For NVidia
#7470 posted by BlackDog on 2005/03/23 21:33:42
RivaTuner
Eh
#7471 posted by
. on 2005/03/24 00:09:56
Tried that now, not really what I was looking for. Maybe there isn't too much else I can find out about my card. I was curious what Shader version it was running, and other technology.
Twits
#7472 posted by
cOld on 2005/03/24 11:22:10
guess who's back
-> www.maniacore.com
I might even map again for a change.
I Am Officially Sony's Little Bitch.
#7475 posted by
- on 2005/03/24 20:20:51
PSP rocks :D
Twats
#7476 posted by
pjw on 2005/03/24 20:35:23
Woo, c0ld is alive. :)
How about mapping again for a change?
You Bet!
#7477 posted by
cOld on 2005/03/24 22:34:53
I am, and its for real this time. No more wasting hours looking at the editor thinking 'gosh, I wish I was still mapping'
Hey
#7478 posted by
Lunaran on 2005/03/25 17:07:08
Someone needs to make a Doom3 Hell space map, Coagula style.
yeah!
PDA For Sale
#7480 posted by
. on 2005/03/26 13:55:35
If anyone's interested, I'll post more details. It's a Dell Axim X30, over a month old and 2 extra years warranty... I got it for school but I don't see myself using it anymore. I don't even use it presently.
Curse Of The Pharaoh
#7481 posted by erc on 2005/03/27 03:59:38
Have been searching for this map which was reviewed by
Shambler back in April 99 - seems like it's nowhere to be found. I don't know the author's name though the file is named as
MMC01.ZIP (yep, in capitals) weighing about 300kb's.
http://www.planetquake.com/teamshambler/rev990404.html
A quick upload would be much appreciated.
Right There!
#7483 posted by erc on 2005/03/27 06:18:04
For whatever reason I couldn't find it through Google - though I also came across it at FilePlanet just after my post above.
Nevertheless, thanks for your effort Spirit. (liked the joke too ;))
:)
#7484 posted by
Spirit on 2005/03/27 10:28:42
It's always a good idea to check for maps at the sda. The speedrunners play lots of old maps and always offer downloads for them.
http://speeddemosarchive.com/quake/
Whooooo
#7485 posted by
Lunaran on 2005/03/27 18:15:45
HOLY WOWIEZOWIE
#7486 posted by
Zwiffle on 2005/03/27 18:25:46
THEY'RE CARBON COPIES!!!
I said that in TF, I thought I would bring it into func.
Fun From Another Board...
#7487 posted by
ProdigyXL on 2005/03/27 21:34:17
And I quote
Thanks guys, i really appreciate it.
Peter, I dont really know a normal way of making a building =\. Here's how I'm doing it. I make a big cube (representing a building), then I make a little cube of a window's dimensions, then carve it in the big cube (one unit deep). Then I make the little cube half a unit and make it sit inside the carve and finally, I slap the window texture on it. Its really a chore to do this for every single building. Thats how /why I'm using carve...Is this the right way of doing it? You said the window/door textures are in models folder. Are they also in some folder that I can use? Thanks for the help!
And Some More
#7488 posted by
ProdigyXL on 2005/03/27 21:39:39
Funny how history repeats itself...
1. Creating a new CS Map
I am creating a new CS map, but working on it still, with the tweaks and what not, I also made the path ways for the bots, and analyzed it all. and just finished the sky... Just wish I could get cubemaps working correctly, CS crashes when I try to run buildcubemaps. Other then that it seems close to finished, but....
One problem though, its a great map, but would people play the map is my question? As it is small, and has like only 3 to 4 rooms, and 3 ways to get there. You start out in the city spot, then go into this wierd change to like wastland, kinda like what you see in de_dust maps. I named the map cs_tga_dust just in case someone names there map that! Lol!
Anyways, I was wondering if people would play a small map, as long as it is playable and all objectives are set? Rescue the Hostages that is...
Some people just can't stop mapping...
As soon as I get somewhere to place screen shots of my map, and maps to come, I will place them here!
Btw, if no one knows me, I am TGA, I built maps for Quake2 for 5 years, and skipped a year or two of none map editing, so I am kinda rusty in level design. But anyways I am back, and making maps for CSS!
At least he's moved on?
Scampie...
#7489 posted by
than on 2005/03/28 09:13:19
the whole video on psp screen is awesomeness. Have you tried it yet?
Great for porn :)
Prodigy
#7490 posted by
Lunaran on 2005/03/28 09:34:02
Is that first post TGA as well? Because it makes me cry.
And, for posteriority, and while we're semi on the subject, TGA's #tf comic:
http://www.lunaran.com/pics/comictf/tf-010424.gif
Lun
#7491 posted by
ProdigyXL on 2005/03/28 13:26:10
No that first one wasn't his, but it's an example of the Source forums for editing I've been trolling though. Difficult to find actual information when you have to wade through threads like that.
When I read that TGA post I thought I'd post here to have a laugh at.
ProdigyXL
#7492 posted by
Kinn on 2005/03/28 13:32:43
Heh, sounds almost as bad as doom3world
So..
#7493 posted by
pope on 2005/03/28 15:19:56
has anyone loaded porn onto their psp and while holding it in their left hand over the toilet accidentaly dropped it in the bowl yet?
...just curious is all...
Pope
#7494 posted by
R.P.G. on 2005/03/28 16:29:56
Is the PSP waterproof?
Of course, you'd only be speculating...