| | 
	|  |  | Posted by ionous on 2018/12/10 00:36:52 |  | The 1024 Quake Christmas Jam is upon us. Twenty-one maps of compressed Arcane Dimensions goodness. 
 Download it here: http://www.quaketastic.com/files/single_player/mods/xmasjam2018.zip
 
 Jam Poster: https://imgur.com/a/pf7ZwwP
 
 The Lineup:
 
 Wintry Advent by Bal and Ionous
 Entering the City of Pale by Bal
 Train Station Infiltration by Ing
 Shadow and Flame by Ionous
 Abyssal Nimiety by Ish
 Surrounded by Ish and Rhoq
 Airgapped by JCR
 Fully Integrated by JCR
 Coal in your Socks! by Krampus
 You see me, you a stranger. I see you, I see danger by Naitelveni
 Hall of Shards by Pinchy Skree
 Gift of the Boxlord by Qmaster
 Cop Speed Gentlemen by Qmaster
 Aftermath by Queenjazz
 NoQuarter by Scampie
 Chapel Perilous by Shambler
 Moonlit Keep by Shotro
 A Christmas Romp by Spipper
 A Crooked Clergy by Strideh
 Mutagenesis by Strideh
 Frozen Demise by Bloodshot
 |  | 
 |  | 
 | 
		 XMAS Jam 2018 Part 2! #51 posted by ArrrCee  on 2018/12/22 22:19:43Here's Part 2! This episode finishes up the final maps within the pack. 
https://youtu.be/2oCtxQzcCMA  Here is the list of maps in this episode, again sorry, list is not in order:
 
  Shadow and Flame by Ionous 
  Abyssal Nimiety by Ish 
  Surrounded by Ish and Rhoq 
  Coal in your Socks! by Krampus 
  You see me, you a stranger. I see you, I see danger by Naitelveni 
  Gift of the Boxlord by Qmaster 
  Cop Speed Gentlemen by Qmaster 
  NoQuarter by Scampie 
  Chapel Perilous by Shambler 
  Moonlit Keep by Shotro 
  Frozen Demise by Bloodshot
 
  Overall amazing pack! I can't believe we have another 5-6 hours of Quake we can play here (for free!) and the majority of what is in here is good! There are a few maps that I was not the biggest fan of and you'll hear my thoughts on those when I play them. To those people I say, please don't give up and don't take the criticism to heart, just keep working your craft and you'll get there. ;) 
 
  Merry Quakemas all!  
		
		#52 posted by Qmaster  on 2018/12/23 22:29:00I'm not sure how to get the snow working myself actually.  I slapped that line in there because ionous said that was what was needed for snowy maps to have snow effect....oh well.  
		
		
		For Qmasters map I believe it should be adjusted to this:
 "_texpart_SKY003" "fte_weather.tex_skysnow"
 
 Which translate to this:
 
 "_texpart_(your standard 2D sky's name)" "fte_weather.tex_skysnow"
 
 Since he didn't USE "sky_xsnow", his 2D sky's name is SKY003, nothing happens.
 
 At least that's what I think is going on.
 
		 Additionally... "fte_weather.tex_skysnow" is the engine directive of what to display, hence:
 "fte_weather.tex_skyrain" would be rain instead of snow.
 
 hth's
 
		 Lastly... Sorry for the triple posting on this but:
 Using MarkV's "copy ents" console command plus Notepad2, I successfully created a "xmasjam2018_qmaster1.ent" file. Where you can change the incorrect Worldspawn key/value pair to:
 
 "_texpart_SKY003" "fte_weather.tex_skysnow"
 
 Then snow will fall in "Gift of the Boxlord"
 
 HOWEVER, it will not be correct :( The snow particles lifespan is not long enough to reach the lower part of the map and so, it looks really odd ingame.
 
 To correct this, I had to edit the "fte_weather.cfg" inside my "...xmasjam2018\particles\" folder and set "die", under section "r_part tex_skysnow", to "14". It is initially set to "8".
 
 This of course has an effect on the whole pack and so may not really be a viable solution.
 
 Wrapping up, I don't know if it's possible to set this on a per map basis in Worldspawn. If possible, the .ent file alone would resolve this without a recompile/release.
 
 Anyways... just thought I'd let you guys know.
 
		
		
		A Christmas Romp by Spipper
 
 About to have Xmas dinner so keeping this short.
 
  Probably the funniest map from the pack, had me loling from the first time I saw a screenshot. I knew right away I'd have to wait to play this until the 24th.
 
  The gameplay was fine, but a bit too many pushables than necessary, and that one blue Death Knight was a very harsh spike in difficulty.
 
  I adored all the destructible detail like the boxes or the snowmen. The map pretty much ended up getting destroyed too, with lots of clever AD entity setups. The only way I'd improve this is if maybe the presents were actually a hollywood timebomb (since the family is already dead).
 
  I didn't mind the music but after 2 minutes I ended up switching it off.
 
  Only 1/5 secrets found, while some of the items I got I'd definitely have marked as secrets personally (like the mega in the basement).
 
  Nice map overall!  
		 PS. Had to cheat twice, once because the chimney killed me when I was falling down with 1HP, the other because the Minotaur wouldn't stop spawning Imps infinitely.  
		 @Qmaster, @Tribal  
		
		#59 posted by Qmaster  on 2018/12/25 23:51:29Sweet! Thanks and Merry Christmas dumptruck!  
		 @damage_inc #60 posted by Tribal  on 2018/12/26 11:15:44Thanks! You're awesome!! =D  
		 Map From The Poster #61 posted by anonymous user on 2018/12/26 16:56:55 Where is map from the poster?  
		 I Think It's Just A Brushwork Doodle purely for jam promotion  
		 ... And Demoes For The Rest Of The Map. #63 posted by Spipper  on 2018/12/27 00:58:45Finally managed to play the rest of the maps. Here are the demoes:
https://www.dropbox.com/s/b5bkr4az3emii65/xmasspipper_demoes02.zip?dl=0  I was a bit tired when I played through some of the maps from the 2nd floor, so the playthroughs are a bit rushed and my "commentary" perhaps not too insightful.
  (Also, sorry Ing if I were a bit harsh on your map. Seeing some other playthroughs of your map, made me appreciate what you were trying to do a whole lot more)  
		 Twilight Keep Update #64 posted by ShoTro on 2018/12/27 03:15:10 It will be included in the DLC update but for anyone wanting to play a working copy of the map:
https://www.dropbox.com/s/l42tgtf6yvu4623/xmasjam2_shotro.zip?dl=0  The original release of the map somehow had multiple entities that had the target/targetname settings all set to the same thing in a vertical slice of the map across multiple floors. This led me to hunt down all the affected entities. 
 
  To prevent this in the future I also adjusted the brushes in the left hallway to no longer allow non-linear navigation through the map so I can test the map without missing something like this again. With that, two areas of the map received brushwork. 
 
  Another complaint came when a couple of (non-tester) players overlooked a major trigger for proceeding through the map and couldn't move forward, I added brushwork to make the logic of the map far more apparent. With that, the adjacent areas got some additional brushwork in order to accommodate the change and since I ended up with a dead end because of this, I added a new functional set piece to fill that gap.
 
  The rest of the map is the same layout and is the same as it was upon release... if entities would have triggered correctly. I had time to re-test the map and added a few quality of life improvements relating to button triggers, messages, and fixed the map sounds. I added a joke two-part secret to the map and added a secret in an area someone reached that I hadn't expected (now has a wall and an item. Oh my).  
		 Spipper #65 posted by bal  on 2018/12/27 09:46:06Thanks for the demo!  
		
		#66 posted by jcr  on 2018/12/27 15:11:06Xmasjam2018 Playlist
 
 Thank you all for your feedback! I made playlist from when I streamed my playthroughs. I hope my commentary is useful to you all. I really enjoyed all the maps, each brought something to the table and it was a real Christmas treat for me to participate.  
		
		#67 posted by Tribal  on 2018/12/27 18:30:30Is anyone playing this maps with quakespasm-spiked?
 I'm not sure what i'm doing wrong, but there are, at least, three maps that crashes when you try to save or quicksave. I'm not getting any warnings or error messages... quakespasm-spiked just crashes, closes and goes to the desktop :P
 
 It is happening with both Qmaster's maps and with Spiper's (that one with santa's sleigh). I didn't tested with all the maps yet, but i know these three have this "save" issue with quakespasm-spiked.
 
 What these three maps have in common? What do they have that is different from the other maps? Do I have to change something, like change protocols or write something in the console to make it work?
 
		 No Clue #68 posted by Qmaster  on 2018/12/27 21:59:11  
		 Tribal #69 posted by Barnak  on 2018/12/27 23:03:52Yep, I played the pack with quakespasm-spiked, and I confirm that three maps are crashing to the console.  I use QSS on OS X.
 I didn't noticed which maps were crashing.
 
		 Finally Played The Pack Yesterday #70 posted by negke  on 2019/01/01 12:50:16Very cool maps! Once again, highly impressive how everyone managed to make something unique within the 1024 restrictions. The levels are so varied in theme and style; some amazing details; some clever puzzles or twists. Some maps feel more polished than others or more accessible in general, but overall every map has something interesting to offer. GG everyone involved and special shoutout to the new people. See you in 2019!  
		 Still Haven't Played This.... #71 posted by Shambler  on 2019/01/07 11:04:54....I was busy with other stuff etc. But I will do very soon!
  In the meantime, I've heard rumours that 18 secrets was a bit too much in mine and some people didn't find them all?? Shocking. Anyway, so here's a walkthrough with some design thoughts and all the secrets. Sorry it is a bit rambling as it's the 3rd time I recorded it and I got bored...
 
 https://www.youtube.com/watch?v=yRlrYvdHAxU 
		 Played Amost All Of These Now #72 posted by Drew  on 2019/01/08 01:20:43didn't record any demos, sorry. Loved Negke map. Scampie's map deserves more love, though end battle was too tough for me to play manfully. 
Sock's was annoyingly good as expected, same for Bal. Really hope that's gonna be an episode.
 Shambler, one element I particularly enjoyed about your map was when the uberscrag spawned and I fell below, and as I climbed back up, acid kept raining down on me from the ceilings.
 Ugh lots of good maps, anyone who hasn't downloaded and played should ASAP!
 
		
		#73 posted by bal  on 2019/01/08 08:24:47I finished streaming these as well, viewable here :
https://www.twitch.tv/videos/360683467
 https://www.twitch.tv/videos/360683890
 https://www.twitch.tv/videos/360684424  Sorry for that first stream, was really tired, Nait and JCR especially deserved better from me hah.
  Great pack overall, my highlights were sm190_newhouse which was crazy genius, and sm190_skacky2 which was just a really solid and fun map.  
		
		#74 posted by bal  on 2019/01/08 08:29:58I finished streaming these as well, viewable here :
https://www.twitch.tv/videos/360683467
 https://www.twitch.tv/videos/360683890
 https://www.twitch.tv/videos/360684424  Sorry for that first stream, was really tired, Nait and JCR especially deserved better from me hah.
  Great pack overall, my highlights were sm190_newhouse which was crazy genius, and sm190_skacky2 which was just a really solid and fun map.  
		 Top Post Bal. #75 posted by Shambler  on 2019/01/08 11:07:38  | 
 |  | 
 | You must be logged in to post in this thread. | 
 
	| Website copyright © 2002-2025 John Fitzgibbons.  All posts are copyright their respective authors. | 
 |