News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Tempo 
From a gameplay point of view, it's interesting that you see the pauses between the waves spawning as 'awkward'. To me they seemed like just long enough to let the player get their bearings back after defeating a wave - and at the end there was a great moment of anticipation for the Edie. "Hey, it's a bit too quiet...oh crap!" kind of moment. 
That Looks Like A Blast 
It would be hilarious if there was a second Edie behind the corner at the end.

Could use more melee action and less sniping though, IMO. 
 
> Since when has posting new maps at qw.nu ever lead to constructive feedback?

If the mapper is from the qw community, there will be feedback I think... and only then. Pretty occult community. 
 
Quake video: h264 or webm with a bitrate >1500kbps should be good. Use avidemux if you need a frontend. Record with gamma 0.7. Use two-pass if your time allows.

Gb: not true, see shadow's release.

I think netquakers are more likely to actually play a map online. Qw is very limited unless for special occasions or ffa servers. I have no clue what the nq scene actually plays though. Weird maps and the lag from crossing the Atlantic always turned me off. 
Well 
if you join a clanarena or crmod server you'll probably play dm3

if you join quake.shmack.net you'll play from start to dm6, but will probably be on start or dm4

if you join bigfoot.quake1.net (in Germany btw) you will play a variety of custom multipayer maps maps

if you join newdm.quakeone.com you will play a variety of estranged multiplayer and single player maps

i leik last 2 bestest 
 
just long enough to let the player get their bearings back
Yeah you do have a point... an effect that comes from testing your own stuff I suppose. Was having some trouble with monsters not waking properly there so I was kind of worried it was gonna break again :E
Will probably leave it as it is timing wise then :)

Could use more melee action and less sniping though
It's only one fight, hopefully you'll get enough of a close combat fix from the rest :) 
 
I can't wait for this map, zqf. It looks amazing so far. I haven't been this excited for a base map in a while! 
Just For Fun 
No, not a quad shotgun, just a four 'shot' panorama

http://img843.imageshack.us/img843/3982/panorama1i.jpg 
Ok 
Wow 
Mike gives me wood-ham. Tronyn, too. Cool that you finally seem to have made proper use of the sorrow scrap. Now I can delete it from my editor folder. 
Omg 
So many good maps coming out soon, and so little time to play them. :( 
 
there is always time to play a Quake map :9

nice shots tronyn can't wait to play then 
Awesome 
http://www.quaketastic.com/upload/files/1ind4.jpg

That looks awesome, simple, yet very cool, it really makes you think that you are there. Can't wait to play that map... 
 
mike: looks like a cooler moria. :D i love that the upper area is shrouded in darkness. makes everything look even bigger.

tronyn: the scale is insane, especially on those industrial shots. ;) i was staring at the first industrial shot trying to place it, and then i noticed these tiny little ogres in the corner.
looks like you will be giving arwop a run for it's money. :P

also, i can recognize some stuff in those somethingwicked shots. ^_^ glad you could make use of it! 
Mike. 
I need to change my trousers. 
But Oh Dear. 
Trouser fail, I now need a 3rd pair after seeing Tronyn's shots.

Great stuff there. 
Tronyn 
nice styles.

Mike, that looks great. 
A Desert Dusk 3 
The style in that Dry Sorrow(?) map is ace. 
Nice Shots! 
Mike & Tronyn! It's nice to see those scraps lit and so well put together. Can't wait! 
"Quakery!" New Q1 Conversion .. 
Mike: 
Have you tried PanQuake?

Would be nice if someone made a nice modern shader based version of fisheyequake and panquake... 
Playing With Coloured Lighting 
 
Shots 49, 52 = tastefully done.

Shot 51 = foul.

Shot 50 = unsure, but it might work well in game. 
 
slight use: very nice! might be even more subtle I think.
dramatic: looks like Shambler's rearside

Make sure not to create annoying grunt sniping gameplay, See http://www.quaddicted.com/reviews/sickbase.html as a anti-example (sorry Ricky :) ). 
Question On Strong Colour 
With strong lights, is it generally the saturation, the position (which wasn't thought out, I'm experimenting so was just matching them to the texture of the light source :p ) or the clash of colours (eg would switching spot lights to white improve it etc)

or is just the whole theme of the lighting shit?

ta for feedback :) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.