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Vondur + Czg = New Spq Map
You might remember I stuck many of my old map sources onto a page some time ago, in the hope that they wouldn't just be wasted time. Thankfully, my hopes came true.

Vondur picked up the remains of an old e1m1 remake I did, and decided it might be worthy of a polish. He didn't finish the map though, but handed it back to me so I could see what he was thinking about it. I made some new bits on it, and passed it back, and so on and so on, until today when we've got a finished map to show you all.

So yes, finally we ended up with a nice modern upgrade of the good old Slipgate Complex, which we have dubbed The Slipgate Duplex.

Screenshots and info:
http://vondur.net/maps.html
Vondur.net download:
http://vondur.net/maps_files/e1m1rmx.zip
Fileplanet download:
http://www.fileplanet.com/dl.aspx?/planetquake/greyvoid/e1m1rmx.zip

Please enjoy and tell us what you think!
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It's Good That People Have Started To Remake Episode 1 
then my map is E1M3 =) 
Ok, 
http://www.planetquake.com/necros/temp/ne_e1m1rmx_hard.dz

although the start was very difficult and i died three times, so i knew the layout up until i went through the gk door into the second base. 
Necros 
I should have removed penta
nice1 necros 
 
and not much extra kills - there are 4 fishes 
 
http://kell.vondur.net/e1m1rmx_hard_kell_demos.zip

2 demos: first shows how far I got on first attempt. Second demo is second attempt, so everything after is new.
Enjoy.


On the subject of E1 remix; it would seem appropriate that I do e1m6/e1m7. I'll do both if no one else voulnteers.
I'd do e1m8 too, but I dunno how we'd get teh gravity to werk :/
I'll stick with m6 for now. 
Gravity 
Getting the gravity to work is easy, just call your map e1m8.bsp :-)

Not much help really. 
Kell 
there's worldspawn key responsible for gravity - "gravity" :) 
Vondur 
O. K.




:P 
Bah 
You've ruined the e1m1 clipping bug. Bah. 
Vondur... 
are you sure that works? O_o

that's not how e1m8's gravity is set... that level's gravity is hardcoded into the qc, that's why any map called e1m8.bsp has low gravity. 
My Choice 
i gonna do e2m1 wanted to do e3m2 but that one been picked :-( . im more interested in tech-style base themes anyways. 
 
necros: he was lying to you. a common tactic of commies.

(gravity in worldspawn works in q2 and q3 btw) 
Awesome 
JUST FREAKING AWESOME 
Speedy 
that's more like it, thanks for posting that.

The only thing I didnt really like was perhaps those underwater spwans which were completely unfair, otherwise vry enjoyable. 
Underwater Spawn... 
have been a q1sp staple ever since fmb8 :P 
Great 
very good. Oh, and i did find ALL six secrets on first try. Hee. 
Nitin, 
you can see the spawns through the water, same with the fiend at the start, so it's not that hard. plus they get stuck down there as they turn around. gives plenty of time to take them out. 
Um? 
There were spawns in the water? Never saw 'em. 
I Call Start.bsp! 
Someone should make a list. 
 
Von told me to do e4m4 so I guess I am. 
Just Do Remixes Of The Maps You Want 
and skip all this remake reservations - I'm sure it would be interesting to see different remixes of the same map. 
Necros 
yeah, but I dont play with see through water because some maps have it turned on and others off (making the water look weird) so I just leave it turned off. 
Oh, Ok. 
i thought everyone played with r_novis 1 :D

i guess that could be considered cheating too... oh well, i leave it off the next time i make a demo. ;) 
Nice 
Ahh tis very nostalgic, gallivanting around the ancient maps of yore. Verily, this remixing idea is an idea most fantastical. 
So, Wait 
necros - you used r_novis 1 and the pentagram?!? You weakling! Has anyone even watched my demo yet? o_O

If we build a remake, is the intention that they will connect to other remake maps? i.e. e1m5rmx.bsp trigger_changelevels to e1m6rmx.bsp trigger_changelevels to e1m7remx.bsp etc...? 
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