Ok...
#722 posted by distrans on 2004/08/17 00:37:07
...Ray, how's progress on 82?
Re: Sm82 Progress
I just pasted your piece into the rmf/map file late last night. Pretty much assembled and leak-free. Alot of lighting i need to do, then that other 'gameplay' thing. Then tweaking/detail and stuff. It will still be a while.
Your piece is quite nice btw, sure it was a speedmap? :)
Hehe...
#724 posted by distrans on 2004/08/17 20:23:27
...as the .txt indicates. The split level doughnut that "protects" the large bit from the rest of the level (and hence over the top r_speeds) is the speedmap bit. The large bit was done (between bouts of vomiting during three days of sickness) after Scampie indicated that he was in need of an end piece.
So my whole thing is more like a TM than an SM, but who cares as long as there's a decent SP level in the offing.
Kudos to you and Scampie for progressing the thing.
Please Leave Me Out Of Your Kudos
#725 posted by - on 2004/08/17 22:12:01
NotoriousRay is the man here now.
Bleh...
#726 posted by distrans on 2004/08/18 20:56:18
You progressed the project to a point then handed it on to Ray who is now progressing it further. If it turns out to be arse we can all can the last one who touched it, but in the meantime kudos.
Now stop mapping d3 so hard and get some sleep (or fresh air) grumpy guts.
Is Speedmapping Dead...
#727 posted by distrans on 2004/09/15 03:03:53
...or just dormant?
This Isn't The First Time...
#728 posted by metlslime on 2004/09/15 15:55:47
...that it's been dead for months. It'll probably come back alive when people get the itch again. Right now everyone's doom3 mapping or something, so they're not interested.
I Guess
#729 posted by Hrimfaxi on 2004/09/15 19:21:38
what metlslime said is true!
But to fill the gab until Speedmapping resurrects, and to those that are in dire need of a little fragfeast I give you this small base speedmap:
HTTP:\\www.hrimfaxi.dk/maps/Hrimspeed.zip
Hey 8-(
#730 posted by Hrimfaxi on 2004/09/15 19:23:20
Great
#731 posted by aguirRe on 2004/09/15 20:45:54
Just butchering my way through the last levels of MadFox's big pak and then I'll give this one a whirl!
Nice Map
#732 posted by aguirRe on 2004/09/16 04:38:40
There was even a major shortcut from the SK to the GK but I resisted going that route. Was it intended or a mishap?
Also the shambler took me completely by surprise the first time and mauled me good ...
Well I Must Say
#733 posted by Hrimfaxi on 2004/09/16 05:06:57
that it is a mishap. Theres no time to check/think of everything when speedmapping 8-)
Loved It
#734 posted by jacek on 2004/09/18 07:47:30
Hrim. It was especially non-linear, and the monster balance is perfect. I really enjoyed it.
Hrim
#735 posted by Zwiffle on 2004/09/18 11:02:33
Good map, u sure this is a speedmap?
Tnx !
#736 posted by Hrimfaxi on 2004/09/18 11:20:02
Sure it's a speedmap, not a 100 min map but as many other spmaps made in one sitting around 300 min.
If You Did That
#737 posted by jacek on 2004/09/20 21:16:27
in 300 minutes, I'd love to learn how you do it.
Jacek
#738 posted by JPL on 2004/09/21 05:21:10
I agree... Hrimfaxi is for sure a real good mapper to release a map so polished in 300 mn only... Well, even if his 300 minutes mapping can be potentialy converted into 300 hours mapping, this map is very good indeed !!
Well I Think
#739 posted by Hrimfaxi on 2004/09/21 20:17:43
a lot of mappers can make a map just as good (or better) as this one in the same time!
Personly I think that my speedmap from the sm59_pack is better, more varied, than this one and that was as well made in about 300 min.
300 mins is a lot of time if you have the right idea about how the map shall turn out.
I Understand
#740 posted by jacek on 2004/09/21 21:55:48
that much. I guess it's just the efficiency I don't understand. Or the procedure. Is there some kind of plan you go by each time?
Hrimfaxi
#741 posted by JPL on 2004/09/22 06:30:47
300 mins is a lot of time if you have the right idea about how the map shall turn out
Does it mean that you prepared all the map design "on a paper" before starting anything ?? If it's the case, don't you think this part of the job should be included into the design time ?? To my opinion, you are cheating a little here, no ??
Oh No!
#742 posted by Hrimfaxi on 2004/09/22 07:18:31
I don't draw anything beforehand.
What I mean is that sometimes you sit down to map and get a strong idea of what you want to do in this session.
With this map I sat down to make something I didn't know what! The idbase idea came to my mind and then a "vision" of the 6 sided room with pipes and the hallway with the bridge in the start the rest came along while mapping.
It is not always so. Not all speedmaps turns out any good. But sometimes you just get the right idea at the right time and then the process of mapping just is a matter of trying to hold that idea.
Hrimfaxi
#743 posted by JPL on 2004/09/22 07:32:55
Well, I'm really very impressed ... It's still very difficult for me to start a map from scratch (the more if it's a huge map) without having at least a "paper plan" to fix my ideas... I think my lack of mapping experience perhaps explains it..
But there is one thing I agree with you: some additional "stuff and features" come during mapping, and every time these are the best part of the design.... And you cannot define them while drawing on paper the global layout of the design... for sure...
Congrats again for this great job.
Just For The Record....
#744 posted by The silent on 2004/10/10 05:57:59
...whatever happened to sm82? Still something going on there?
Ask
#745 posted by Zwiffle on 2004/10/10 11:09:36
NotoriousRay.
Sm82
I have sm82 pieced together layout-wise, leakfree. It just needs alot of lighting, and monsters/gameplay. Unfortunately, I've been ridiculously busy at work (why some of you haven't seen me in irc lately) working far too many hours so I simply don't have time to work on it. I still plan to though. Unless someone with some maps under their belts wants to take it over and can convince me they'll finish it before I do, it will remain that way.
so there.
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