#7463 posted by
Lunaran on 2005/03/21 19:12:13
Biff's #tf comics
whose now?

Fins
#7465 posted by
. on 2005/03/22 10:16:48
I tried but it just makes it look worse. Anyone else can have a stab.

Chronicles Of Riddick Demo...
#7466 posted by
. on 2005/03/22 22:17:45

Phait
#7468 posted by
Lunaran on 2005/03/23 08:34:25
That fourth shot is a depth map - it's a visual dump of the z-buffer for that frame.
:eng101:

I See...
#7469 posted by
. on 2005/03/23 13:17:26
I thought it might have had something to do with lighting.
Anyone know of a good video card diagnostic app? I have an Nvidia, I've searched their site but come up short, and dug around a little online for a non-vendor-specific app, but can't find anything. I'd basically like to know alot more about my card than it's model number and RAM. It's display properties (the Nvidia) tab doesn't tell enough either.

For NVidia
#7470 posted by BlackDog on 2005/03/23 21:33:42
RivaTuner

Eh
#7471 posted by
. on 2005/03/24 00:09:56
Tried that now, not really what I was looking for. Maybe there isn't too much else I can find out about my card. I was curious what Shader version it was running, and other technology.

Twits
#7472 posted by
cOld on 2005/03/24 11:22:10
guess who's back
-> www.maniacore.com
I might even map again for a change.

I Am Officially Sony's Little Bitch.
#7475 posted by
- on 2005/03/24 20:20:51
PSP rocks :D

Twats
#7476 posted by
pjw on 2005/03/24 20:35:23
Woo, c0ld is alive. :)
How about mapping again for a change?

You Bet!
#7477 posted by
cOld on 2005/03/24 22:34:53
I am, and its for real this time. No more wasting hours looking at the editor thinking 'gosh, I wish I was still mapping'

Hey
#7478 posted by
Lunaran on 2005/03/25 17:07:08
Someone needs to make a Doom3 Hell space map, Coagula style.
yeah!

PDA For Sale
#7480 posted by
. on 2005/03/26 13:55:35
If anyone's interested, I'll post more details. It's a Dell Axim X30, over a month old and 2 extra years warranty... I got it for school but I don't see myself using it anymore. I don't even use it presently.

Curse Of The Pharaoh
#7481 posted by erc on 2005/03/27 03:59:38
Have been searching for this map which was reviewed by
Shambler back in April 99 - seems like it's nowhere to be found. I don't know the author's name though the file is named as
MMC01.ZIP (yep, in capitals) weighing about 300kb's.
http://www.planetquake.com/teamshambler/rev990404.html
A quick upload would be much appreciated.

Right There!
#7483 posted by erc on 2005/03/27 06:18:04
For whatever reason I couldn't find it through Google - though I also came across it at FilePlanet just after my post above.
Nevertheless, thanks for your effort Spirit. (liked the joke too ;))

:)
#7484 posted by
Spirit on 2005/03/27 10:28:42
It's always a good idea to check for maps at the sda. The speedrunners play lots of old maps and always offer downloads for them.
http://speeddemosarchive.com/quake/

Whooooo
#7485 posted by
Lunaran on 2005/03/27 18:15:45

HOLY WOWIEZOWIE
#7486 posted by
Zwiffle on 2005/03/27 18:25:46
THEY'RE CARBON COPIES!!!
I said that in TF, I thought I would bring it into func.

Fun From Another Board...
#7487 posted by
ProdigyXL on 2005/03/27 21:34:17
And I quote
Thanks guys, i really appreciate it.
Peter, I dont really know a normal way of making a building =\. Here's how I'm doing it. I make a big cube (representing a building), then I make a little cube of a window's dimensions, then carve it in the big cube (one unit deep). Then I make the little cube half a unit and make it sit inside the carve and finally, I slap the window texture on it. Its really a chore to do this for every single building. Thats how /why I'm using carve...Is this the right way of doing it? You said the window/door textures are in models folder. Are they also in some folder that I can use? Thanks for the help!