#7453 posted by [Kona] on 2014/05/11 02:44:26
Just playing through lara croft and the guardian of time at the moment, okay for a topdown arcade shooter kind of thing. not much of a story though, just gameplay.
The problem is no other version of UT or Q3A for that matter ever really got a decent single player mod. Not a proper one. Which is surprising, I thought someone out there would have attempted a SP mod.
UT Had Plenty Of Singleplayer Mods
Simply because the game included all the assets from Unreal. Hell, one of the last and best things released for UT was Operation Na Pali.
http://liandri.beyondunreal.com/Unreal_Tournament#Single-player_Campaign_Mods
Yeah Plenty Of Great UT SP Mods
#7455 posted by nitin on 2014/05/11 04:08:11
Mr Prophet and Hourences' packs were awesome too.
#7456 posted by quakis on 2014/05/11 04:42:50
Totally recommend "The Last Fortress" for UTSP. fantastic level; http://taw.duke4.net/2011/04/ut99/the-last-fortress/
On that note, if anyone haven't played an oldie called "Tower of Shrakith'a" from '99 for regular Unreal, I also highly recommend it; http://taw.duke4.net/2012/04/unreal/tower-of-shrakitha/
Just Went Through My Saved Files
#7457 posted by nitin on 2014/05/11 09:02:46
Xidia
7 Bullets
Operation Na Pali
The Odyssey
The Landing
Gryphon Revisited
Those are the must haves.
#7458 posted by Lunaran on 2014/05/12 06:06:39
Unfortunately I don't see high hopes for that as it seems a slightly ludicrous task wading through the hordes of fanbois, trolls, teenagers, hasbeens, and general imbeciles that will infest forums and keep spewing out counter-productive opinions like little manure spreaders.
who would we be talking about now then
#7459 posted by JneeraZ on 2014/05/12 13:21:19
*zing*
#7460 posted by - on 2014/05/12 13:37:29
Let's be clear, if there is one thing Shambler is NOT is a teenager.
The rest of that all applies though.
It Took Someone 3 Days...
#7461 posted by Shambler on 2014/05/12 16:38:56
...jeezus.
#7462 posted by Lunaran on 2014/05/12 20:16:54
well after reading it it took me ten seconds
You Actually Read A Shambler Post?
#7463 posted by - on 2014/05/12 22:25:39
most of use just ignore them
#7464 posted by Killes on 2014/05/14 23:17:30
I already suggested and seriously as to this UT open development idea : why not conduct it more like a closed beta test, as in a simple selection based on 1 to 3 question interview to filter out the trash before letting them in to the forums, active participation etc.
#7465 posted by scar3crow on 2014/05/15 00:08:12
I was hoping to get into meaty discussion as to what sort of multiplayer focused FPS it should be, rather than just a remake of someone's favorite UT, or a weird hodge-podge of them, but immediately things got really thick with petty arguments (not even bad ones, just petty) about things which haven't been been necessarily scoped in as a factor yet.
Before you decide on Machinegun vs Enforcer, the role of double jump, Lightning Gun vs Sniper Rifle, or which maps should be ported, it helps to have an idea for what sort of spaces you want the fights to occupy, and if the focus is more towards 1v1, FFA, TDM, or very generalist. What are the times to kill? How significant of a role should item timing have? What is the general tone of the game?
I Think
#7466 posted by Spiney on 2014/05/15 19:52:26
One of the aspects of UT that is often overlooked are the silly but highly orignal maps.
UT2 had a low signal to noise ration in the mapping department, UT3 on the other hand took itself a little too seriously.
UT Live Stream Happening Right Now
they're saying they are focusing on deathmatch only right now.
#7468 posted by JneeraZ on 2014/05/15 21:23:50
Right, Deathmatch is the first game type. It's simple, we know it, and it irons out a lot of issues ... movement speed, size of environments, basic weapons, etc. It's a good starting spot.
Deathmatch
is the bread and butter of the series. If you get DM to feel good then that's half the battle.
#7470 posted by scar3crow on 2014/05/16 00:47:46
Yes but what form of deathmatch? 1v1? FFA? TDM? All deathmatch communicates is that the scoring method is tied to kills rather than some other metric.
My guess is weapon balance and normal ffa.
Everything at that point is down to content creators
#7472 posted by JneeraZ on 2014/05/16 16:17:07
DM is a simple game type that lets you refine everything from weapon balance to player movement to environment scale. It's a good starting point.
Titanfall
#7473 posted by JPL on 2014/05/19 10:28:21
... wow... not sure this will land onto PC...
http://www.youtube.com/watch?v=I3YHlZwEeFA
for DM-player :)
Errr.
#7474 posted by Shambler on 2014/05/19 11:30:13
A few new maps for CODwithmechs.
#7475 posted by [Kona] on 2014/05/20 00:05:01
they talk about the most basic things in video games as if they're some new amazing feature that no one else has done, like... trees.
#7476 posted by - on 2014/05/20 00:24:21
...they mention the trees while talking about that map of the map-pack because it's a new environment for the game, and they have gameplay importance because much of the infantry game is about wall-running and parkour.
Skacky
#7477 posted by negke on 2014/05/20 17:59:49
Your impression/review of Stalker Lost Alpha?
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