#51 posted by - on 2014/11/02 21:25:43
And missed one of his own secrets in his map.
Oh, Scar3crow, Something I Forgot To Mention...
#52 posted by ionous on 2014/11/02 21:42:17
Is the title of your map a Bloodbath reference?
#53 posted by scar3crow on 2014/11/02 22:14:54
Yes it is. I was listening to them some while mapping. So it was that, or Disseminated Intravascular Coagulation, because I was also listening to Viremia.
Demos
#54 posted by DaZ on 2014/11/03 10:17:49
Jam3_mfx Crash
#55 posted by Legend on 2014/11/03 22:32:47
I can get all the maps but jam3_mfx to run. Using qbism super8 engine cause it runs the best on my pc and I like it the best in general.
Anyway, the map loads but then the second I move forward, it freezes and crashes.
MFX!!
#56 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
MFX!!
#57 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
MFX!!
#58 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
MFX!!
#59 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
Yo!
#60 posted by mfx on 2014/11/03 22:42:14
@legend:
My map executes the r_skyfog command via a hacky trigger right at the start. qbism doesnt know how to handle this i guess. sorry, please use QuakeSpasm.
@oldone:
Cool down. pentposting is funny, quadposting just sucks.
Old One Has Spoken!!!
#61 posted by RickyT33 on 2014/11/03 22:44:55
He's right tho.
@Legend
#62 posted by mfx on 2014/11/03 22:48:13
I forgot, you could noclip around the trigger, and try to play the map. It really does nothing more then setting the skyfog to 0.23, so gameplay shouldn�t be harmed.
To locate the trigger boundaries type r_showbboxes 1 in the console and hit enter. 0 turns this off.
Coool Pack Guys.
#63 posted by Shambler on 2014/11/03 23:12:20
I had much fun. Red fog and blood fountains FTW.
BTW,
#64 posted by Shambler on 2014/11/03 23:14:01
Oldone might be a posting fucktard, but he has a good point about how good this year has been for Quake. 3 great map jams and 1 great rubicon pack, plus whatever else I've forgotten (surely some other sock stuff and mfx stuff at least?). Some seriously impressive and varied stuff in the releases too.
Jam 1 = 12 Q1SPs
Jam 2 = 8 Q1SPs
Jam 3 = 6 Q1SPs
RRP = 3 Q1SPs
+ numerous standalone releases. That's more than we got in 2012 and 2013 combined!
#66 posted by Legend on 2014/11/04 02:02:13
thanks for the info. unfortunately, my pc doesn't seem to wanna run quakespqsm for me. :( oh well. Running 5 outta 6 ain't bad.
It would be nice if these map jam packs had a central start/hub level to make it easier to play the levels instead of having to type the map names in the console. Or even a simple menu interface for selecting them. Even stringing them together as an episode.
@Legend
#67 posted by Oesilator on 2014/11/04 02:17:34
Specify hardware please. Theres help here, i�m sure.
#68 posted by damage_inc on 2014/11/04 02:19:46
@Legend: For all the work these guys go through creating such awesome Quakery goodness... I think "we" can go through the "trouble" of typing in a console ;)
#69 posted by anonymous user on 2014/11/04 11:28:52
Is there date for the next map jam?
I'd like to participate in one but I've missed two now because I check here so infrequently :(
Not Yet
But I'd like the next jam to happen only after the Mapcore compo.
No Tricks, Only Treats
#71 posted by Orl on 2014/11/05 01:12:12
Great maps by all, enjoyed them very much. mfx continues to amaze, and is the most zersorster of the pack. Tronyn's map I think did capture the fast paced Doom feel, theres hardly a moment to catch your breath, just the way I like it. Scar3crow's map reminds me a lot of the first maps I created, brings back good memories. I enjoyed the look of Ionous' map, the many red windows and lights, very moody.
I recorded first run demos but I don't think anyone is gonna watch them considering they were recorded in an engine that nobody likes.
Terrific maps by everyone, a real treat for Halloween.
Software Engine
#72 posted by qbism on 2014/11/05 06:32:06
This is a test build to support r_skyfog.
http://super8.qbism.com/wp-content/uploads/2014/11/qbismS8-testC.zip
Not sure yet why it spams the value to centerprint, but seems to work. I'm not promoting that the super8 engine supports the pak... if you like the look and it works, count it as a blessing. I'm still looking forward to the chance to play through the pak beyond 'derp'.
Just Had Time To Play MFX So Far
#73 posted by Drew on 2014/11/05 08:00:32
Very impressive! Would like to see the verdant green remix as well!
Demos For Daz
#74 posted by ijed on 2014/11/05 18:11:18
Thanks!
#75 posted by DaZ on 2014/11/05 19:11:50
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