 vis portals
------ Tjunc ------
134 world edges
472 edge points
162 edges added by tjunctions
0 faces added by tjunctions
------ MakeFaceEdges ------
----+----+
------ GrowRegions ------
Processing hull 1...
----+----+
----+----+
Processing hull 2...
----+----+
----+----+
------ FinishBSPFile ------
WriteBSPFile: C:\Program Files\Quake\id1\maps\testmap1.bsp
90 planes 1800
203 vertexes 2436
61 nodes 1464
30 texinfo 1200
158 faces 3160
192 clipnodes 1536
35 leafs 980
194 marksurfaces 388
798 surfedges 3192
400 edges 1600
15 textures 185624
lightdata 0
visdata 0
entdata 565
Elapsed time : 0:02
Peak memory used : 0.4 MB
** Executing...
** Command: C:\BSP\Quake\Bats\QBSP.EXE
** Parameters: "C:\Program Files\Quake\id1\maps\testmap1"
Transparent water QBSP with Hipnotic extensions
MultiWAD version 1.65
by Ken Alverson based on original code by John Carmack
outputfile: C:\Program Files\Quake\id1\maps\testmap1.bsp
************ ERROR ************
parsing brush
** Executing...
** Command: C:\BSP\Quake\Bats\rvis.exe
** Parameters: "C:\Program Files\Quake\id1\maps\testmap1"
---- vis ----
************ ERROR ************
Error opening C:\Program Files\Quake\id1\maps\testmap1.bsp: No such file or directory
** Executing...
** Command: C:\Program Files\Quake\glquake.exe
** Parameters: +map "testmap1"
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