#7445 posted by negke on 2014/05/09 13:40:02
It's UT game, so if anything, it'll have some simple bot campaign/tournament like in Q3A, nothing more. I guess few people care about this, most want a solid deathmatch experience with good balance and varied game modes. Those who do care about SP will look elsewhere.
Bots are a must, of course, and hopefully the AI can be made good, as this is something all MP games have shortcomings.
I know this is never going to happen, but imagine there would be a SP campaign using the DM levels in the same way that the DMC episodes work... ;)
#7446 posted by JneeraZ on 2014/05/09 15:11:54
It's a community project - anything can happen. :) If someone makes an SP mode like that and we like what they did, there's no reason that couldn't be part of it.
It's a different mentality this time around. It's not about what Epic wants or decides ... we're the gate keepers and quality control, but the community can sell us on just about any idea with a good prototype.
#7447 posted by JneeraZ on 2014/05/09 15:13:27
Kona - And FYI, Gears isn't our decision anymore. Ask Microsoft about it. :P
Dafuck Indeed.
#7448 posted by Shambler on 2014/05/09 21:30:52
Of course I can judge what they've announced. They've announced a new UT, I am judging the concept of a new UT. If it somehow turns out to be something radically different from UT/2/3/4 then my judgement will of course have been bollox but equally the announcement of it as a UT game will have been bollox.
I will grant that the focus on customer/player involvment every step of the way IS something new. Unfortunately I don't see high hopes for that as it seems a slightly ludicrous task wading through the hordes of fanbois, trolls, teenagers, hasbeens, and general imbeciles that will infest forums and keep spewing out counter-productive opinions like little manure spreaders. I suspect the effect would be designing a game by committee, where the committee is a bunch of ADD homo fucktardus who can barely walk upright. I suspect more strongly the end result will be Epic wisely ignoring 90% of the bollox they are faced with and making something they know will be reliably good i.e. errrrr UT....
Obviously I say this as someone who adored Unreal, loved UT (and thought it suitably trounced Q3A at it's own game), but is getting slightly bored of Epic doing something so similar after 4 incarnations of the game.
The Way I'm Interpretting It
#7449 posted by Spiney on 2014/05/09 21:48:09
This could be the "final" UT exactly because of the open development.
Movie Raider
God those tomb raider 2013 youtubes make it look like total hollywood wank. Listening to Lara pant on like some pussy actress really peeved me off. After a quick glance it seems to get lots of good reviews too !?
Tomb Raider 2013
#7451 posted by Jago on 2014/05/10 08:35:42
Because it's a goddamn fantastic game, GOTY 2013 for me.
#7452 posted by JneeraZ on 2014/05/10 12:27:56
Yeah, LOVED that game. Really a lot of fun!
#7453 posted by [Kona] on 2014/05/11 02:44:26
Just playing through lara croft and the guardian of time at the moment, okay for a topdown arcade shooter kind of thing. not much of a story though, just gameplay.
The problem is no other version of UT or Q3A for that matter ever really got a decent single player mod. Not a proper one. Which is surprising, I thought someone out there would have attempted a SP mod.
UT Had Plenty Of Singleplayer Mods
Simply because the game included all the assets from Unreal. Hell, one of the last and best things released for UT was Operation Na Pali.
http://liandri.beyondunreal.com/Unreal_Tournament#Single-player_Campaign_Mods
Yeah Plenty Of Great UT SP Mods
#7455 posted by nitin on 2014/05/11 04:08:11
Mr Prophet and Hourences' packs were awesome too.
#7456 posted by quakis on 2014/05/11 04:42:50
Totally recommend "The Last Fortress" for UTSP. fantastic level; http://taw.duke4.net/2011/04/ut99/the-last-fortress/
On that note, if anyone haven't played an oldie called "Tower of Shrakith'a" from '99 for regular Unreal, I also highly recommend it; http://taw.duke4.net/2012/04/unreal/tower-of-shrakitha/
Just Went Through My Saved Files
#7457 posted by nitin on 2014/05/11 09:02:46
Xidia
7 Bullets
Operation Na Pali
The Odyssey
The Landing
Gryphon Revisited
Those are the must haves.
#7458 posted by Lunaran on 2014/05/12 06:06:39
Unfortunately I don't see high hopes for that as it seems a slightly ludicrous task wading through the hordes of fanbois, trolls, teenagers, hasbeens, and general imbeciles that will infest forums and keep spewing out counter-productive opinions like little manure spreaders.
who would we be talking about now then
#7459 posted by JneeraZ on 2014/05/12 13:21:19
*zing*
#7460 posted by - on 2014/05/12 13:37:29
Let's be clear, if there is one thing Shambler is NOT is a teenager.
The rest of that all applies though.
It Took Someone 3 Days...
#7461 posted by Shambler on 2014/05/12 16:38:56
...jeezus.
#7462 posted by Lunaran on 2014/05/12 20:16:54
well after reading it it took me ten seconds
You Actually Read A Shambler Post?
#7463 posted by - on 2014/05/12 22:25:39
most of use just ignore them
#7464 posted by Killes on 2014/05/14 23:17:30
I already suggested and seriously as to this UT open development idea : why not conduct it more like a closed beta test, as in a simple selection based on 1 to 3 question interview to filter out the trash before letting them in to the forums, active participation etc.
#7465 posted by scar3crow on 2014/05/15 00:08:12
I was hoping to get into meaty discussion as to what sort of multiplayer focused FPS it should be, rather than just a remake of someone's favorite UT, or a weird hodge-podge of them, but immediately things got really thick with petty arguments (not even bad ones, just petty) about things which haven't been been necessarily scoped in as a factor yet.
Before you decide on Machinegun vs Enforcer, the role of double jump, Lightning Gun vs Sniper Rifle, or which maps should be ported, it helps to have an idea for what sort of spaces you want the fights to occupy, and if the focus is more towards 1v1, FFA, TDM, or very generalist. What are the times to kill? How significant of a role should item timing have? What is the general tone of the game?
I Think
#7466 posted by Spiney on 2014/05/15 19:52:26
One of the aspects of UT that is often overlooked are the silly but highly orignal maps.
UT2 had a low signal to noise ration in the mapping department, UT3 on the other hand took itself a little too seriously.
UT Live Stream Happening Right Now
they're saying they are focusing on deathmatch only right now.
#7468 posted by JneeraZ on 2014/05/15 21:23:50
Right, Deathmatch is the first game type. It's simple, we know it, and it irons out a lot of issues ... movement speed, size of environments, basic weapons, etc. It's a good starting spot.
Deathmatch
is the bread and butter of the series. If you get DM to feel good then that's half the battle.
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