Gay
#51 posted by xen on 2003/12/14 15:16:02
Ah well, I'll send the original again sometime if you ever need anything to waste time on.
So Starbuck...
#52 posted by - on 2003/12/18 06:53:11
You good to go for running the event this weekend?
I Think So
#53 posted by starbuck on 2003/12/18 09:57:13
i won't be able to map, but there shouldn't be any problem running an event (hopefully)
i guess i should write an announcement :)
Alright
#54 posted by - on 2003/12/18 10:22:54
I'll be there Saturday to map anyway so I could run it if need be.
and yeah, annouce it dude :D Zwiffle's already pre-submitted a map, but he didn't know any theme.
Scampie/Starbuck
#55 posted by PuLSaR on 2003/12/18 16:18:14
And don't forget about my map one more time.
It's getting older and older ;)
Speedmapping Session 61
#56 posted by starbuck on 2003/12/19 19:10:01
The time
9pm GMT on Saturday, 20th December
that corresponds to 4pm EST or 9pm UK time
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at:
starbuck_dude@hotmail.com
or
jonmilesuk@hotmail.com
#57 posted by - on 2003/12/19 19:10:59
wow, an annoucment! finally!
be there or be square!
Oops, Forgot That Bit :)
#58 posted by starbuck on 2003/12/19 19:14:14
i generally feel be there AND be square is more accurate though
Err
#59 posted by R.P.G. on 2003/12/20 10:13:55
i generally feel be there AND be square is more accurate though
But I thought it was Quake speedmapping instead of Cube speedmapping.
Maybe So
#60 posted by starbuck on 2003/12/20 11:15:46
you are what you map after all...
although that does make you a huge penis!
Don't Hate Me Cause I'm Sexy
#61 posted by R.P.G. on 2003/12/20 11:27:31
although that does make you a huge penis!
Yes it does. ^_^
Well...
#62 posted by - on 2003/12/21 14:14:02
Guess I'll annouce sm62 and it's theme early this week.
Going to be happening next Saturday, at 4pm EST/9pm GMT. The theme (suggested by Zwiffle) will be 'hybrid maps', meaning that the maps should be built with 2 or more texture schemes/settings/monster sets that aren't done often, or at all. Idbase and Runic, Gothic maps in space, a base styled map built with rock textures... etc etc. Should be a bit of fun.
I'm annoucing it early so people can have time to think up a good combo and presubmit a map during this holiday week if they'd like to. Email presubmittals to scampie@spawnpoint.org
Also, a reminder that Quake Turtlemap event 3 is Jan. 3rd-10th. Should be a ton of fun, especially if a bunch of people can participate! Again, this is an unthemed event, and you can make whatever kind of map you'd like within that week. You can also make a map early and email it to me, as long as you stick to the week timelimit.
Shit, Forgot It Again.
#63 posted by - on 2003/12/21 14:14:56
Speedmap live events happen on IRC on irc.gamesnet.net in #speedq1.
Speedmappers
id like to suggest the theme of 'snow', pretty general and i think would be pretty cool
Snow
#65 posted by xen on 2003/12/23 20:51:58
I'm sure we did that once way back in the day... was my idea iirc and a certain NotoriousRay copped out of it and did a lunmetal one instead.
I copped out of it too though since my map sucked. So yeah like the above, wouldn't mind giving it another go sometime :)
Yeah,
#66 posted by - on 2003/12/23 21:22:57
post a link to a snow wad, or email me one and I will host it, and that could be the 'the optional secondary theme'. I already said 'Hybrid' was the theme this week, but snow+anything would count anyway, so good idea NotoriousRay.
#67 posted by Zwiffle on 2003/12/24 10:48:58
snow + fire, snow + lava, snow + texas...
IKsnow
#68 posted by R.P.G. on 2003/12/24 12:07:18
If I recall correctly, killjoy took IKbase and did a bunch of snow variants on it. Maybe someone has those?
Theme
#69 posted by PuLSaR on 2003/12/24 16:53:33
what about making SP maps without any monsters just with traps and puzzles as a theme for future speedmapping sessions?
Stuff
#70 posted by than on 2003/12/24 22:26:41
I have a hell of a lot of textures floating around. I am fairly sure I have those snowy textures killjoy compiled. I certainly have a few in various wads anyway. There are a few snow textures in Hexen II Portal of Praeveus wad and also one or two in the ogro wad.
About speedchainmaps. Xen, sm32 was not plain sailing as you seem to suggest. Whilst I am not saying it was as difficult as sm36, I had to entirely rebuild Gibbies Quark built section because Quark hadn't put the map on a standard grid (it was crazy floating point madness, which WC didn't like) and also RPGs rocks, which were causing some major compile issues. Both of the rebuilt sections I wanted to keep close to what they were so I spent ages rebuilding to the exact same dimensions etc.
As far as fitting together sections goes, I had to dump a couple because they didn't fit in, and the remaining sections had to be linked together with quite a lot of extra brushes to make it work. In the end, there was plenty of stuff in the map that was never conceived during the original speedmap session. I'm sure this is the same with all speedchainmaps.
can't someone get the sm40 pieces of lun and make a map out of them? It sucks when one of a series is missing (doesn't it, Damaul?)
So Scampie:
#71 posted by xen on 2003/12/27 15:25:31
Has a date been decided on as a deadline for SM second edition maps? If so, what is it?
#72 posted by - on 2003/12/27 15:54:24
Well, I had said something about Jan. 2nd, as that's right before the Turtlemap starts, but if you and RPG (the only one doing anything, I believe) need more time, speak up becuase it's not like it's a major, formal project.
Scamp
#73 posted by PuLSaR on 2003/12/27 16:10:31
My HDD with Quake got a great crash so I probably won't be able to continue map for a while. I hope I'll get my Quake back in few days and finish the extended versions of my maps in time (only adding some changes to light and skill settings left).
But there's also a chance that my Q won't come back in time.
More Scamp
#74 posted by Hrimfaxi on 2003/12/27 16:25:01
Well I will make extended versions of my maps also. But I don't think I will be able to finish before later in january. then again does it matter if we all finish at the same time?
Btw I need to make a base map to have all 4 flavours!
#75 posted by - on 2003/12/27 17:04:37
Pulsar/Hrim: alright, cool. I guess it's not important for everyone to finish at once, I had just hoped to make it a big release. Do your maps whenever, I'll put them on the speedmap site (which I'll be getting together for the 2nd/beginning of Turtlemap). I'll be making a section for maps based off speedmaps, so that's where I'll put them.
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