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Q1SP: Unforgiven
Sorry for the delay, here is my Quake 1 single player episode, Unforgiven. Long in development (more off than on), this 3-map episode was originally started as a sequel to 2001's Rapture, although it is probably more remniscent of 2008's Soul of Evil Indian Summer. As usual, the maps are pretty difficult and feature horde combat (you are hereby WARNED!! about the last map, unf3), so skill select (in RPG's cool start map) appropriately. This episode is standalone, as it comes with an updated version of the Drake mod.

Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/unf1.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf2.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf3.jpg

Download: (32 MB)
http://www.quaketastic.com/upload/files/single_player/maps/unforgiven.zip

Readme:
http://www.quaketastic.com/upload/files/single_player/maps/unforgivenreadme.txt

And a note about upcoming Q1SP projects: I'll be releasing a new version of "Arcanum" in the fall, with new maps, rebalanced gameplay and changes to existing maps. I am also working on "Something Wicked This Way Comes," a large level using the Unforgiven textures, based on scraps by Necros and Tyrann. Finally, I'm hoping to release a "Drake Merger" by the end of the year, including all of my Q1SP maps/episodes made in the last 15 years, divided into episodes, with the final version of the Drake mod, and a new start map and final boss arena. The only shots of any of that I have right now are of "Something Wicked This Way Comes" and those are here:
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked4.jpg
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WOW 
Just... WOW... best quake SP I have played in a LONG time. Visceral quake combined with doom style level structure and atmosphere... perfection. Visually beautiful too. Thank you. 
 
WOW Aardappel lives and comment!

:)

already got two demos tronyn ;) will play last map soon and upload demos! 
Aard 
if you think this is great you really ought to play Arcanum - many were offput by the first level in that pack (though I like it) and it just gets exponentially better as it goes on. 
 
Indeed, what Drew said. The last couple levels in Arcanum are insane. 
 
i'm sort of torn between which, arcanum or unforgiven, i like more.

unforgiven icy castle map vs arcanum library map would be a hard choice for me, for example. 
Errr. 
Map 1 - cool, very good in it's horde style.

Map 2 - very cool, solid not really hordey gameplay, great theme with fog and snow.

Both easy on Skill 1 so far. I'm liking them. The new grunts / enforcers still bore me. The imp things are cool tho. 
 
i love that the archers go down easily. made mowing them down in map one VERY satisfying. also made chainsaw viable and hilarious. 
 
Just brilliant. Great job. Absolutely enjoyed playing it. 
 
As your recent maps releases...less impossible and fucking awesome to play had a great time... will have to go play 3� map again :p I'm realy pissed! :)

all fisrt demos...only died on 3� rd map because fall iunto the lava :(

64 mb of demos if you are up to see then :)

http://www.megaupload.com/?d=ONLNIQYC 
 
thanks god I keep the quad to the blue huge dragon... was peace of cake with the big rocket lunch 
Finally A Chance To Comment 
I played this when it was released, but kept putting off writing a comment, one of my bad habits.

Unf2 is the best map in this pack, no question. The theme, gameplay, architecture and interconnectivity are incredible.

The other two maps, unf1 and unf3 are good as well, but I'm not big on horde maps, which is what these are. Thats not to say those maps aren't good in their own ways, its just unf2 really makes this pack worth the playthrough.

Another excellent pack by Tronyn. 
-ha 
Thanks for getting it all together guys. Great blast. The maps all had strong individual themes (though i didnt care for unf3intro. Wtf!?!)

The bosses, weapons and exploration in unf3 were great. Quite enjoyed wandering around with that oversized Mirv, cleaning up those high-up sniper squads. And those towers are amazing.

... use -zone 2048 to be safe
Necros, i actually played through the thing without a zone bump, for no crashes, so not sure about this one ? I use -heapsize 128000 +max_edicts 2000, - C2Quad/2Gig. 
 
the -zone thing is for quakespasm. there's some kind of atypical storage going on in the -zone memory (http://forums.inside3d.com/viewtopic.php?t=3390 inside3d guys understood it better) that, when you have a larger progs with more variables, can clog it up so you need to allocate more.
indeed, the standard -zone size for FQ and such is supposed to be 256k but quakespasm already has a higher default (384).

i think the drake mod is probably around the point where it will sometimes trip over the limit and sometimes not, depending on the order of things you do (or don't do) while playing.
originally with my mod, it was crashing inconsistently like that as well. then i added more stuff and it began reliably crashing so there's a point where it will just completely stop working without allocating extra memory. 
Ugh 
..really Nice 
from what I see in screens;
when my Pentium2 will be in good state again I'll surely play this Unforgiven ! 
 
Maybe a little late to the party, but just finished playing this on all skill levels (well okay, not including nightmare haha, but may get around to doing that in the future)
Being a fan of Soul of Evil Indian Summer and a Roman Wilderness of Pain, it's no surprise this was up my alley too.
I know some people don't really dig that open spaced, hordes of enemy type thing that the Dark Tower presents to the player, but I love how it forces you to really think and come up with tactics and keep trying new things until something works.
At some points I was actually laughing because some of the situations I had managed to create were so ridiculous.
Sure, sometimes frustrating, but ultimately, a total bag of fun which more than makes up for any frustrations I may have had.

Look forward to what else you have in store for us in the future, necros! 
Um 
These maps were made by tronyn, not necros. 
Hm 
yeah, i had nothing at all to do with this pack nor SoE or Roman Wilderness of Pain.

Those are pure Tronyn maps using PM's Drake mod. 
 
Lmao I must have been stupidly tired when I posted that, wow, my bad.
So that would be thanks to Tronyn for this map pack, not Necros haha.
Yes, the fact Tronyn made this pack explains the horde battles.
This damn place needs an edit function. 
Thanks For Nothing, Necros. 
 
 
Tronyn, are you going to remake your original SOE episode with Drake? 
Well 
All of my previous Q1SP episodes/maps will be linked in a new start map with a new end/boss map, in a giant mod with the final version of Drake. Lots of the older maps should be revised in terms of entities/gameplay to use new Drake stuff, though architecture will remain the same since I don't have the sources anymore. Should be out in the winter sometime, say February maybe, if all goes well. 
 
After I kill the final boss wtf do I do next? Nothing happens and there's no obvious way to go on. 
 
on the top floor of the tower, right by the elevator that leads to the top, there's a door. through the door is the exit portal. 
 
Found it, thanks. A nice pack, have to say only the second map reminded me of Rapture and this was by far my favorite of the 3.
On the final map there is a building with some crates in it which looked odd, intersecting and defying gravity. There was a also a hidden hole in the middle of the crates only accessible by jumping, which is just begging to be made into a secret. 
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