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Map Jam 3 - "Zerst�rer" Theme Pack Released
Zerstorer and you know what that means, dark and GOTHIC as fuck. SPIKES. TWISTED WRECKAGE. DECAYING WORLDS. RUSTY EVIL. DARK ROCK THAT DRIPS BLOOD. Fuck yeah. - Shambler

Six visceral maps, assembled by six twisted disciples of The Destroyer: Daz, ericw, Ionous, mfx, scar3crow, Tronyn.

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Happy Halloween!
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No Performance Glitches 
I played all maps, and all of them are running perfectly well on my system (Mac mini 2009, OS X Snow Leopard, 4GB ram). Frame rate is high (animation is extremely smooth).

The map I prefer is DaZ's.

There's a huge hole on a wall in ionous's map (bottom of a stair).

I hate the flying wizard model. This model is so lame ! I much prefer the Quoth monsters. 
QS .9 
MFX's map runs fine in .9. Tronyn's map still has some hiccups, but performance is much improved, it was nearly unplayable before but now it's just some minor stuttering. 
 
When does this hit the Quake Injector anyway? 
 
When Spirit is done removing my name from all centerprints and readmes. 
Once Again, An Awesome Pack! 
Great results. Some impressive visuals, and good fun gameplay. Here are some shitty demos where I play terribly and die a lot (protocol 666).

ericw: Cool little jammish map. Boxed as fuck, though. Proper Zer style, seemingly simplistic but effective. Some turrets would have fit well, though I believe the map is ID1.

scar3cunt: Hooray for your first map. It does look like one, but that's probably due to the time limit. Bit of exploration for gear, good. Though the base part is empty and looks out of place. Zombie part is kind of tricky, because screw the Screw cannon! End fight is nasty - was the crushes really necessary? You butte. Anyways, hope to see more from you!

Daz: I had my doubts as making a map that evolves around a large open area or tower-like structure can easily lead to failure, but this turned out surprisingly neat, and especially considering how much time you spent on it (including the crunch pressure) and the fact that it was all improvised. The last areas show your running out of time, but it's not a big deal. Wrong rock texture though! By and large, a proper little turtlemap... IF IT WASN'T FOR THE LACK OF AN UNDER-LIFT SECRET WHICH MAKES THIS MAP SHIT AND GTFO!!!!

ionous: Pure badass! Probably my favorite map from the pack. The style and architecture is 200% Zer, so evil and uncompromising. Loving it! Shame about the portal errors (invisible faces/HOM). The rising platforms should have been hidden or somehow barred (or inside the hurt trigger), I think, because it's easy to get stuck down there as the button to raise them is hidden.

mfx: Another original level by the terrain and woodwork dude, Trenchbroom booth babe no.1. It's pretty cool, though movement is awkward. Believable, interconnected terrain, bloodfalls and red fog, good style. Also so many secrets... of which I found hardly any (I did find two more secrets afterwards). Not sure if a bug or I just missed something, but I encountered a showstopper at some point: the part where the ceiling collapses after you enter the area with the three rune buttons. I fell down and couldn't get back up to get the sigil.

Tronyn: Holy shit. Another one out of your not-from-this-world scrap treasure chest. It looks great, truly impressive vistas, and lots of good exploration. Performance was kinda bad for me too - not surprising in such a huge open area. Not sure, but I could imagine the rain makes it even worse. [Zwiffle, perhaps try and see if this ent file improves it a little for you (rain entities spawnflagged out)]
Gameplay is typical Tronyn extreme. At first I found it to be quite overwhelming, with projectiles and especially hitscan attacks coming from all directions. But to my surprise it didn't take long for me to get into The Tronyn Zone and blast through the hordes - I very much enjoyed this map! Thanks for NOT keeping the rocket launcher from the player. Throwing more than two Nemesis at the player is evil, though.
Is there a black wings powerup hidden somewhere? Would have loved to fly around. 
 
 
Actually no, please repack it with lowercase filenames for Linux compatibility. progs.dat and pak0.pak are uppercase which will be unusable for engines that have no case-insensivity. 
 
It would have taken you less time to do that yourself than it did to write that post. 
The Tronyn Zone 
By the way, how do you play Quake, I wonder? You never posted any demos or videos that I can recall, but judging by your maps, you must be quite hardcore. I'm curious to see you play your own levels, Drake or otherwise! 
Quaddicted 
Whoever does the repack, make sure to include the Zer 1.1 update. Currently, the jam pack uses the old one. 
Shit 
Really? I was sure I had it installed. 
Fix Available 
Hi guys, thanks for feedback so far. Strange nearly everybody falls off the checker secret and survives..
The following noclipping was terrible to see in your demos.
I decided to fix this, proper playtesting would have avoided this mishap i guess. Thats an excuse.
Sorry.

I dont know how we handle this in the final pak file.
I found the clipping error in Ionous map too, the map is too beautiful to not have this fixed. I say this having not spoken to Ionous by now.
So..

Anyway, heres the link to my fixed map, the crusher doors open now right after you passed them .

jam3_mfx_fix.7z 
 
Someone broke Quake Injector ... Database Parsing Error!

Line : 4936
Column : 37

The entity "ouml" was referenced but not declared.

Also, unicorns. 
Re: Negke 
When I release Drake I'll include some demos of playing my own maps; probably forest of flesh, nsoe3 and/or masque. I tend to play in a really chaotic and disorganized way, I like the freedom to just run around killing stuff. On the other hand, no map is too hard for PM, because he's patient and he actually thinks and strategizes while playing. 
A Fine Addition To The Map Jam Legacy 
jam3_daz:
Very enjoyable, atmospheric with the red fog and the central structure looming over the map. I enjoyed the fight by the silver key; the waves of enemies just kept on coming, to almost comical levels.

jam3_eric:
A fine entry. I found myself hopping all over the architecture to track down secrets that weren't there. I'm surprised you didn't you monster_ME here; he would have fit right in.

jam3_ionous:
This only scratched the surface of my original plans, but I'm pleased I at least produced something.
I had meant to 'hide' the platforms with a black func_illusionary, but by the time I remembered I wasn't up for working on it anymore.
The HOM is unfortunate, but I don't know how to fix those. The architecture is directly mirrored from the other side of the floor, which works perfectly fine, so I don't know man.

jam3_mfx:
The cream of the crop. I'm rather amazed you finished this in only, what, two weeks? Hugely atmospheric, great skybox, a unique beast. Truly you are a Quake carpenter. I did end up having to noclip past the moving wall...
Only found 3 secrets, but I'm sure a second playthrough would yield far more.

jam3_scar3crow:
Congratulations for finishing. There were some nice touches here (the teleporting at the spikes), but the finale made me gnash my teeth.

jam3_tronyn:
There are some fantastic designs here, doubtless, but the hugely open-ended nature of the map, and the monotony of the encounters grew thin quickly, turning it into a joyless slog. I don't know how you fit this within normal Quake limits without using BSP2.

I have demos, I just can't remember the Quaketastic login. Anyone? 
Demos Are Here (Thanks MFX) 
If Anybodys Interested 
My map originally looked like this:
http://i.imgur.com/NnsfpBy.jpg 
Very Good Maps! 
A good pack of maps, and a good reminder of the cool shit that was in the Zer mod. Everyone always talks about the Riot Controller, but the Chaingun I always loved because it made the 2 nailguns functionally different, and it was nice to play with it again.

I'll give some quick comments here and I have demos for them all except ericw because I forgot to start recording on his and ended up talking to myself the entire time :_(

jam3_daz
I liked the vibe of this map a lot, but the combat often felt a bit slow and standard and could've used a few more set piece scenarios, and especially a more bombastic ending. Still, the center tower was cool as hell and I enjoyed swimming in it :D

but, no elevator secret nor dogs, -1/10... but you did use a tarbaby in an evil way so I guess I am required by law to bump you up to a 11/10.

jam3_ericw (sorrry no demo :_(((((( )
I'm glad someone made a really evil 'brutal base' map, as those are what I remember most fondly of Zer. Fun map, but pretty straight forward, and ended a bit too abruptly (many of this jam's maps did that it felt like)

I discovered one of the elevators is magic and it's shaft floats to get the last several units of height!!! ...but since I forgot a demo you will never see it. Nor how I tried to avoid a vore ball jumping over a pit, got hit by it anyway, and then fell to the bottom floor.

jam3_ionous
I REALLY REALLY liked the look of this map, and I liked how you didn't screw around and got right down to combat. A real shame about your technical issues dragging down your enthusiasm, because this map was pretty cool. I'm glad you used the Head powerup, if only in a secret, that was fun to get to use :D

jam3_scar3crow
omg first map!!!! Did you teleport Romero from 1996 to make your map for you? The idbase areas felt a bit out of place, so I almost thought this was more 'classic id Quake' rather than 'zer', but oh well! I liked mowing down all the zombies with the chainsaw!

jam3_tronyn
Also a map that didn't feel 'zer', instead this was 'doom 2 city maps'. I really enjoyed this, though I am not usually am not into Tronyn's maps that much. Mowing down tons of grunts with the chaingun is the best feeling in the game.

I died my first two times starting the map not realizing the hornet's nest that would be awakened by running through the open area, but once I got going, it was fine. I think I would have preferred some more regular health pickups in the map and dropped one of the megahealths, because I often found myself low and with nothing to pick up after combat, but overall it was fine.

Oh, and I should also mention that the colored lighting use was excellent. It's very saturated, but it was used very well and in good combinations. Enjoyed it a lot!

jam3_mfx
Just awe-inspiring. The atmosphere, the layout, the gameplay... everything was excellent. Fantastic work, hurt only by the bug which I see you've since fixed. The biggest thing I saw in this map was how well planned your combat scenarios are, and it was very much a treat to play.

And honestly, this should be an inspiration for mappers, rather than a road block. Year and a half / 2 years ago, no one ever heard the name MFX... Each of his maps has been an improvement over the last, and you can tell he strives to overcome the bars set by others (namely sock) until here he is making some of the best Quake maps to date.

Great work! 5/5 pack! 
Very Good Maps! 
A good pack of maps, and a good reminder of the cool shit that was in the Zer mod. Everyone always talks about the Riot Controller, but the Chaingun I always loved because it made the 2 nailguns functionally different, and it was nice to play with it again.

I'll give some quick comments here and I have demos for them all except ericw because I forgot to start recording on his and ended up talking to myself the entire time :_(

jam3_daz
I liked the vibe of this map a lot, but the combat often felt a bit slow and standard and could've used a few more set piece scenarios, and especially a more bombastic ending. Still, the center tower was cool as hell and I enjoyed swimming in it :D

but, no elevator secret nor dogs, -1/10... but you did use a tarbaby in an evil way so I guess I am required by law to bump you up to a 11/10.

jam3_ericw (sorrry no demo :_(((((( )
I'm glad someone made a really evil 'brutal base' map, as those are what I remember most fondly of Zer. Fun map, but pretty straight forward, and ended a bit too abruptly (many of this jam's maps did that it felt like)

I discovered one of the elevators is magic and it's shaft floats to get the last several units of height!!! ...but since I forgot a demo you will never see it. Nor how I tried to avoid a vore ball jumping over a pit, got hit by it anyway, and then fell to the bottom floor.

jam3_ionous
I REALLY REALLY liked the look of this map, and I liked how you didn't screw around and got right down to combat. A real shame about your technical issues dragging down your enthusiasm, because this map was pretty cool. I'm glad you used the Head powerup, if only in a secret, that was fun to get to use :D

jam3_scar3crow
omg first map!!!! Did you teleport Romero from 1996 to make your map for you? The idbase areas felt a bit out of place, so I almost thought this was more 'classic id Quake' rather than 'zer', but oh well! I liked mowing down all the zombies with the chainsaw!

jam3_tronyn
Also a map that didn't feel 'zer', instead this was 'doom 2 city maps'. I really enjoyed this, though I am not usually am not into Tronyn's maps that much. Mowing down tons of grunts with the chaingun is the best feeling in the game.

I died my first two times starting the map not realizing the hornet's nest that would be awakened by running through the open area, but once I got going, it was fine. I think I would have preferred some more regular health pickups in the map and dropped one of the megahealths, because I often found myself low and with nothing to pick up after combat, but overall it was fine.

Oh, and I should also mention that the colored lighting use was excellent. It's very saturated, but it was used very well and in good combinations. Enjoyed it a lot!

jam3_mfx
Just awe-inspiring. The atmosphere, the layout, the gameplay... everything was excellent. Fantastic work, hurt only by the bug which I see you've since fixed. The biggest thing I saw in this map was how well planned your combat scenarios are, and it was very much a treat to play.

And honestly, this should be an inspiration for mappers, rather than a road block. Year and a half / 2 years ago, no one ever heard the name MFX... Each of his maps has been an improvement over the last, and you can tell he strives to overcome the bars set by others (namely sock) until here he is making some of the best Quake maps to date.

Great work! 5/5 pack! 
KING OF THE DOUBLE POSTS! 
all bow down 
Thanks Everyone! 
A great piece of work as always! Skill 1 demos are here: http://tinyurl.com/mjju33q 
Warren 
Does it work now? 
 
negke - It does, thank you! 
This Just In 
Daz's favorite map from the bunch is "Dollar Non Collar" 
 
And he managed to even break the fixed version! 
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