#723 posted by Poorchop on 2018/09/07 03:17:17
Considering the other maps on that list that are also ranked low, seems more like it's indicative of the exceptional quality of the top ranked maps rather than the poor quality of the low ranked ones. ad_dm5 was awesome. No love for the Christmas jam maps but of course the quality wasn't going to be through the roof given the constraints.
Bottom line - ranks don't matter. I enjoyed your AD map anyway.
#724 posted by lpowell on 2018/09/07 08:29:39
Here is a slightly more complete listing (Tronyn missed mine, among others):
https://www.quaddicted.com/reviews/?filtered=arcanedimensions
Here's another one that hasn't been added to Quaddicted:
http://www.celephais.net/board/view_thread.php?id=61605
Question For Sock
#725 posted by Icaro on 2018/10/10 22:40:48
AFAIK.
#726 posted by Shambler on 2018/10/11 11:18:11
#1 is Bal's WIP Xmasjam2 map
#2 is mfx's long running WIP space map
#3 is sock's current WIP map he's streaming a lot of
Pretty sure none of the related to a second episode.
#1 Is Giftmacher.
Oh Yeah.
#728 posted by Shambler on 2018/10/11 15:52:56
I get them confused.
Ooh Giftmacher
#729 posted by Drew on 2018/10/12 06:03:35
looks cool!
Same with Sock, obvs
Found On Twitter
#730 posted by anonymous user on 2019/01/23 01:35:39
#731 posted by yhe1 on 2019/03/09 21:23:40
Does killing the 8 green spawns in Sepulcher do anything?
@#731
#732 posted by anonymous user on 2019/03/11 00:47:36
Besides increasing your killcount, no.
#733 posted by mankrip on 2019/04/16 22:53:27
AD still has the double megahealth rot bug.
Who Said Its A Bug?
#734 posted by Drew on 2019/04/20 06:39:04
#734
#735 posted by mankrip on 2019/04/20 08:09:16
#736 posted by mankrip on 2019/04/20 08:13:19
By the way, there's a more elegant way to fix that, without adding an extra entity.
Ad_azad
#737 posted by Poorchop on 2019/06/02 19:33:18
I'm finally finishing up the second hub with only Sepulcher left after just beating ad_azad. I don't know what else to say aside from that it was brilliant. I loved the theme and the level of detail was mind blowing. Even something as simple as accumulated snow on the some of the steps outdoors added so much to the map.
The breakables helped the world feel alive and I really enjoyed the way that they were employed this time. Instead of just having breakable walls and pieces of wood, some major set pieces were destructible. I was pleasantly surprised when the bridge in front of the silver key lock collapsed under me after being attacked by a death knight. Pillars breaking during the four stoneman ambush and during the final boss made the fights more intense with nothing to hide behind.
I also liked how the destructibles were part of the progression like the iron wood that needed to be smashed with the mine cart. The combat was really enjoyable although the tiny room with the four stone death knights that ambush you got me several times. I didn't exactly save scum but it still felt scummy saving the game beforehand and attempting that fight a few times when I already knew what to expect.
I finished with 6/10 secrets but just like every other AD map, I'm going to attempt the 100% clear. The bruskwork was incredible and it seems like an insane amount of time must have gone into the details. I loved some of the amorphous architecture as well like the wooden platforms haphazardly arranged and supported in the room with the mine carts. Stuff like this is inspiring and I'm always curious as to how much of this was implemented or how certain ideas were conceived. My only complaint was that the map wasn't longer since I enjoyed it so much but hopefully I will squeeze a lot more time out of it as I search for the rust key and the remaining secrets.
GtkRadiant
#738 posted by digs on 2019/06/04 08:09:41
I'm trying to use ad_1_7p1_gtk.def for GtkRadiant, but in the properties of the entities I see basically only the angle, the model and the noise. Maybe someone has a normal ENT file?
#739 posted by Poorchop on 2019/06/07 00:16:45
Is there any chance that we can get access to the wads used for these maps? I know that many were custom and/or modified by sock and others but I'm interested in some of these themes and I'm having trouble matching them.
TexMex?
You can just open up the BSP's with Texmex and then save to .wad.
#737
#741 posted by mfx on 2019/07/17 18:35:57
Thx again.
„although the tiny room with the four stone death knights that ambush you got me several times. I didn't exactly save scum but it still felt scummy saving the game beforehand and attempting that fight a few times when I already knew what to expect.“
This is the Tronyn moment. It is doable, but very random and hard.
I toned this encounter down a lot with AD 1.7, previous setup was just mad and cruel.
Leptis Magna
#742 posted by arkngt on 2020/02/12 19:08:50
Leptis Magna is one of my favorite maps in AD and I'm playing through it a third time atm, partly to find more of those pesky little secrets.
Anyway, playing through it on Nightmare for the first time and either I suck or there is way too little ammo in it on this difficulty level. For instance, my char has 3 rockets left and nothing else when the next fight is all those statues in the gold lock area. But I've been out of ammo for most the other half of the map. Once or twice it is a bit exciting as I have to rush past a bunch of monsters in order to get ammo to actually kill them, but in the long run it is frustrating rather than fun really. Perhaps Nightmare is balanced around the player always trying to get monsters to infight? Not sure what I could have done differently, but I think I'll play it on Hard after this playthrough.
Looking forward to the upcoming update of AD btw. I'm sure it will be epic.
Leptis Is Hard On Hard.
#743 posted by Shambler on 2020/02/12 21:31:29
But it is doable.
It's Hard
#744 posted by arkngt on 2020/02/12 21:59:16
Yes, pretty sure I played it on hard the last time and I had no issues with ammo or anything else then. The last fight was rather tough, but you can thankfully cheese it.
Arkngt
#745 posted by ionous on 2020/02/12 23:59:49
We didn’t test AD_magna on nightmare. I’m sure it’s woefully unfair.
Leptis On Nightmare
I'm not a Quake master by any mean, but...
75,57
22/25
438/447
I already knew the map quite well, obviously, but did not even come close to be without ammo...
Hm
#747 posted by arkngt on 2020/02/13 23:27:04
As I said, I might very well suck. Can it be secrets? I have a hard time finding secrets i Leptis Magna - think I have 7/25. Perhaps missing out on a lot of ammo that way.
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