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Kell 
Thanks to confirm ;) 
Yeah, 
what i'm basically suggesting is a simple way to double the ammo and monster count in already made maps.

dunno if anyone is interested, but i'd be willing to do it, and to look up how to make the mod work in quakeworld too, if anyone is interested. 
Or Alternatively, 
boost up all monster health by 2x and make any item pickup give the ammo to all players, regardless of who picked it up... 
Powersphere Quest 
The solution used by Powersphere Quest is a very viable one when lacking proper coop flags. That method is to simply bump up the difficulty of all skill settings. The only problems are that extremely inexperienced players will have a hard time in SP, and you can't really add gameplay devices that require 2+ players without stating the map is coop only. 
Bah 
As I tried to explain with the Halo2 example, it's rather difficult to see differences between SP and Coop gameplay, just the amount of monsters you have to fight.

All right, I'll quit trying then. 
PSP Quest. 
Desperate even with two players - had to keep dying to recollect weapons. 
Physics Processing Unit 
PSP Quest Is Disparate, Too. 
Shambler, agreed. It needs more ammo. But one problem with Q2 is that dead players don't drop backpacks with all their ammo, unlike Q1 coop. 
Shockwave 3d Shooter 
Quite impressive. 
Suppose You Want The Link Too? 
Necros 
It should be a good idea to double the ammo and monster count and to boost up all monster health by 2x: more weapons and powerful monsters will gives more fun for sure!!
But the idea to make any item pickup give the ammo to all players, regardless of who picked it up.. is IMHO a bad idea.... I think the "team-play" will suffer of this last "feature", and so, we here move away from reality... and it's not good...

Nevertheless, it's a cool global concept to investigate... ;) 
Global Pickups 
How about when an weapon is picked up, it goes into the "armoury", so that any player who dies respawns with it. That way you could get back into the action fairly quickly. You could also have a proportion of the ammo collected, like 5 shells, 10 nails, 2 rockets, added to the starting ammo when a player respawns. Of course, this might not help to fix all the problems with ammo shortages while playing, as it rewards players that die while not helping ones who survive... 
Mmmm.. 
well, at least respawning with the weapons you have picked up would be a good idea, since you only keep weapons if you start the map with them, so single maps with a full weapon loadout are annoying because you need to go all the way back through it to get all the guns you'll need (or cheat, and give them to yourself)

a good example is e1m1rmx_hard, because the path is convoluted, and the later fights can't be won easily unless you take the time to pick up all the weapons if you died. 
Chicken 
You guys should have started a topic about this. 
Bal Wins 
point to mailbox 
Re: Dm_overflow Video 
Coolness Tigger.
Nice to see the map being played :] 
Yeah 
Nice to see the map being played

This is an absolute pleasure that is unfortunately all too rare. I saw two CPM23 demos on challenge-tv and it was such a blast.

I wish more players of custom maps knew we really like that kind of thing. Well, I do at least. Pity Doom3 demos rival .wav files in hugeness. 
 
R.P.G. 
It seems like you don't check your e-mail regularly. So, I ask you again here:

Is there any progress with sm82? 
RPG 
doesn't reply quickly... he takes his time so each email is as personal as a poem written from his own fecal matter.. yes, that kind of personal. 
PuLSaR 
Sorry, I am in the midst of a myriad of papers, deadlines, and examinations. I meant to reply yesterday, but apparently I didn't.

I don't remember where I left off with SM82. I think I was finally getting somewhere with that cursed hallway in Ray's area. 
RPG 
I see, I hope your examination will be passed fine.

PS fuck I can't log in since I rebooted my system few minutes ago 
My Keyboard In Splinter Cell: Pandora Tomorrow 
This is so cool :D

and www.phait-accompli.com/crap/scf/

Except my board is Fantom-S 61 key, not 88 key. No you can't play it in game :P 
Playing Competitive Quakeworld... 
Just had to post this somewhere...

<HappyHardcorebler> pwnd
<HappyHardcorebler> scampwork, the #tf punkbuster
<scampwork> HappyHardcorebler: let's play quake! but only if we all agree to make it as dull, clinical, and easy as possible
<HappyHardcorebler> yes
<HappyHardcorebler> can i have god mode on please
<scampwork> oh, and we should also agree to each of us starting with rocket launchers, 99 rockets, full armor, stuck in a box map that doesn't allow movement, and we spawn exactly opposite each other
* HappyHardcorebler sets fullbright to "1"
<scampwork> HappyHardcorebler: would you agree to aimbots? I'd like to eat a sandwich while I'm playing, and moving the mouse is far too difficult
<HappyHardcorebler> yes
<HappyHardcorebler> as long as their movement is restricted to maximum length bunnyhopping
<scampwork> ok, this match is for the title of Fantasically Awesome Gamer
<scampwork> F.A.G. for short
<HappyHardcorebler> yes
<HappyHardcorebler> just let me get my buttplug in and i'll sit back and watch the bots rack up frags
<scampwork> got a spare? my asshole is only crammed with 3, think there's room for another
<HappyHardcorebler> i have but it's my limited edition "dm4-coloured" big buddy one
<HappyHardcorebler> are you sure you can take it? it's for serious competition use only
<scampwork> nah, i'll just go find my dm3 double sided team edition one
<HappyHardcorebler> for a slicker fit 
Lmao 
lmao 
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