#7374 posted by Kell on 2005/03/09 07:09:15
In Doom the monsters respawn indefinately on Nightmare skill.
Kell
#7375 posted by JPL on 2005/03/09 07:11:02
Thanks to confirm ;)
Yeah,
#7376 posted by necros on 2005/03/09 07:36:04
what i'm basically suggesting is a simple way to double the ammo and monster count in already made maps.
dunno if anyone is interested, but i'd be willing to do it, and to look up how to make the mod work in quakeworld too, if anyone is interested.
Or Alternatively,
#7377 posted by necros on 2005/03/09 08:30:35
boost up all monster health by 2x and make any item pickup give the ammo to all players, regardless of who picked it up...
Powersphere Quest
#7378 posted by R.P.G. on 2005/03/09 09:36:24
The solution used by Powersphere Quest is a very viable one when lacking proper coop flags. That method is to simply bump up the difficulty of all skill settings. The only problems are that extremely inexperienced players will have a hard time in SP, and you can't really add gameplay devices that require 2+ players without stating the map is coop only.
Bah
#7379 posted by Lunaran on 2005/03/09 10:15:14
As I tried to explain with the Halo2 example, it's rather difficult to see differences between SP and Coop gameplay, just the amount of monsters you have to fight.
All right, I'll quit trying then.
PSP Quest.
#7380 posted by Shambler on 2005/03/09 13:22:29
Desperate even with two players - had to keep dying to recollect weapons.
Physics Processing Unit
#7381 posted by . on 2005/03/09 15:35:39
PSP Quest Is Disparate, Too.
#7382 posted by R.P.G. on 2005/03/09 16:11:17
Shambler, agreed. It needs more ammo. But one problem with Q2 is that dead players don't drop backpacks with all their ammo, unlike Q1 coop.
Shockwave 3d Shooter
#7383 posted by GibFest on 2005/03/09 17:47:38
Quite impressive.
Suppose You Want The Link Too?
#7384 posted by GibFest on 2005/03/09 17:48:22
Necros
#7385 posted by JPL on 2005/03/10 01:34:10
It should be a good idea to double the ammo and monster count and to boost up all monster health by 2x: more weapons and powerful monsters will gives more fun for sure!!
But the idea to make any item pickup give the ammo to all players, regardless of who picked it up.. is IMHO a bad idea.... I think the "team-play" will suffer of this last "feature", and so, we here move away from reality... and it's not good...
Nevertheless, it's a cool global concept to investigate... ;)
Global Pickups
#7386 posted by Preach on 2005/03/10 04:06:30
How about when an weapon is picked up, it goes into the "armoury", so that any player who dies respawns with it. That way you could get back into the action fairly quickly. You could also have a proportion of the ammo collected, like 5 shells, 10 nails, 2 rockets, added to the starting ammo when a player respawns. Of course, this might not help to fix all the problems with ammo shortages while playing, as it rewards players that die while not helping ones who survive...
Mmmm..
#7387 posted by necros on 2005/03/10 11:49:31
well, at least respawning with the weapons you have picked up would be a good idea, since you only keep weapons if you start the map with them, so single maps with a full weapon loadout are annoying because you need to go all the way back through it to get all the guns you'll need (or cheat, and give them to yourself)
a good example is e1m1rmx_hard, because the path is convoluted, and the later fights can't be won easily unless you take the time to pick up all the weapons if you died.
Chicken
#7388 posted by bal on 2005/03/10 12:17:06
You guys should have started a topic about this.
Bal Wins
#7389 posted by Lunaran on 2005/03/10 12:23:21
point to mailbox
Re: Dm_overflow Video
#7390 posted by czg on 2005/03/10 14:19:23
Coolness Tigger.
Nice to see the map being played :]
Yeah
#7391 posted by Lunaran on 2005/03/10 18:07:20
Nice to see the map being played
This is an absolute pleasure that is unfortunately all too rare. I saw two CPM23 demos on challenge-tv and it was such a blast.
I wish more players of custom maps knew we really like that kind of thing. Well, I do at least. Pity Doom3 demos rival .wav files in hugeness.
#7392 posted by cant map on 2005/03/11 10:47:12
R.P.G.
#7393 posted by PuLSaR on 2005/03/13 11:40:03
It seems like you don't check your e-mail regularly. So, I ask you again here:
Is there any progress with sm82?
RPG
#7394 posted by Zwiffle on 2005/03/13 12:02:49
doesn't reply quickly... he takes his time so each email is as personal as a poem written from his own fecal matter.. yes, that kind of personal.
PuLSaR
#7395 posted by R.P.G. on 2005/03/13 13:11:52
Sorry, I am in the midst of a myriad of papers, deadlines, and examinations. I meant to reply yesterday, but apparently I didn't.
I don't remember where I left off with SM82. I think I was finally getting somewhere with that cursed hallway in Ray's area.
RPG
#7396 posted by PuLSaR on 2005/03/13 13:28:04
I see, I hope your examination will be passed fine.
PS fuck I can't log in since I rebooted my system few minutes ago
My Keyboard In Splinter Cell: Pandora Tomorrow
#7397 posted by . on 2005/03/14 22:06:37
This is so cool :D
and www.phait-accompli.com/crap/scf/
Except my board is Fantom-S 61 key, not 88 key. No you can't play it in game :P
Playing Competitive Quakeworld...
#7398 posted by Shambler on 2005/03/15 09:28:52
Just had to post this somewhere...
<HappyHardcorebler> pwnd
<HappyHardcorebler> scampwork, the #tf punkbuster
<scampwork> HappyHardcorebler: let's play quake! but only if we all agree to make it as dull, clinical, and easy as possible
<HappyHardcorebler> yes
<HappyHardcorebler> can i have god mode on please
<scampwork> oh, and we should also agree to each of us starting with rocket launchers, 99 rockets, full armor, stuck in a box map that doesn't allow movement, and we spawn exactly opposite each other
* HappyHardcorebler sets fullbright to "1"
<scampwork> HappyHardcorebler: would you agree to aimbots? I'd like to eat a sandwich while I'm playing, and moving the mouse is far too difficult
<HappyHardcorebler> yes
<HappyHardcorebler> as long as their movement is restricted to maximum length bunnyhopping
<scampwork> ok, this match is for the title of Fantasically Awesome Gamer
<scampwork> F.A.G. for short
<HappyHardcorebler> yes
<HappyHardcorebler> just let me get my buttplug in and i'll sit back and watch the bots rack up frags
<scampwork> got a spare? my asshole is only crammed with 3, think there's room for another
<HappyHardcorebler> i have but it's my limited edition "dm4-coloured" big buddy one
<HappyHardcorebler> are you sure you can take it? it's for serious competition use only
<scampwork> nah, i'll just go find my dm3 double sided team edition one
<HappyHardcorebler> for a slicker fit
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