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Night Journey Revisited - Q1SP
A big pak with lots of outdoor scenery and intense combat in classic style. There are 6+1 maps and the pak was originally made by Tronyn/Daz and released in 2003 in an unfinished state. Please check the readme for details. Special thanks to Tronyn for the permission to re-release this great pak.

Download: http://www.fileplanet.com/dl.aspx?/planetquake/underworld/nightjourney_v2.zip (zip, 6,7 MB)

Have fun! Any comments are welcome.

Note: Quake Mission Pack 2 required to play this level.
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we all will pray for that DaZ :) 
Neat 
Now, how about that secret map that was on the original zip? 
Injects DaZ With Time/motivation/stuff Etc... 
I still enjoy a well made Quake 1 map over a well made map in Doom 3, HAlflife 2 , or any other new or old game. i'd like to see you finish the map DaZ 
Note To Self... Sign In B4 Posting 
;) 
Game Stores 
I've even looked around my local conputer stores and second-hand shops but the (spotty, teenaged) asistants just laugh when I mention Quake 1 add-ons :-(

Heh that reminds me, back in '98 I made the mistake of asking if they had "any copies of Doom" lying around. The smug, pus-faced little scrote-weasel behind the counter did this kind of weird scrunched up thing with his face which I don't think I could imitate without the use of some kind of Joker-style prosthetic make-up, whilst making some raspy wheezing sound that I could only interpret as a failed attempt at something approximating a condescending laugh. 
There Is An Nj4 
But Daz is right, although I did do a bit of work on it a long time ago, it remains mostly disconnected scraps.

I have an entirely different version of Nj2, which is much more open and interconnected. I was thinking maybe at some point in the future (I've got plenty on my plate right now) I (and/or Daz maybe?) could finish the alternate Nj2, as well as Njsecret and Nj4.

Btw, I played this through on normal and played some of it on hard before aguirRe released it. I thought it wasn't too hard, though I can see without the GL it would be seriously frustrating. Overall Bengt did a great job fixing, restoring and balancing the pack imho. 
Nice Pack 
very tough in parts on hard, indeed. the first couple of maps were no problem thanks to the hint about the gl in the start map (if it is virtually necessary to complete the levels, why is it a secret then?).
all the maps can be finished on hard, but one really has to watch the ammo most of the time and find the secrets. i had to use god mode twice (once when i was very low on health and out of ammo and had to fight several wraiths and scrags which had to be killed in order to progress; and once for beating the three guardians at the first portal - too crampy area, far too little health supply).

there is a clipping error in the beginning of nj3b, by the way - behind the portal the player can fall through the floor.

a pity the final level is missing, but i enjoyed the pack nevertheless.
good work tronyn, daz and aguirre! 
Woot 
There will be a review of this on my site at some point in the future.

seomtime between next week and...after that. :) 
 
"there is a clipping error in the beginning of nj3b, by the way - behind the portal the player can fall through the floor. "

oh yeah, I forgot to mention that, came across it too. 
Thanks For The 
comments everyone!

mwh: The messed up models you saw are caused by the classic engine mesh mess. Just delete the contents of the id1/glquake and rogue/glquake folders and run again. The correct meshes are now regenerated. I should've supplied these in the pak, sorry.

Ionous: The secret map of NJ was AFAIK A Desert Dusk. It looks like that anyway.

Neg!ke/nitin: Sorry, I missed that ugly hole in nj3b.

For those who don't have the Rogue MP2, I've uploaded a small file that hopefully should be enough to play the pak: http://user.tninet.se/~xir870k/rogue.7z . It's basically a smaller variant of the pak from the original NJ release. I hope noone objects to the Rogue material here. 
Yup 
the secret map was a new version of that map (as yet incomplete). "After Dusk." 
Aquirre 
thanks for the upload; i didn't have rogue on this pc before, but i may give this a whirl at the weekend now :) 
Well 
played on nightmare and there were some tough spots in the first few maps, mostly with wraiths. the changed gameplay in the last two maps was much more enjoyable and ultimately worth slogging through the early ones for. 
Finished Finally 
(thanks for the tip aguiRe)

I enjoyed these maps. Very well named, it really felt liked a journey as you progressed through the maps.

Gameplay/balance was a bit weird in places. I played on skill 0 and it wasn't too bad (esp. if you compare to the rogue maps). Now replaying on skill 3 and not looking forward to those guardian combats... 
One Of The RA Secrets 
in nj2 is very difficult to get to. It's accessed via the same high window that all the wraiths enter from in the spiral ramp room. Jumping to the window probably requires a double GJ or similar.

Knowing speedrunners being able to perform some moves that mere mortals can't, maybe this secret isn't so hard with the right technique? 
One Grenade Is Enough 
Especially with the slope. Never, ever would have thought of looking for a secret there, though :-/ 
Clue To RA Secret 
The pocket on the ramp.

I got it after trying about 40 times but I'm not good with trick moves. 
UWF 
Thanks for the reviews! 
Tronyn 
whats your e-mail address? 
Hey 
it's djg164@mail.usask.ca
I reformatted and haven't set up my old one again since. 
Tronyn 
Are you a Canadian mapper? I'm guessing by your email that you are. 
Yup 
That's right, I'm Canadian
I guess most people here are American, with a few Europeans here and there and the occasional Australian. 
Woot 
don't forget about the russian mafia :> 
 
I would assume the majority here are Brits. There's a lot of em. I don't even think I can count all of them on my fingers. 
And... 
English (not European)
New Zealand 
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