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Quark 
could someone set up a temp mirror so I can d/l quark, please? Work has blocked all sourceforge downloads because they are flaming cocksuckers. 
I Remember Quark! 
I tried to make a boxmap with it and failed horribly. Then I tried radiant, looked for manuals, cried a bit and learned to use it without manuals. Those were the days. 
Friction 
Why didn't you read the QuArK FM ?? ... At least, you were be able to run QuArK correctly... o_O ... BTW I don't see any interest to build boxmap ... ;P 
Boxmaps Are Underappereciated 
My first map I finally get to compile was a boxmap with a crate and a large fluorecent light. Glaring yellow, of course. 
FOV 
Doom's FOV is 90 like every id game ever.

Doom's eye height, though, is 68, unlike every id game ever. This is your real problem. 
I Had A #tf People Dream Too Yesterday 
I was walking around in some store in a mall somwhere in the states with some friends when I came upon a black sign/poster with white text that read "Sean Campbell" and naturally I was all like "OMG THAT'S SCAMPIE!". For some reason my first thought was that the text meant he worked in the store but that couldn't be it because I knew he was working for raven -"the guys developing quake 4" as I said when explaining to me friends who scampie was. Then we went up an escalator and saw another identical sign and I somehow realised it had nothing to do with him working in the store but it was more like a brand name or ad-campaign!

Outside the store (but still in the mall) there was a big tv screen with the host talking about "the latest news from the scampie vs. pope drama", the program reminded me of the (swedish) short film "Gunnar Rehlin - en liten film om att g�ra n�gon illa" (<imdb>in English: "Gunnar Rehlin - a short film about hurting somebody" is a made as an episode of the American documentary series "Insight". It's about The Killing gang's advertising campaign against film critic Gunnar Rehlin.</imdb>)

In the last scene of the dream I entered a part of the mall that reminded me of a church or cathedral in wich a group of couches were placed in the middle. Sitting in the couches were some people that turned out to be raven staff - one of them was supposed to be pjw and another scampie wich I was introduced to. The last thing I can remember was one of the anonymous raven employees saying to scampie something about a special guest...

...and who was the special guest? no other than avenger!

I was LOLing in my sleep through out the whole dream. 
Eugh 
The bump-mapping, the bump-mapping! MY EYES!!!

http://www.planethalflife.com/images/screensnew/be_rogue.jpg 
Mmm... 
I bet they taste like peanuts. 
#7326 
Zombie-Hunk SMAAASH!!! 
Zombie-Hunk? 
Is "Zombie-Hunk" a variant on necrophilia?

An undying infatuation for the undead. 
Oops... 
that should be "zombie-hulk" 
Yeah 
Zombie-Hulk is a much better mental picture than zombie fellatio. 
 
I love bear's dreams of me. 10 points to bear! u r4wk! 
there's a freudian slip if there ever was one. ;) 
3d 'fantasy City' Compo 
Holy Moly 
Eh 
http://www.funnyjunk.com/movies/51/Kitty+Cat+Dance/stream/medium

funny little cat dance song, you've probably seen it by now but if you haven't enjoy!!! 
PHP Gurus... 
What can you tell me about ini_set? PHP.NET is rather scant on details, esp. user comments. I need to know how I can set the upload_tmp_dir so I can let my client upload small image files. I hope I don't have to consult with a host each time I need this done. I've heard you can set this via .htaccess, and I've heard you can't. I'm confused. Here is a script I'm testing (mostly) straight from the manual:

$uploaddir = 'members/img/';
$uploadfile = $uploaddir . basename($_FILES['member_avatar']['name']);

if (move_uploaded_file($_FILES['member_avatar']['tmp_name'], $uploadfile)) {
echo "File is valid, and was successfully uploaded.\n";
} else {
echo "Possible file upload attack!\n";
}

At the top of the script (theres more form checking stuff before the upload bit), I have:

ini_set('upload_tmp_dir', 'tmp/');

When I upload a file, it throws the error check message - "Possible file upload attack!" -- FYI, the directory has been chmodded properly. I even tried using the main /tmp/ directory of my account w/ proper permissions, and have the same problem.

Either I'm doing something wrong, or there's different way of doing this. Appreciate the insight. 
Also ^ 
I don't know why this was shortened: $_FILES['membe...

It's actually 'member_avatar' 
Er... 
Line 02: [ ' member_avatar ' ] [ ' name ' ]
Line 03: [ ' member_avatar ' ] [ ' tmp_name ' ]

without spaces of course 
Phait 
Just leave the ini setting alone - PHP is probably running in safe mode and restricts this, anyway. It should work without modification, anyway, because by default, PHP uses /tmp I think. It's of no interest to you anyway, since you move the file out of there anyway. 
Well... 
Either way, if I don't mess with ini_set, and spec. a custom final dir - I still have it report 'possible attack'. I'm stumped. 
Coop Levels 
It's been discussed quite a bit before, but how about some reminders about what makes a good level for coop play? I'll start:

* Plenty of ammo and enough space for 2-3 players to navigate in any area.

* Some sort of quick access from the start area to mid-sections of the map so when a player dies he doesn't have to wander through all of the map to get back to the action.

* Not many places that limit how many people can engage in a fight at once. (e.g. ducking behind a corner in a narrow doorway when fighting a shambler = bad. Forcing or encouraging the players to go into the room and then giving them sufficient cover = good.)

Who will add the next guideline or two? 
Coop Levels 
* non-linear gameplay, so two players can do different "missions" simultaneously - i.e. one gets the SK, the other gets the GK. 
Coop 
for Q1, something to note is that weapon pickups should not be used to trigger other gameplay events. This is because the weapons stay in coop ( obviously ) but the code only causes a trigger to occurr when an entity has 'died'; in the case of weapons, this means once it is no longer spinning in place.
The effect can be simulated by putting a 32x32 trigger_once over the weapon entity though, so it will still 'feel' like the weapon pickup is triggering the subsequent event. 
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