Rejected
#726 posted by madfox on 2004/03/16 18:53:00
I sended the level, but got a mail-error.
rar-format wasn't available.
I'll try a zip-format, but as the bsp is 2.5Mb
it will be a grunt in your pillarbox.
No Problem This End...
#727 posted by distrans on 2004/03/16 20:43:46
...neither a grunt nor a wimper. I'll give it a look this evening.
Argh...
#728 posted by madfox on 2004/03/17 00:22:32
Here's one from UnderWorld, but then the title already excisted...
http://members.home.nl/gimli/Quake03.jpg
Am I exiled now?
I Have No Idea What You Said,
#729 posted by necros on 2004/03/17 01:02:18
but your brushwork is certainly improving over your previous maps.
still not a fan of the purple bricks, but that's minor.
Screenshots... The Come Back...
#730 posted by JPL on 2004/03/17 01:55:09
Hello,
I've enlarged my previous screenshots... If somone wants to take a look... It's a little bit dark again but it looks better than yesterday..
Enjoy !!!
Oups...
#731 posted by JPL on 2004/03/17 02:46:24
I forgot to give the url... sorry
http://lambert.jeanhilippe.free.fr
...
Oups Again...
#732 posted by JPL on 2004/03/17 02:48:49
I need to get off my mitten...
http://lambert.jeanphilippe.free.fr
sorry....
Jawohl
#733 posted by Vondur on 2004/03/17 03:29:19
this is better.
the map looks rather oldkool with its simplicity. i think it'd be ok map for the first try.
good luck lambert!
#734 posted by gibbie on 2004/03/17 04:01:44
still cant really see anything
Vondur & Gibbie
#735 posted by JPL on 2004/03/17 04:33:22
Thanks for your feedback... and for encouraging me as well !!
Sorry for for the current darkness of the map, but I think it comes from your screen settings... (try increasing brightness)....
ASAP the full BSP on-line....
Bye...
Textures
#736 posted by LTH on 2004/03/17 08:14:35
There are several textures on the bottom-right shot that are not aligned. The checkerboard floors are especially noticeable where they meet the pillars on the left - maybe put some trim on the floor to eliminate the fractional checkerboard tiles?
And I think you could do with more light sources in the two screenshots on the right - there seems to be a large fulldark area in the middle of the room.
Also, don't fear putting big screenshots up - most people would be fine with 800x600, I'm sure.
LTH
#737 posted by JPL on 2004/03/17 09:21:54
Yes I've noticed that too, I'm currently working on texture alignements.... these screenshots are only preview, and I hope to correct a max of thing before releasing this map...
Thanks for your feedback...
Bye..
I Feel So Sad.
#738 posted by - on 2004/03/17 13:16:03
So sad whenever JPLambert posts and ends with 'bye'. It always seems like it's his last post ever and he will never come back again :(
Bye.
Yeah
#739 posted by Vondur on 2004/03/17 13:20:46
i have the same feeling
this 'bye' sounds so...uhm..fatal
but from the other side this is demonstration of proper and long forgotten etiquette ;)
#738
#740 posted by xen on 2004/03/17 18:21:12
Hooray! Wait... dammit.
Why Don't You Just Shoot Screens
#741 posted by madfox on 2004/03/17 23:46:10
..and tell eachother....
sorry, forgot to say hello.
Hello...
#742 posted by madfox on 2004/03/18 00:03:43
I made the gamma 1.80 for better vieuw
but it won't solve the texture mess.
http://members.lycos.nl/portable/newpage2.html
Vondur & Scampie
#743 posted by JPL on 2004/03/18 02:28:00
Hey men !!! I'm not dead !!! It was just time for me to come back home after a hard day of work... And last evening I had a lot of mapping stuff waiting for me at home... Furthermore, we are both located in different part of the world .... Just note that my last post was done at 18:20 for me (my local hour), and it is noted at 09:21 (forum hour..)... There is "only" 9 hours of difference... Anyway...
I started yesterday to check texture alignement, and yes I found some scrappy one to correct... (Thanks LTH !!! )... I also start to build the final fight room...
I think the next step for me is to finish this map, and allowing on-line download on my web site... with brand new clear screenshots this time.....
Bye.... he he he ....
Rocks
#744 posted by Fern on 2004/03/22 04:14:05
#745 posted by gibbie on 2004/03/22 04:57:07
looks ok, but the ceiling is a bit flat. you could try making some sort of dome-ish structure on top of it with the same trisoup method?
The Ceiling....
#746 posted by Fern on 2004/03/22 05:00:16
actually is made of triangles but I didn't do much with them because WC is gay. I'll make it a little more warped though :)
Fern
#747 posted by DaZ on 2004/03/22 07:57:49
I think the whole rocky appearance would look loads better if you used a better rock texture, I recommend looking at the Rune.wad texture set (from rune the game) it has some awesome rock textures in it, check the wad thread here im sure it'll be in there somewhere.
I Shot My Model
#748 posted by madfox on 2004/03/24 12:38:59
I wondered if my Lycos site connects, because I didn't get much respond on the load of screenshots I uploaded in post#742 & #728
What would you think of Q1-models like...
http://members.lycos.nl/portable/newpage3.html
I Would Say...
#749 posted by necros on 2004/03/24 21:24:23
no. the dinosaur skin looks like shit and the orb is not much better off.
if the skins were better, ie: the dinosaur's skin wasn't all mangled in every direction, and orb's colors were so banded (try changing the colors to more suit quake's palette) then maybe. i'd also have to see the animations of the dinosaur for me to decide on it.
did you make those?
Well
personally i think ORB is pretty cool Madfox, i like it.
Dinosaur not so good, needs to look more realistic i think.
Quite hard to do in Quake.
There was a mod called "raptor" for Quake 1 which had quite good dinosaur models in it, if i remember correctly.
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