Actually
#51 posted by megaman on 2009/06/06 12:17:34
I think Fribbles stopped reading at let us take a step back into the year... which is where I stopped reading.
Exactly.
#52 posted by Shambler on 2009/06/06 13:55:48
Me too.
#53 posted by Spirit on 2009/06/06 14:12:59
Hey bler, I grabbed your site. Would you be alright if I changed the download links to point to working mirrors (Quaddicted for dimension domination!)?
Exactly
When HL was the first game mentioned, it made me think even the fans have lost sight of what started it all.
He also lost me there simply because Quake is the only game I care about, in terms of preserving the history, hosted sites, mods and maps.
Again, no offence intended, I just recognised very early on that I was not the intended audience for that article.
Spirit.
#55 posted by Shambler on 2009/06/06 19:55:08
For sure, whatever you fancy to keep it as an archive.
I have it all backed up on my PC and on disk too.
Ah
#56 posted by ijed on 2009/06/07 02:58:51
Ok.
Hang On A Minute Here
#57 posted by RickyT33 on 2009/06/07 04:27:06
Isnt Half Life just a glorified Quake mod? Quake engine + coloured lighting +16bit pallet for textures + skeletal animation ?
RickyT123
#58 posted by JPL on 2009/06/07 08:12:48
You forgotto add the playr interaction with its environment... then yes, it is !
#59 posted by Spirit on 2009/06/07 10:02:16
Oh noes, someone prefers HL to Quake but posted something that affects BOTH HL and Quake fans. How dare he post this at the negative-mofo Quake board.
PS: Quake is just a Doom mod with 3D and stuff!
Sometimes you guys are downright stupid.
Spirit
#60 posted by JPL on 2009/06/07 11:44:20
I thought HL was reusing Quake engine... wasn't it the case ?
And the most stupid people is not the one you are thinking about.. :P
Spirit.
#61 posted by Shambler on 2009/06/07 11:44:58
Ignoring Ricky, it is a fair point. If someone displays such complete ignorance / ignoring of modding/mapping origins, then it doesn't really bode well for the rest of his article, does it??
#62 posted by Spirit on 2009/06/07 12:50:30
Well, it served simply as introduction. Who cares about the introduction. How many active mappers are hosted at Planetquake nowadays? I can't think of any. CocoT used that as introduction and no-one shouted "that is bullshit, get off my lawn" at him.
In both cases the actual content of the post does not vanish if the introduction was bad. And that problem is what the focus should lie on. :(
JPL: HL uses a heavily modified Quake engine. By that logic Mass Effect, BioShock, Mirror's Edge, Gears of War are just Unreal mods. Using an engine that has the same roots does not make a game a mod.
Thanks Spirit
I expected at least one person to overreact, so thank you for fulfilling my expectations.
When I say "started it all" I am referring to Planet*/GSI and their hosting services.
O_^ What
#64 posted by Spirit on 2009/06/07 14:30:17
Since when is participating in a discussion an overreaction?
Spirit
#65 posted by JPL on 2009/06/07 15:38:26
I concur with Mr Fribbles: you overreacted, and should be banned for that :)
Sorry Spirit
I was just being a smartass. I can't help myself...
#67 posted by Spirit on 2009/06/07 19:51:58
Oh, it was a good practice opportunity not to overreact, so thanks for that.
Oh
#68 posted by RickyT33 on 2009/06/07 22:05:30
Sorry Spirit.
Sometimes I think you take all this stuff far to seriously.
No but seriously, Half Life is just a modified Quake engine with a completely new set of everything like maps models textures scripts etc. But the root of it is still the Quake engine right? Or am I wrong here?
#69 posted by Orl on 2009/06/07 22:55:08
Isn't Quake the root of all 3D games made after?
Orl The Man With The Smrt's
#70 posted by meTch on 2009/06/07 23:04:33
Well This Got Derailed Gud!
#71 posted by DaZ on 2009/06/08 00:01:43
#72 posted by JneeraZ on 2009/06/08 00:57:03
"No but seriously, Half Life is just a modified Quake engine with a completely new set of everything like maps models textures scripts etc. "
That might be basically, sort of, at 50,000 feet correct but ... it really discredits what Half-Life was. Valve added a TON of new functionality to the engine, to the point where it was basically unrecognizable as the Quake engine (other than being able to enable the console with the right command line switch).
But..
#73 posted by metlslime on 2009/06/08 02:00:19
there are a lot of weird things which point to the quake legacy... for example still using wad files to store textures, even with a bunch of hacks to get special effects.
#74 posted by JneeraZ on 2009/06/08 02:09:14
Sure, there's lots of Quake left in there.
I dunno, I guess I just take issue with intimating that Half-Life was some sort of advanced Quake mod. I think it was much more than that.
Well I Agree With You There...
#75 posted by metlslime on 2009/06/08 03:15:49
but also, it doesn't really matter as long as the game is good; not every game needs to have its engine written from scratch (and few actually do.)
I was actually pleased to see what Medal of Honor did to the quake3 engine, it's a bunch of hacks, sure, but it's also clear that they are the set of hacks necessary to make the game.
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