 Finished XCom EU....
#7354 posted by Shambler on 2014/03/17 21:28:37
Was great. Really slick and well executed. Properly tactical and thoughtful. Some niggles like lack of info early on and repetitive missions later on, but definitely converted me to the option of turn-based games.
 Yeah
#7355 posted by RickyT33 on 2014/03/18 00:02:03
 SC2 Arcade
#7356 posted by Killes on 2014/03/18 14:28:52
I just discovered SC2 arcade is free to play with the SC2 started edition.
Its weird it has not made more noise no ? A bit like when Valve gave out Alien Swarm for free, that kinda farted out, not many players, not many mods based on it...
Maybe I am wrong and theres tons of SC2 Arcade players and mods around, I haven't logged in and checked it out yet, can't see shit from Blizzard/Battlenet websites asided for a few featured mods. There does seem to be all that much about various Arcade mods out there...
Hoping to find some fun casual survival coop maps a la SC1 Starship Troopers etc
 Thief 4 Head Bob.
#7357 posted by Shambler on 2014/03/19 00:15:35
Anyone know how to disable / reduce it? I've googled for thief / 4 / iv / head bob / headbob / headbobbing , looked at the main tweak guides, had a look in the ini files and tinkered with the defaultcamera.ini , but no success....
Ta. X
 Thunder Wolves
I just got this on offer through steam for �1.59 and I think you guys should check it out, it's really good fun! Especially if you like the old Desert Strike games.
http://www.youtube.com/watch?v=_Fhe-hUECEs
 Luftrausers
#7359 posted by bal on 2014/03/19 15:32:38
This game is great, most realistic WW2 flight simulator ever!
https://www.youtube.com/watch?v=cmv5ZiMQWt0
 Thunder Wolves
So, it looks like it might be fun, but I hope you can disable the voices.
 Hey Guys, Roller Coaster Tycoon 4 Is Finally He- OH GOD
#7361 posted by Breezeep_ on 2014/03/19 20:22:45
https://www.youtube.com/watch?v=iomc1P7HaX8
This is what we're going to get?
Holy fuck, this just ruined my childhood! I remember playing Roller coaster tycoon when I was a kid!
God dammit...
 Also, It Will Be Free To Play And Have Microtransactions.
#7362 posted by Breezeep_ on 2014/03/19 20:23:28
FUCK YOU ATARI
#7363 posted by Kinn on 2014/03/19 21:03:30
Free to wait!
Pay to win!
Eh, I don't have the energy to whinge about it any more
 Thunder Wolves Voice Acting
cant be turned off or turned down.
I'm ok with this to be honest because I think it really fits the tone of the game and is pretty funny. But it should probably have been an option.
 Oh Ma Lawd
#7365 posted by Spiney on 2014/03/20 11:57:06
Anyone have this working, by any chance?
http://www.zoorace.com
Trailer:
http://youtu.be/e_MOX99ltoY
 :/
#7366 posted by Killes on 2014/03/20 13:20:39
Ah ye fucks simply get an emulator and play the original roller coaster tycoons on ya devices. Dosbox works great btw you know ?
 Spiney
#7367 posted by - on 2014/03/20 15:06:41
There was a 'speedrun' of it at the last AGDQ during the Awful Games section.
https://www.youtube.com/watch?v=EXQT_LtwDPw
 Thanks
#7368 posted by Spiney on 2014/03/21 12:04:08
I guess that confirms the game is as glitchy as it looks. Looks like a fun bad game for parties, I'm just concerned it won't run on every second computer.
 Bioshock Infinite
#7369 posted by necros on 2014/03/22 04:57:27
it's 2014 and i can't save before i quit.
 Necros.
#7370 posted by Shambler on 2014/03/22 11:19:40
2013 game, hth.
#7371 posted by necros on 2014/03/22 15:58:04
ah ok, saving was pretty new back then so i guess that's why.
#7372 posted by Spirit on 2014/03/22 16:32:35
You make it sound like saving is a technical issue and not a game design decision.
#7373 posted by necros on 2014/03/22 16:57:02
for me, it is very much a technical issue. i don't give a crap about game design when it comes to things like this. when i leave the game, it should save my progress. saving progress for me is basic functionality.
i've seen some drivel about how not being able to save serves some gameplay function while i was looking for a hack or config change to enable saving; it was completely irrelevant.
 Errrr.
#7374 posted by Shambler on 2014/03/22 17:10:39
Saving is a fundamental human right.
#7375 posted by ijed on 2014/03/22 19:27:47
Yeah, game designs that rely on no saving are always hindered by it. I play a lot of rogue likes and roguelites, and it always seems they just couldn't be arsed doing a proper save system as opposed to following some higher design aesthetic.
I think saving and pausing should be standard by now. Even roguelikes should have saving IMO. I guess this is a design decision for the most part, if saving exists then I bet you could cheat your way to victory (just copy/paste save files so you dont lose progress if you die).
 But...
#7377 posted by metlslime on 2014/03/22 22:39:19
isn't there a checkpoint like every 2 minutes in that game? How much progress did you really lose by quitting in the middle of a combat?
#7378 posted by necros on 2014/03/22 23:40:40
7376: Roguelikes are a very niche game, catering to a specific gamer. I don't play roguelikes because I can't stand not being able to save, but that's ok because a roguelike is not my niche.
Bioshock Infinite annoys me because it is a AAA game aimed at (supposedly?) a wide range of gamers and that's what I expected of it.
7377: I must have bad luck then because I was going about 30 minutes between checkpoints.
Also, the checkpoint save is hard to see because it's just this little spinny thing in the corner of the screen. Obviously this is to make it unintrusive, but because of the way the save system works, it should actually be the complete opposite to clearly let you know the game saved and you are free to quit. As it was, I missed that it had saved twice, and each time it was 10-15 minutes past that point when I tried to quit so I kept playing the extra 10-15 minutes to get to the next.
Even though I dislike it, I thought FTL hit a good balance between the two extremes with the autosave when quitting and this is what I would expect at the least from a game aimed at the masses.
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