News | Forum | People | FAQ | Links | Search | Register | Log in
Q1SP: Unforgiven
Sorry for the delay, here is my Quake 1 single player episode, Unforgiven. Long in development (more off than on), this 3-map episode was originally started as a sequel to 2001's Rapture, although it is probably more remniscent of 2008's Soul of Evil Indian Summer. As usual, the maps are pretty difficult and feature horde combat (you are hereby WARNED!! about the last map, unf3), so skill select (in RPG's cool start map) appropriately. This episode is standalone, as it comes with an updated version of the Drake mod.

Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/unf1.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf2.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf3.jpg

Download: (32 MB)
http://www.quaketastic.com/upload/files/single_player/maps/unforgiven.zip

Readme:
http://www.quaketastic.com/upload/files/single_player/maps/unforgivenreadme.txt

And a note about upcoming Q1SP projects: I'll be releasing a new version of "Arcanum" in the fall, with new maps, rebalanced gameplay and changes to existing maps. I am also working on "Something Wicked This Way Comes," a large level using the Unforgiven textures, based on scraps by Necros and Tyrann. Finally, I'm hoping to release a "Drake Merger" by the end of the year, including all of my Q1SP maps/episodes made in the last 15 years, divided into episodes, with the final version of the Drake mod, and a new start map and final boss arena. The only shots of any of that I have right now are of "Something Wicked This Way Comes" and those are here:
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked4.jpg
First | Previous | Next | Last
Heh 
lol, it's true, negke found that in testing. I'll make it a secret in the revised version of Unforgiven for the Merger ;) 
 
Also, when's the new version the arcanum coming? It is also possible for you to release the old but vised arcanum maps? 
New Arcanum 
aiming for Christmas. There will be new maps and monsters. Should be worth the wait! 
Good Luck 
do you have a working .fgd? you still use WC right? 
 
So should I play NSOE and ARWOP now? or wait for the new version?

Also, if there is going to be gameplay changes, then you should release the old but vised maps (the unvised maps were a mistake, right?) 
Err Yeah WC 
well, if I were you I'd wait to play the final Drake/Tronyn Merger, but if you need a Q1SP fix, both nsoe (get nsoe2.zip with the rebalanced gameplay and extra map) and ARWOP are totally finished as-is, and neither will change much for the Merger, except the boss fight in ARWOP will be toned down because it is too hard.

PS full Drake devkit/documentation/fgd etc will be released alongside the Merger. 
Merger 
Make it negke-worthy!!! 
Ok 
thanks 
Tactics For ARWOP Final Boss Fight.. 
Teleporting dude: find a confined space without any corpses around. Apply LG/SNG/SSG repeatedly every time he teleports around behind you (helps to be close by). If you are quick, he usually teleports before launching too many damaging attacks.

Final arena (cheap method): Use grapple to get to the wide semi circular walkway between the outer arena walls and the sky box. Use ruby wand to deal with any scrags or imps that fly outside. Then use the grapple to get to the ledges behind the tall pillars, and you should be able to find plenty of places from which to snipe the cyberdemon. After that it's a simple clean up job. 
 
yhe1 go play coven of ebony or the phantasmal garrison if you need a quake fix :D 
 
Also, what about Nightjourney? Any chance for a final map for that? 
So Now I Have Finally Reason To Look Forward Christmas 
hi tronyn,
-
everytime i read a new note about your big mod compilation i'm more and more impressed. you are a mapping machine. i've been playing your mods for a very long time, basically ever since i started to play q1 mods, and your never let me down. you, [kona] and necros are my childhood heroes :-).
-
jakub 
Heh 
Re: Yhe1 on Night Journey
If Daz (or someone else) wants to help then yeah, but making another entire map from only a few scraps would significantly delay the project.

Re: Jakub
I'm glad to hear that! The funny thing is most of my new maps were actually designed, or at least were mostly done architecturally, at the same time as Masque of the Red Death, but it's taken me like 5 years to turn all this crap into some semi-servicable episodes. The only totally new stuff is my upcoming scraps-based map, and of course the Merger finale map.

Re: Negke
I'm going to be demanding a lot of your time, so you can put your negke-seal-of-approval, once I get the first test version of the Merger ready. 
Heh 
like 5 years ago I thought it would be too much work to finish the disorganized, unfinished, bug-ridden content which became SoE Indian Summer, ARWOP, Arcanum and Unforgiven, and I'd just release Masque and end it on a high note. Needless to say I'm glad I persisted. The community made it a lot easier to release big maps too (engines/tools/etc), so that really helped. 
 
well, i'm sure as fuck glad you decided to finish them! :D 
Awesome 
glad to know that. I'm looking forward to the chance to do something totally different in terms of map design style, once the final project is done. I also gotta say, PM has got to be recognized as one of the most hardcore SP modders there is. He always assumes that people with a post 84 like view - that is, exploit every possibility of the physics and map and items - is the default! oh man. 
 
yeah, and you're a hardcore mapper too, which makes it double hardcore. :P
but i didn't think your last maps (unforgiven) were as hardcore as previous stuff and i was able to beat them without having to exploit anything which i consider to be the right balance as far as that's concerned. mind you, i did play on easy. :P
i'd actually like to see another masque type map (built into a huge cliff, not necessarily the textures). that one is still one of my favourites. 
Lol 
I will paste the URL to this poste into my next email to PM, and he will reprogram the AI ;)


one idea which might be cool and piranesi style would be to make a masque style map, but then delete all the mountains/rockwork. who knows what'll happen. for now it's all finishing what there is. starting something TOTALLY new is very exciting but it won't happen until I get the merger out. I am happy to say persistence is my #1 virtue. 
Plus 
I think people will be very interested to see a combination Tyrann/Necros map, with each of your signatures very legible on certain sections =) 
Thanks Tronyn 
your maps have contributed a lot to my replaying of quake over the years. 
 
i'm kind of nervous about that seeing as that was really old necros style, which was maybe not so good. hopefully you can beautify it a bit. :P

and yeah, i agree about new vs finishing new stuff. i'm sure negke would say i should adopt your attitude. :P 
Uh 
finishing old stuff. :P 
Cant Find My Post 
basically who did which map on nightjourney ,,, please ;) 
I Think Im Gonna 
revive the drunk_hth thread 
Finally Played It! 
And it was great! 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.