Quark
#7320 posted by than on 2005/03/03 05:13:28
could someone set up a temp mirror so I can d/l quark, please? Work has blocked all sourceforge downloads because they are flaming cocksuckers.
I Remember Quark!
#7321 posted by Friction on 2005/03/03 06:18:48
I tried to make a boxmap with it and failed horribly. Then I tried radiant, looked for manuals, cried a bit and learned to use it without manuals. Those were the days.
Friction
#7322 posted by JPL on 2005/03/03 06:51:16
Why didn't you read the QuArK FM ?? ... At least, you were be able to run QuArK correctly... o_O ... BTW I don't see any interest to build boxmap ... ;P
Boxmaps Are Underappereciated
#7323 posted by Friction on 2005/03/03 07:24:13
My first map I finally get to compile was a boxmap with a crate and a large fluorecent light. Glaring yellow, of course.
FOV
#7324 posted by Lunaran on 2005/03/03 08:59:56
Doom's FOV is 90 like every id game ever.
Doom's eye height, though, is 68, unlike every id game ever. This is your real problem.
I Had A #tf People Dream Too Yesterday
#7325 posted by cyBeAr on 2005/03/03 11:37:44
I was walking around in some store in a mall somwhere in the states with some friends when I came upon a black sign/poster with white text that read "Sean Campbell" and naturally I was all like "OMG THAT'S SCAMPIE!". For some reason my first thought was that the text meant he worked in the store but that couldn't be it because I knew he was working for raven -"the guys developing quake 4" as I said when explaining to me friends who scampie was. Then we went up an escalator and saw another identical sign and I somehow realised it had nothing to do with him working in the store but it was more like a brand name or ad-campaign!
Outside the store (but still in the mall) there was a big tv screen with the host talking about "the latest news from the scampie vs. pope drama", the program reminded me of the (swedish) short film "Gunnar Rehlin - en liten film om att g�ra n�gon illa" (<imdb>in English: "Gunnar Rehlin - a short film about hurting somebody" is a made as an episode of the American documentary series "Insight". It's about The Killing gang's advertising campaign against film critic Gunnar Rehlin.</imdb>)
In the last scene of the dream I entered a part of the mall that reminded me of a church or cathedral in wich a group of couches were placed in the middle. Sitting in the couches were some people that turned out to be raven staff - one of them was supposed to be pjw and another scampie wich I was introduced to. The last thing I can remember was one of the anonymous raven employees saying to scampie something about a special guest...
...and who was the special guest? no other than avenger!
I was LOLing in my sleep through out the whole dream.
Eugh
#7326 posted by . on 2005/03/03 11:39:59
Mmm...
#7327 posted by Kinn on 2005/03/03 13:45:07
I bet they taste like peanuts.
#7326
#7328 posted by metlslime on 2005/03/03 13:50:57
Zombie-Hunk SMAAASH!!!
Zombie-Hunk?
#7329 posted by R.P.G. on 2005/03/03 13:59:02
Is "Zombie-Hunk" a variant on necrophilia?
An undying infatuation for the undead.
Oops...
#7330 posted by metlslime on 2005/03/03 14:10:52
that should be "zombie-hulk"
Yeah
#7331 posted by R.P.G. on 2005/03/03 16:23:19
Zombie-Hulk is a much better mental picture than zombie fellatio.
#7332 posted by - on 2005/03/03 16:51:54
I love bear's dreams of me. 10 points to bear! u r4wk!
.
#7333 posted by necros on 2005/03/03 17:59:41
there's a freudian slip if there ever was one. ;)
3d 'fantasy City' Compo
#7334 posted by cant map on 2005/03/04 04:05:05
Holy Moly
#7335 posted by Friction on 2005/03/04 04:22:39
Eh
#7336 posted by Zwiffle on 2005/03/04 20:37:21
http://www.funnyjunk.com/movies/51/Kitty+Cat+Dance/stream/medium
funny little cat dance song, you've probably seen it by now but if you haven't enjoy!!!
PHP Gurus...
#7337 posted by . on 2005/03/05 00:17:27
What can you tell me about ini_set? PHP.NET is rather scant on details, esp. user comments. I need to know how I can set the upload_tmp_dir so I can let my client upload small image files. I hope I don't have to consult with a host each time I need this done. I've heard you can set this via .htaccess, and I've heard you can't. I'm confused. Here is a script I'm testing (mostly) straight from the manual:
$uploaddir = 'members/img/';
$uploadfile = $uploaddir . basename($_FILES['member_avatar']['name']);
if (move_uploaded_file($_FILES['member_avatar']['tmp_name'], $uploadfile)) {
echo "File is valid, and was successfully uploaded.\n";
} else {
echo "Possible file upload attack!\n";
}
At the top of the script (theres more form checking stuff before the upload bit), I have:
ini_set('upload_tmp_dir', 'tmp/');
When I upload a file, it throws the error check message - "Possible file upload attack!" -- FYI, the directory has been chmodded properly. I even tried using the main /tmp/ directory of my account w/ proper permissions, and have the same problem.
Either I'm doing something wrong, or there's different way of doing this. Appreciate the insight.
Also ^
#7338 posted by . on 2005/03/05 00:19:01
I don't know why this was shortened: $_FILES['membe...
It's actually 'member_avatar'
Er...
#7339 posted by . on 2005/03/05 00:21:22
Line 02: [ ' member_avatar ' ] [ ' name ' ]
Line 03: [ ' member_avatar ' ] [ ' tmp_name ' ]
without spaces of course
Phait
Just leave the ini setting alone - PHP is probably running in safe mode and restricts this, anyway. It should work without modification, anyway, because by default, PHP uses /tmp I think. It's of no interest to you anyway, since you move the file out of there anyway.
Well...
#7341 posted by . on 2005/03/05 00:49:29
Either way, if I don't mess with ini_set, and spec. a custom final dir - I still have it report 'possible attack'. I'm stumped.
Coop Levels
#7342 posted by R.P.G. on 2005/03/05 13:06:56
It's been discussed quite a bit before, but how about some reminders about what makes a good level for coop play? I'll start:
* Plenty of ammo and enough space for 2-3 players to navigate in any area.
* Some sort of quick access from the start area to mid-sections of the map so when a player dies he doesn't have to wander through all of the map to get back to the action.
* Not many places that limit how many people can engage in a fight at once. (e.g. ducking behind a corner in a narrow doorway when fighting a shambler = bad. Forcing or encouraging the players to go into the room and then giving them sufficient cover = good.)
Who will add the next guideline or two?
Coop Levels
#7343 posted by Kinn on 2005/03/05 13:12:46
* non-linear gameplay, so two players can do different "missions" simultaneously - i.e. one gets the SK, the other gets the GK.
Coop
#7344 posted by Kell on 2005/03/05 13:25:51
for Q1, something to note is that weapon pickups should not be used to trigger other gameplay events. This is because the weapons stay in coop ( obviously ) but the code only causes a trigger to occurr when an entity has 'died'; in the case of weapons, this means once it is no longer spinning in place.
The effect can be simulated by putting a 32x32 trigger_once over the weapon entity though, so it will still 'feel' like the weapon pickup is triggering the subsequent event.
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