
Secrets. And Backtrackability.
I'm no mapper, just a user, but one of the biggest letdowns in my quake experience is not being able to go back to places after having cleared up the map.
Obviously, this is not that important in a standalone map as opposed to say, one part of a longer mission(where you may use the secret finding to regain supplies for subsequent maps), but I think that backtrackability should be paramount, when designing a good map...
#7445 posted by
Trinca on 2011/02/22 09:59:59
In the melt ruby map I was with 1% and saw a 100% secret in a crate... zomggg had to get it... made a almost impossible bunny jumping but I got it :)
that please me like honey!

Hope My Lighting Technique Is Getting Better :E

I Think It Looks Great
#7447 posted by
meTch on 2011/02/22 17:41:30
but I am under experienced so that probably doesn't weigh much

Nice
#7448 posted by
rj on 2011/02/22 18:35:06
the white lamps at the top look like they should be scattering more light though
I'll make the light texture smaller so they look like spot lights :)

Nice !
#7450 posted by
JPL on 2011/02/22 19:44:12
Just maybe not enough lights on the top... though.. looks great !
#7453 posted by
Trinca on 2011/02/23 20:37:18
this map a loooooooooooot of brushes for sure... I see many details!
#7455 posted by
Zwiffle on 2011/03/02 18:46:56
Reminds me a bit of Rage - take that how you will. Would like to see more.
Are these just you playing around with the UDK or are you working on a project?
imo it could do with some extra texture layers on the heightmap, mainly to merge the meshes into the terrain better. And to just add a bit of detail to break up the open bits of terrain :)
The stacks of huge rocks in the distance look cool, better than anything I managed, I suck at making distant shit :P
#7459 posted by
ShadoW on 2011/03/02 19:28:07
It's veeery early shots, actually I have sth better right now ;). Actually I was surprised myself at one point, that it indeed can remind Rage shots :P. And yes, almost no terrain blending yet there, also all (ALL) mountains were done with single rock model :).

Ricky!
Finish my level I wanna get your feedback in before I do much more on it :D

Shadow
#7461 posted by
jt_ on 2011/03/03 03:11:19
Beautiful shots, nice work.
#7462 posted by
necros on 2011/03/03 03:21:01
Anybody seen Ricky? Im gonna keep comin back until someone REMEMBERS seein Ricky.
#7466 posted by
Zwiffle on 2011/03/04 00:17:09
I would like to see those arches smaller and lead into the side of some factory building. They look odd the way they are now.
I was thinking that it looked a little more Haloish but set in a desert instead of grassy hills.

About UDK..
#7467 posted by Delor on 2011/03/05 02:31:17
is it really free to use commercially though with 25% royalty per year ?
And what video card is required? (I got a poor Intel 96mb at moment)