It's Good That People Have Started To Remake Episode 1
#51 posted by PuLSaR on 2004/04/29 16:09:07
then my map is E1M3 =)
Ok,
#52 posted by necros on 2004/04/29 16:38:44
http://www.planetquake.com/necros/temp/ne_e1m1rmx_hard.dz
although the start was very difficult and i died three times, so i knew the layout up until i went through the gk door into the second base.
Necros
#53 posted by Vodka on 2004/04/30 06:03:09
I should have removed penta
nice1 necros
#54 posted by Vodka on 2004/04/30 06:09:13
and not much extra kills - there are 4 fishes
#55 posted by Kell on 2004/04/30 07:23:10
http://kell.vondur.net/e1m1rmx_hard_kell_demos.zip
2 demos: first shows how far I got on first attempt. Second demo is second attempt, so everything after is new.
Enjoy.
On the subject of E1 remix; it would seem appropriate that I do e1m6/e1m7. I'll do both if no one else voulnteers.
I'd do e1m8 too, but I dunno how we'd get teh gravity to werk :/
I'll stick with m6 for now.
Gravity
#56 posted by Morfans on 2004/04/30 07:37:15
Getting the gravity to work is easy, just call your map e1m8.bsp :-)
Not much help really.
Kell
#57 posted by Vondur on 2004/04/30 07:40:11
there's worldspawn key responsible for gravity - "gravity" :)
Vondur
#58 posted by Kell on 2004/04/30 07:46:25
O. K.
:P
Bah
#59 posted by Megazoid on 2004/04/30 09:09:05
You've ruined the e1m1 clipping bug. Bah.
Vondur...
#60 posted by necros on 2004/04/30 11:36:52
are you sure that works? O_o
that's not how e1m8's gravity is set... that level's gravity is hardcoded into the qc, that's why any map called e1m8.bsp has low gravity.
My Choice
#61 posted by Method on 2004/04/30 13:15:53
i gonna do e2m1 wanted to do e3m2 but that one been picked :-( . im more interested in tech-style base themes anyways.
#62 posted by - on 2004/04/30 13:48:02
necros: he was lying to you. a common tactic of commies.
(gravity in worldspawn works in q2 and q3 btw)
Awesome
#63 posted by bondo on 2004/04/30 14:37:30
JUST FREAKING AWESOME
Speedy
#64 posted by nitin on 2004/05/01 02:55:22
that's more like it, thanks for posting that.
The only thing I didnt really like was perhaps those underwater spwans which were completely unfair, otherwise vry enjoyable.
Underwater Spawn...
#65 posted by Fern on 2004/05/01 06:32:42
have been a q1sp staple ever since fmb8 :P
Great
#66 posted by biffmasta on 2004/05/01 10:45:16
very good. Oh, and i did find ALL six secrets on first try. Hee.
Nitin,
#67 posted by necros on 2004/05/01 14:16:27
you can see the spawns through the water, same with the fiend at the start, so it's not that hard. plus they get stuck down there as they turn around. gives plenty of time to take them out.
Um?
#68 posted by LTH on 2004/05/01 15:12:26
There were spawns in the water? Never saw 'em.
I Call Start.bsp!
#69 posted by pushplay on 2004/05/01 17:07:38
Someone should make a list.
#70 posted by LTH on 2004/05/01 17:40:16
Von told me to do e4m4 so I guess I am.
Just Do Remixes Of The Maps You Want
#71 posted by cyBeAr on 2004/05/01 19:58:06
and skip all this remake reservations - I'm sure it would be interesting to see different remixes of the same map.
Necros
#72 posted by nitin on 2004/05/01 22:21:31
yeah, but I dont play with see through water because some maps have it turned on and others off (making the water look weird) so I just leave it turned off.
Oh, Ok.
#73 posted by necros on 2004/05/02 01:06:31
i thought everyone played with r_novis 1 :D
i guess that could be considered cheating too... oh well, i leave it off the next time i make a demo. ;)
Nice
#74 posted by Apollo on 2004/05/02 12:23:22
Ahh tis very nostalgic, gallivanting around the ancient maps of yore. Verily, this remixing idea is an idea most fantastical.
So, Wait
#75 posted by Kell on 2004/05/03 12:25:05
necros - you used r_novis 1 and the pentagram?!? You weakling! Has anyone even watched my demo yet? o_O
If we build a remake, is the intention that they will connect to other remake maps? i.e. e1m5rmx.bsp trigger_changelevels to e1m6rmx.bsp trigger_changelevels to e1m7remx.bsp etc...?
|