|
Posted by erc on 2011/12/06 08:41:27 |
Spotted this one at UnrealSP:
This is a fully polished Return to Na Pali conversion for Unreal Tournament with all the great features of oldskool. It also contains the cut Unreal Beta maps in a finalized form, together with the RTNP adventure. Here is a full list of features:
- RTNP conversion to UT, without the pesky bugs that have come with previous RTNP conversions.
- The original 17 RTNP levels with bug fixes, texture alignments, game play enhancements, and more. Some maps have been given the treatment they should have received when the Expansion pack first came out!
- 10 new levels, completely restored from Beta content of Unreal. This content was originally cut from the official game. It has been modified to fit right in with RTNP, including proper transitions between levels. All of it feels right at home in RTNP!
- Restored beta content has been completely revamped. This includes better lighting, enhanced game play, new stories, added RTNP content, texture alignments, technical revisions, and much more. None of it is in beta form any longer, but finalized.
- Restored music from the beta releases, which are used in the new maps and even some of the old maps.
- Implemented Oldskool features, including permanent carcasses, weapon decals, scoreboard with kill counts, and more.
- A great menu system created by Integration.
- More of a challenge when used with the 'Limbo Difficulty Mutator', which has been included with this conversion. This is recommended for veteran players who found the original RTNP to be too easy!
Apparently, you don't need the mission pack to play this one - all the required files are packed in the archive. UT with Oldskool seems enough. Looks like a gift for those who hadn't had a chance to play the expansion before.
http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2187 |
|
|
#51 posted by Lightning_Hunter on 2011/12/17 09:58:13
Hey DaZ. Still going to finish the video playthrough? I'm looking forward to part 9. :)
Yep
#52 posted by DaZ on 2011/12/17 16:57:05
slight setback as I accidentally deleted all the raw footage for part 9 before encoding it :P
Just re-recorded it, so will be putting it up later today.
#53 posted by necros on 2011/12/17 19:11:25
so is the nali guy supposed to get crushed by that rolling pillar? cause that guy was a total dick and tricked daz into getting crushed too. :P
#54 posted by necros on 2011/12/17 19:12:25
on further thought, someone should make a map with a dozen nali dudes who lead the player into instant death traps all the time. ^_^
Hehe
#55 posted by DaZ on 2011/12/17 20:41:01
Yeah, scumbag nali! Or however the meme goes :)
I did laugh out loud when it happened, so glad I caught it on film. Part 9 should be up in a few minutes, god damn my upload speed is awful :(
Evil Nali's
#56 posted by quaketree on 2011/12/18 03:56:57
I never trust 'em. Falling bridges, ambushes and rolling pillars of death. I figure, what the hell, I'm a friggin' convict anyway. Kill 'em all and let their gods sort it out at their end...
#57 posted by necros on 2011/12/18 05:37:11
i usually did that by accident... apparently, my trigger finger is rather itchy. :P
these videos kind of make me pissed i don't have ut to play this though. i've heard so much about this, but could never run it! the pack looks fantastic.
Looking To Play This Over Christmas
#58 posted by nitin on 2011/12/18 12:49:30
I have Oldskool installed already, do I still need to install Oldmodels? Will installing oldmodels cause any conflicts with custom UT player models?
#59 posted by Lightning_Hunter on 2011/12/18 18:45:49
Yes, you need the oldmodels installed. They are designed to work alongside the UT models, so no, you won't have any conflicts. They are simply addition models to the game.
#60 posted by Lightning_Hunter on 2011/12/18 19:35:39
Nitin, just make sure to follow the instructions closely in the readme file on how to install. There are very specific instructions, and you can mess things up if you don't install it right. If installed right, there should be no conflicts whatsoever in your UT folder. This mod is an add-on, and doesn't not replace anything in UT.
#61 posted by [Kona] on 2011/12/18 22:49:42
Yep I'll play it sometime and do a review of it. I need to get UT first though - what's the UT GOTY 2011 Edition like? It's on pirate bay so I might get that.
Are there any high def packs for UT now that'll improve the looks a bit?
GOTY Version
#62 posted by quaketree on 2011/12/18 23:09:10
That's what I have (it came with Unreal Gold, which I purchased years ago). I still patched it up to the latest version (1.46 I think) before I installed this mod just to be on the safe side. The patch is small and took longer to install than it did to download.
#63 posted by Lightning_Hunter on 2011/12/19 02:54:29
Hey Kona, there are better textures out for UT now. Visit this site here:
http://www.uttexture.com/UT/Website/Downloads/Textures/Textures.htm
On the left bar, choose the quality you want. I personally chose high-end, because extreme-end doesn't look much different and takes up a lot of memory. After you click on the quality, go to "Master Files" on the left side. There are about 5-6 large packs you will need. These make the game look a lot better! You will also need the new incredibly awesome OpenGL or D3D9 drivers here for them to work:
http://www.cwdohnal.com/utglr/
Personally, I think the UTGOTY edition is a joke. It includes some user-made mods (like ChaosUT) that I don't even care about. I like the original edition of UT, because it doesn't have useless mods that could possibly conflict with other mods. All the stuff I actually care about, like player models, maps, etc. come with the original edition.
#64 posted by Lightning_Hunter on 2011/12/19 06:23:15
I watched part 9 of your videos, DaZ. I laughed pretty hard at 13:40. I've never seen a Skaarj get caught in an elevator like that. I'll make a mental note of that bug for a possible future update. I also laughed at your invisibility tip during the last boss fight. On a side note, I wonder why on earth the Nali Fruit Seeds sometimes don't work for you? I've never once seen that bug, and nobody else has mentioned it before, either. There is not supposed to be a limit to how many you can use. Strange...
#65 posted by [Kona] on 2011/12/19 08:36:57
Sweet, I love high res textures! Do I need all of these packs though? http://www.uttexture.com/UT/Website/Downloads/Textures/ExtremeEnd/StockUT/UTExtremeEnd.htm (I went for extreme yay!)
#66 posted by Lightning_Hunter on 2011/12/19 08:46:22
If you want the Extreme End textures, then yes. They are separate downloads, because some of them are nearly 1GB! If it was just one file, you would be downloading 5GB in one go. That's why I personally got the high-end textures. The high-end are only about 6 downloads (instead of 20), and they look almost identical. The Extreme end really ARE extreme. They are HUGE! Overkill, in my opinion. I can't tell any difference once they get larger than he high-end.
Are There Any Screenies For These High Res Textures
#67 posted by nitin on 2011/12/19 09:55:19
because most the time high res replacements totally break the look of the original game.
Also
#68 posted by nitin on 2011/12/19 09:56:07
I will second the pimping of the opengl drivers linked to above, have used them for years without any hiccups.
#69 posted by [Kona] on 2011/12/19 11:52:29
5gb holy crap I'll get the high-end instead in that case. New Zealand doesn't have good enough internet packages to waste 5gb on some textures.
Heh
#70 posted by DaZ on 2011/12/19 17:37:46
yeah Im amazed that texture site has precisely zero screenshots of what the textures actually look like inside the game! I'll pass on them for that reason alone, 99% of these "texture upgrade" packages, regardless of the game, either look like utter garbage or break the visual aesthetic that I enjoy :P
Lightning_Hunter, no idea about the seeds still, I've given up trying to use them for now :) I also realised that I have a stockpile of powerups that I should really be using :) Though, it helps to use them at the right time!
5gb Replacement Textures?!
#71 posted by negke on 2011/12/19 17:45:15
Probably unnecessary overkill like that Rygel pack for Q1. Follows the noob line of thinking "bigger=better", but in reality the visual difference to downscaled versions is hardly recognizable while the impact on performance is considerable.
#72 posted by Lightning_Hunter on 2011/12/19 18:08:34
I'll post some screenshots of the pack later today. I download high-res textures for all the old games (Quake, Doom, Duke3d, Heretic, Hexen, Unreal, etc.), and I'm also picky about how faithful they look. You guys will not regret downloading these. The author, known as "DieHardSCWS" has done an incredible job. He's worked on them for like 8 years or something.
Negke, I agree with you that extremely large textures don't make any difference. However, this author at least gave us 4 different choices for the quality. Extreme-end is for those who like overkill, I guess. High-end is much more practical.
High Res Textures On Low Poly Brushwork
Why would you ever...
#74 posted by Lightning_Hunter on 2011/12/20 02:50:19
Not all Unreal Tournament maps are low-poly. In fact, some of them are comparable to modern game maps. High-res textures look beautiful in Unreal Tournament. This isn't Doom we are talking about here...
Looking Forward To Screenies
#75 posted by nitin on 2011/12/20 11:24:20
|
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|