 E3
#7411 posted by distrans on 2011/02/12 06:58:08
I've got e3m2 and e3m3 rebuilt and connected, e3m7 is connected and partially rebuilt, with backwards access to e3m3 via a remake of a section of e3m6. I just need to find a suitable end arena...Penile Devastation perhaps? Anyhoo, much larger than this and limits start to become a problem. If I can get it all glued together Necros, how do you feel about dropping in the gameplay?
#7412 posted by necros on 2011/02/12 07:54:48
that sounds impressive. :)
sure, yeah, if you get the brushwork together, i think i could put some monsters in.
 Wow
#7413 posted by Drew on 2011/02/12 20:22:44
megaboner
#7414 posted by anonymous user on 2011/02/13 12:04:49
when are we going to see a necros-tronyn megaproject ?
 Heh
#7415 posted by Tronyn on 2011/02/13 23:26:29
well I have one map which includes some necros scraps
maybe next fall if necros is up for it. I'd like to try building something directly inspired by Piranesi after I get all my current in-progress Drake maps done.
 Piranesi
#7416 posted by ericw on 2011/02/15 00:36:51
#7417 posted by necros on 2011/02/15 00:59:58
his stuff is pretty wild, although i wonder how well that will translate to quake due to the wide open nature of his drawings (at least, those prison ones).
#7418 posted by jt_ on 2011/02/15 02:12:06
The smoking fire and the drawbridge might.
 In Celebration Of Czg's Birthday And Since Easter Is Coming Near
#7419 posted by Spirit on 2011/02/17 22:08:52
I cleaned up everything I had for my silly non-violent bunny hugging game and also even already fixed a bug or two. Hopefully I will finish it this year...
Not much too do actually. But, well, I hacked this together 4 years ago and did not care about anyone trying to make sense of it in the future.
Anyone got an idea how to get bright neon pink as blood in Darkplaces? I am using a particlefont.tga at the moment and it always looks really dark.
http://www.quaketastic.com/upload/files/screen_shots/hdgdl3d_20110217.jpg
#7420 posted by ShadoW on 2011/02/17 23:07:06
When I look at those rabbits faces, I have impression they just wait for getting the RL out of the pockets and to start the carnage. You can almost feel the tension in the air :).
#7421 posted by necros on 2011/02/18 00:17:28
first thing i thought when i saw the screenshot was SSG and "wascali wabbits".
 ...
#7422 posted by generic on 2011/02/18 00:52:23
That reminds me of the Watership Down mod that was once being developed for Quake 2 before moving on to another engine and into incompleteness...
 Hl2 Level
#7423 posted by PuLSaR on 2011/02/19 01:47:21
#7424 posted by necros on 2011/02/19 02:06:54
was just gonna say 'you can't drop a hint about a map you're making without posting shots!' :P
all of them look great, but shot4 looks really cool! more of that please!
#7425 posted by rj on 2011/02/19 06:09:08
lighting in shot 3 looks a little bland but the rest is swell. not played any hl2 custom maps yet
#7426 posted by Trinca on 2011/02/19 09:03:06
HL2 Episode 2 is very nice, but is not as fun as Quake!
But is a nice game visualy and in gameplay
 Rj
#7427 posted by DaZ on 2011/02/19 14:41:05
" not played any hl2 custom maps yet"
Click this link =)
http://www.planetphillip.com/posts/minerva-metastasis-trilogy-half-life-2-ep1/
Map looks good Pulsar, looking forward to seeing more
I seem to recall saying in January that my map was at least playable from beginning to end. Well I was lying. However, NOW it is...
Anyone interested in some Easy or Medium skill testing for me? :E
 Ill Test It For You
#7429 posted by RickyT33 on 2011/02/20 16:04:05
My email address is in my profiler ;)
 452 Monsters?!
#7430 posted by negke on 2011/02/20 16:28:17
Oh hell, no.
It's under 300 on normal! :E
#7432 posted by Trinca on 2011/02/20 17:11:32
452 monsters!!!
WTF I demand more secrets :p 3 is very few...
Ye haven't added all of them yet. I'm not very good at secrets, was always crap at finding them myself and thinking of interesting places for them is tricky :p
#7434 posted by metlslime on 2011/02/20 23:34:31
It's interesting to me how monster counts in custom maps skyrocketed while secrets have not. A typical E1 map has 30-40 monsters and 6 secrets. That's 1 secret for every 6-7 monsters! Now we have 5x or 10x the monsters but 6-7 is still the upper bound for secrets. ( I think warpspasm had more though?)
I know it's easier to drop 50 knights in a room than design 5 interesting secrets, but I think it's something people should focus more time on.
And , secrets don't always need to have a complicated mechanism or lead to a new area- if you can hide something in a dark corner or on top of a pile of crates, that's already a reward for exploring with not too much effort and no new brushwork.
So what you're saying is I need about 75 secrets? :P
I'll take that as a personal challenge...
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