 7327
#7329 posted by Spirit on 2014/03/08 14:21:07
 Sock For President Of Quake
#7330 posted by Lunaran on 2014/03/08 19:16:03
#7331 posted by metlslime on 2014/03/08 22:08:51
Just counted, Antediluvian has 6 drop-downs and 5 wind tunnels. Total: 11! And almost all of them drop you into a place with immediately-alerted monsters. Does this make it a masterpiece or the worst map of all time? (Strangely, no self-locking doors.)
 Soft-drop
#7332 posted by Preach on 2014/03/08 22:46:52
You could combine the drop-down and trapped-retreat-route to create a soft obstacle. Have a series of short drops, like little cliff face things, where you can jump back up each time, but you can't just walk back up like steps. That way it's slow to retreat and requires some concentration to pull off, but you maintain two-way flow through the level to return for ammo or health. Obviously this is much less effective if the enemies at the bottom are melee-based, as you can escape them in a single jump.
 Lun
#7333 posted by ijed on 2014/03/09 07:46:05
It's good to see you commenting again.
 Lun
#7334 posted by ijed on 2014/03/09 07:46:09
It's good to see you commenting again.
 Lun
#7335 posted by ijed on 2014/03/09 07:46:40
It's good to see you commenting again.
 It's Good To See You Commenting Again. ..
#7336 posted by Mike Woodham on 2014/03/09 08:59:48
...but he only posted once, so he owes you two more!
 Ijed
#7337 posted by JneeraZ on 2014/03/09 12:19:03
It's good to see you commenting again.
 Willem
#7338 posted by Shambler on 2014/03/09 13:00:16
It's go......oh yeah ummm yeah right.
 Roaming IP
#7339 posted by ijed on 2014/03/09 18:53:01
Awesomeness.
 I Started To Archive
#7340 posted by megaman on 2014/03/09 22:37:40
 That Said
#7341 posted by megaman on 2014/03/09 22:39:37
It definitely needs some more work and restructuring!
 Cheers Megaman
#7342 posted by mfx on 2014/03/09 22:50:45
nice job!
 Thanks But
#7343 posted by Spirit on 2014/03/09 22:54:24
Needs sources and it should really be re-worded into an actual article. The wiki is supposed to be licensed GFDL as much as possible. Copypasting other people's posts is not "legal".
 Archive Nazi Occurs
#7344 posted by mfx on 2014/03/09 22:56:03
beer becomes stale immediately..
#7345 posted by [Kona] on 2014/03/10 10:10:04
Just playing Mass Effect for the first time. Gee, I haven't seen this much lack of detail on everything since 2004. Nice sunsets and colours, but I thought by 2008 we were beyond 4 brushes making up a corridor. And what's with the combat, the weapons are complete shit.
Halfway through so I'll post a review when I'm done.
 Good Read
#7346 posted by Spirit on 2014/03/11 21:06:15
#7348 posted by [Kona] on 2014/03/12 05:47:08
Indeed. Can't have been raking in that much though if he decided to shut something down that was netting $50k a day, just because he didn't like the negative emails.
#7349 posted by Mike Woodham on 2014/03/12 08:14:52
That wiould depend on how many days he netted 50K, and for how long the revenues will continue from the installed base he still has.
Oh, and 'that much' depends on what you are used to. For a po' boy from Hanoi, it is probably not much at all.
More power to his elbow.
 Yeah...
#7350 posted by bal on 2014/03/12 10:09:38
I think he made enough money that he didn't mind taking the game down to avoid more vitriol and drama.
#7351 posted by necros on 2014/03/12 18:03:41
i really don't get it. someone showed it to me, i tapped once, hit the first pipe and died and gave his phone back thinking that was the stupidest thing i ever saw.
 I Think
#7352 posted by ijed on 2014/03/12 19:28:56
It was just a learning exercise that went viral.
I deleted it after three or four goes.
 Aarklash Legacy
#7353 posted by necros on 2014/03/17 01:08:15
picked this up on a whim. not bad so far after a couple of hours. it's mainly about the combat and 4 man party system and is a bit thin on story and world exploration but I don't mind. Combat is what I'm doing for 95% of the game anyway, so it's good that it's interesting.
it's a bit slow in that you need to check the abilities of each and every new monster you face because some of them can be surprisingly dangerous if you're not ready for them. don't bother trying to play without pausing...
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