Pope:
#7406 posted by metlslime on 2005/03/16 13:37:48
what's the name of the school?
Popey
#7407 posted by Lunaran on 2005/03/16 13:51:02
a factory where students payed to get jobs at EA
Exactly. If game companies want something like that they can set it up themselves as an internal training program, not coopt legitimate universities into giving them a pool to hire from.
SCAD's another good (bad?) example. They split the computer graphics major into four majors, one of them being Interactive Design and Game Development. The only people teaching in this new major are the computer graphics professors who could figure out UnrealEd. I've avoided it completely and encouraged other people to do the same.
SCAD didn't fork the major because of any kind of industry application or faculty expertise - it was done based on a marketing analysis to see what would get the most students to apply to the school.
The School Formerly Known As Prince
#7408 posted by pope on 2005/03/16 13:56:41
now known as the 'art inst'itute ...k bad joke
but yeah it got bought up by that big US mega coorp art institute, aparently they tempt lots of private institutions with big $$$ then neglect to keep up with the schools upkeep. Essentially the only thing left of the school were its facilities. 90% of the faculty, security, even janitorial staff were replaced with part time help (don't need to pay benefits) result was never being able to find anyone you need, like a secretary to get you your student ID so the part time security guy who doesn't recognize you can let you in...blah blah... lots of fun.
Bleh...
#7409 posted by bal on 2005/03/16 14:15:42
This kind of stuff is happening in France quite a bit too, lots of computer arts school are either opening game dev sections, or just changing their program for it to be very game dev related... It's often quite ridiculous too, I saw a school where during the first year, your main project is... to make one quake 3 multiplayer map! Maybe I can get hired there as a teacher or something, hehe. =)
I've been looking around for schools recently, and as I was going around some special convention where all the schools present their stuff, it was funny to notice how most the teachers seemed happy when I told them that, NO, I was not interested in their game dev program, but rather in the computer/arts/animation/whatever program, they always had this "whew, finally someone who actually has a clue" look on their faces, hehe.
I Overheard
#7410 posted by pope on 2005/03/16 14:18:52
the life drawing teachers (when they were still there) talking amongst themselves
teacher 1: "Oh man, next kid to submit another piece of anime I'm going to flunk ASAP"
teacher 2: "same goes with the tortured soul in a trenchcoat!"
teacher 1: "fuck yes! Or the tortured soul in a trenchcoat with anime features!"
yes , they were sick of seeing the same crap.
However...
#7411 posted by metlslime on 2005/03/16 14:19:50
I'd like to admit that artists/animators/sound guys would benefit from taking some classes that focused on game asset creation. I've worked with some guys who were plenty talented but were so geared towards making art for offline rendering, or mixing audio for movies or CDs, that they don't have any real understanding of all the techical needs of game assets. The ideal is someone with a strong traditional art/music/etc background that has also been introduced to the needs of games before they get hired and start making 10,000-poly trees and stuff.
Metl..
#7412 posted by pope on 2005/03/16 14:35:37
well at this particular school, they did already have at least 1 course geared to online/game media. how to get the most out of limitations for playstation sound. Photoshoppers were taught the do's/don'ts of textures, the classical animators... well I'm not sure what they did, but I know they did game related animation some how. However this was not the focus of their programs, which it became wether they wanted it to be or not.
Oh Yeah
#7413 posted by pope on 2005/03/16 14:37:14
and I do agree dont want any 10,000 poly trees. Tho I did see some nice high poly foliage while walking past some of the 3D classes.
Lun
#7414 posted by wrath on 2005/03/16 14:46:31
"I may, as always, be full of shit."
You may. But, in this particular case, you're very much not.
What Lun Said
#7415 posted by Shallow on 2005/03/17 04:06:17
Pretty much everyone I've ever known who has had some association with hiring and firing staff has regarded game-specific degrees as a bit of a joke. Also, I know of at least one company that won't hire artists unless they do actually have some sort of fine arts degree!
That said, the Guildhall seems to have had some success in getting people actually hired, but their course seems very hands-on and I get the impression that not all courses are like this.
You All Suck.
#7416 posted by Shambler on 2005/03/17 05:13:08
Yes.
Right
#7417 posted by R.P.G. on 2005/03/17 05:51:01
North Carolina State University has a 400-level programming course in video game development; it's an elective in their Comp Sci program. From the course description, it covers the basics of all aspects of game design: level design, art, and programming. I'm planning on taking the course in a couple years in my senior year. I suppose I'll then find out if it's useful or not. But at least they force you to get a degree in something that's still useful for both gaming and non-gaming professions (e.g. graphics, networking, AI).
They Expect
#7418 posted by . on 2005/03/17 07:16:52
their students to be skilled enough both in art and programming - not impossible but not as prevalent - to pass a 400-level Comp-Sci elective?
#7419 posted by - on 2005/03/17 10:33:59
Phait: Game programmers need to know how all aspects of the game work. They don't need to be "skilled" in art or level design at all.
I See What You Mean Now
#7420 posted by . on 2005/03/17 11:07:22
I misread.
Yes
#7421 posted by Lunaran on 2005/03/17 12:11:14
I agree that artists and programmers certainly require some game-related training/ability, but certainly not anywhere near enough to constitute an entire bachelor's degree.
Right
#7422 posted by R.P.G. on 2005/03/17 12:33:50
At the risk of being redundant, the more time you spend learning game-specific stuff, the less time you spend learning technical ability and knowledge.
BTW Lun go answer my e-mail.
Hearse W/ Guns + Flamethrower
#7423 posted by . on 2005/03/18 01:42:29
Computer Parts Resellers...
#7424 posted by . on 2005/03/18 02:10:53
Where do some of you buy parts in USA? I bought my dad's system components from TCWO.com but unfortunately now they have gone under from what I read of a forum post.
It seems www.newegg.com is popular but I'm curious what else is out there worthwhile.
#7425 posted by Vigil on 2005/03/18 07:01:59
Hearse W/ Guns + Flamethrower
Oh look, it's a car. Fantastic.
.
#7426 posted by necros on 2005/03/18 09:47:40
that's just fucking wierd.
i mean, i like cars and shit, but that's just wierd.
and why is there a guy in latex posing by the car? i mean, jesus... *_*
Hearse Thing
#7427 posted by Kinn on 2005/03/18 10:31:17
wow, I knew pope was scraping the barrel, but...jeez o_O
Lun:
#7428 posted by R.P.G. on 2005/03/18 11:03:05
Go check your e-mail.
Please.
So Old
#7429 posted by pope on 2005/03/18 14:17:30
seen it ages ago, and even I didn't warrant posting it in #tf let alone garbaging up func!
besides, I don't even have my license
Hmm...
#7430 posted by bal on 2005/03/18 15:15:54
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