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Quake Advent Calender
Merry Quakemas everybody!

We're celebrating the season over on Quaddicted with an Advent calender of Quake content every day!

This is a Quake community wide project with several mappers and modders pitching in with a wide range of articles. The first post was written by Spirit and can be found here

Check back on Quaddicted or in this news thread every day to follow the new content!
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Neozeed Sent In Something... 
Just Downloaded QDOS And... 
anyone know how to get it to work? 
Qdos Requires Dos 
... are you running it from dos? (and not the prompt, the actual dos). 
@fith 
I tried running it with DOSBOX, but I get this error saying: Exiting due to signal SIGSEGV Page Fault at epi=0000001 (I can't copy the error message from DOSBOX) how do I fix this? 
 
my guess is that you actually have to boot it from dos.

Lets be honest here, this is kind of a fun geeky thing to do (boot from proper dos), but in practicality you're better off using a modern source port. 
Ijed 
Oh, I didn't mean for this particular pack, just in general. Is that pack something that is planned as part of the advent calendar? 
No, 
Just something we're doing for the fun of it.

There's four involved including myself, if you want in then send me an email. The finish date is when we're all ready, so next year, not what remains of this one :) 
Tronyn Releases A New Map! 
 
You will want to quicksave and reload 
Fucking Hell. 
How long till bsp2 is supported by a proper engine? 
I Wonder 
what has changed since the early versions of that map? Only one way to find out... 
Not Sure If I Consider Quake An Arcade FPS... 
Serious Sam & Painkiller were more like Smash TV, Commando (the game) & that like then Quake imho.

Like the article today. :) 
 
Well I played the first map, much better than the first time I played it. Those teleporters make it far less of a pain when you fall. You still lose progress but at least you dont lose your mind.

Ran ok using directq, second map had a weird collision bug where I slowly fell through the geometry, this happened on my beta testing too but I think it's because I am stubbornly using DQ rather than RMQ. 
Re: 11th December Update 
Tronyn mentioned various Wind Tunnels-inspired maps (thanks for the nod to Ant and Chaos by the way), but didn't mention one of the better ones, from 1997:

Rust In Peace by Mike Reute 
 
Goddamn Nyarlathotep is some weird shit. Loved it. 
Also: 
I'm pleased and excited by all of the Rubicon 2-textured maps in progress right now.

Hopefully some of them even use the rubicon2 progs.dat and monsters, but i know it's hard for mappers to give up quoth. 
Re: Map 
The first map is in BSP format, so should run in any engine (I tested it in fitz, for example)... the second map is BSP2 though.

I understand if some people hate it, heh, some of the testers pointed out it's likely to be polarizing. 
Easy Run 
route is doable with a +100 less, but meh getting through the "library/pillar" part is tedious

http://members.upc.nl/verorber/demos/nyar_er.dem 
Nice 
that was awesome
I tried to be light on the pentagrams as opposed to quads and rings, thinking some people might just grenade-jump with the pent, not realizing others might do that with the quad lol. I still remember this old Quake Haiku:

Quad rocket jumper
Thought he could fly
Messy way to die 
:) 
there is a saying by mandel ( i think) if there 's an unused quad there's a faster route. Actualy was satisfied by a 0:58 route got bored (and was pissed by ajax's draw against milan) so went for a full clearance. ended with one kill and secret missing, wich was the quad and the shambler, so then had to redo the run:) 
 
Keep the demos coming, Orbs... This is the kind of level I won't play myself (not without godmode and such), but demos are always nice.

Shouldn't the map get its own news thread btw? It'd make it easier to find once the christmas season is over. 
Damn You Lazy Farts 
yesterday was johnny law's https://www.quaddicted.com/quake_advent_calendar_2013/7-12#th_december_-_johnny_law

I'm gonna make you wait today as punishment.

The apathic lack of promotion outside our circle jerk is :(. We need more fresh blood, so promote Quake. See the great new mappers who appeared recently, surely we all want even more ;) 
Posting For Lazy Fart Spirit 
Right On, CocoT 
I still think Coffee's tutorials are the best writing about QuakeC out there. They're written with such a tutor's voice, encouraging you to think about things at all the right moments, to try things out, and they never drag a lesson out too far before summing up. Above all, he shows time and again how impressive-seeming features are often achievable with just a little clever code, and what could be more inspiring than that! 
 
There should be a proper news post for Tronyn's release. 
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