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Fitzquake 0.80 Released (finally!)
New in this version: map loading is 4x faster, you can change video modes without restarting, cvar control of anistropic filtering, refresh rate, and vsync, cvar control of max_edicts, r_showtris support, and a typical long list of bugfixes and optimizations.

Go! http://www.celephais.net/fitzquake
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Just Tried The R_stereo Thingy... 
immensely cool, hurt my eyes after a few minutes, but definitely a fun gimmick to play with every so often. :) 
Mike: 
i have it on my 'maybe' list. I think it would be cool, just a matter of finding time :) 
Metlslime 
Thanks. I had forgotten that Quake had music and only remembered after reading a thread about it.

I have use 'another' engine just to try it out but prefer Fitzquake as my "engine of choice" 
Screenshot Idea 
It'd be neat if when you took screenshots, the filename was named after the .BSP you are taking shots in. 
R_showbboxes 
Is it possible/feasible to have a 'r_showbboxes 2' so that only the bboxes within the confines of the area of visible surfaces are shown? In other words, so I can't see the bboxes of things on the other side of a solid wall.

I'm just trying to make things look a little less complicated when viewing bboxes. 
Windows 9x Only Works In 640x480x16bpp 
It seems like the new video mode switching means that users of Windows 9x/ME can only get 640x480x16bpp. This isn't just one machine as it happens on 2 of mine with ATi and nVIDIA. If you try and switch modes user Windows 9x it'll end horribly saying that the video mode can't be found.
Doing vid_describemodes shows them all as 0Hz. Manually setting the refresh rates from the console doesn't seem to get it working.
You'll have to try it to see, any ideas of a work around?

Over all, seems to be better, I just wish I could get it working properly under Windows 9x. 
Windows 9x Only Works In 640x480x16bpp 
It seems like the new video mode switching means that users of Windows 9x/ME can only get 640x480x16bpp. This isn't just one machine as it happens on 2 of mine with ATi and nVIDIA. If you try and switch modes user Windows 9x it'll end horribly saying that the video mode can't be found.
Doing vid_describemodes shows them all as 0Hz. Manually setting the refresh rates from the console doesn't seem to get it working.
You'll have to try it to see, any ideas of a work around?

Over all, seems to be better, I just wish I could get it working properly under Windows 9x. 
 
KVM: I don't have access to a 9x/ME box, so I can't reproduce the problem. For a workaround, you should be able to use the old functionality of setting -width -height -bpp at the command line, just like with previous versions and just like with glquake. Sorry i can't be of more help.

Mike: that should be pretty easy to add

Phait: i've thought about that. What would be even better is a way to format the filename the way you like, for example "%MAPNAME%_%DATE%_0000.tga" or something like that. Just lowere priority than other stuff. 
 
Metislime: Setting by -width -height -bpp doesn't work under 9x, it crashes with the same error while the console starts up.

If someone else can sonfirm that this happens then I think it means that 0.80 isn't as good for 9x as 0.75 as with 0.80 it seems like you can only use 640x480x16bpp. I will try some more things in drivers.

PS. Sorry about the double post. 
KVM 
I had the same thing happening-

I'm also stuck on a 9x box for now.
I could start 0.75 just fine in any mode using -width -height -bpp, but using 0.80 I could only get it to work at 640x480x16bpp, just like you.

Then a strange thing happened-
I tried 0.80 in 300x200x16bpp, just to see what happened, and it started up okay.
Then I tried 800x600x16bpp again, and it worked!
I tried higher settings, and they worked also.
Strange...

Kudos to metlslime, it looks great! 
Erebus: 
very strange, but i'm glad you finally got it working. 
Always Mouselook? 
Is there a way to toggle mouselook to always be on? I find this to be the most enjoyable way of playing. Thanks and I've enjoyed fitzquake thus far, keep up the good work! 
+mlook 
type it in the console. It should be saved across sessions. 
Seth 
I guess there is also a the possibility to add it in your config.cfg or quake.rc file (I don't know exactly where...) in order to enable it each time your start Quake, and avoid annoying console use each time.. 
Jplambert: 
fitzquake automatically saves "+mlook" to your config.cfg. But other engines do not, so for them you have to add it to autoexec.cfg or whatever. 
Metlslime 
Thanks for the tips ;) 
So... 
...are we going to see 0.85 anytime soon? 
Thanks 
Thanks for the help guys (girls?) ;-) 
Seth 
Did you ever see girls playing FPS ?? There is too much violence there ! Please, be serious... 
Well, 
I've seen girls making FPS games, so I would logically expect some play them too. 
Oh Yes... 
I saw this photo with these women working for Q4 development... sorry... In anyway, I don't know any girl who currently play FPS... They generally don't understand why we play so violent games :P 
Girls 'n' Games 
Big daughter taught me how to jump over Ogre's grenades in the days before I learned to use the mouse, and she finished Quake before I did, which is why I started For My Babies.

And as for not liking violence - they are both avid football fans and one of them is a season ticket holder for an English Premier side club(notice I do not say which one!) Oh, the shame of it. 
He He... 
.. you found a rare jewel !! 
JPL 
Before she discovered Boyz, my niece was a very fine speed runner. I tried to get her too promo a demo run at SDA but she was too shy to do it. But, adolescence, and that satanic Age of Empires took my little Quaker away from me. 
Shame On You.... 
.. you shouldn't let go away your rare jewel !!! 
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