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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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This gives me ideas like forcing "gl_texturemode gl_nearest_mipmap_nearest" on map load.

That's like being the Amish of Quake. 
 
it would be kind of funny to fuck with the player by repeatedly changing back and forth through different texture modes... with animating textures and stuff... could be really psychedelic. 
 
I rather be amish than a half-plugged peacock. 
Lol 
 
Hyper Alpha State 
http://img834.imageshack.us/img834/3491/tmpquark000000.jpg

all the shit disks will be jumppads at one point

still just a shell of a multiplayer map really 
The Pit 
 
look like a map parboil made but in the lava!

http://www.parboil.quakeworld.ru/maps.php

Old Crater

But this one guess is with wind :) look fun 
Safe3 Final "Deadly Momentum" 
Hi guys,
Been doing some tweaks to safe3 (q1 map) since last post here. Feel pretty good with the result. Cannot think of anything I want to fix right now so I'm thinking of making a release. However, before doing so I'd like to ask for your input. Are there any improvements to be done or bugs? Again, thanks to everyone who's been giving feedback and directions, it's very much appreciated.

Also, once I release the map should I notify any sites or people to get some attention? :)

Map can be found here:
safe3final

Screenshots:
safe3f1.jpg

safe3f2.jpg

safe3f3.jpg

safe3f4.jpg 
Q1shw1: Devastation 
Shadow, i'd live to take a look at your map but the d/l url doesn't work. It looks very interesting judging by the screens. 
 
ziffon

http://quakeworld.nu is a prioraty!

then you can post in here and at http://quakeone.com 
Prioraty My Ass 
Since when has posting new maps at qw.nu ever lead to constructive feedback? 
Ziffon 
ziffon, there is final release:
http://shadowsdomain.wordpress.com/levels/quake/devastation/

I've deleted betas from dl 
Shadow 
Grrreat, I just noticed on the front page as well :P

Gonna take a look at it. 
 
Hows your Q4 map going shadow? :)

Screens of Devastation look good. 
Q1shw2 - Layout Test 
Hey guys, me again :). So I had this idea for a map. And when I have an idea, I simply have to make things. So here's very fast (about 3h of work), first layout test for new map.

http://dl.dropbox.com/u/16372046/q1shw2_test.zip

Ugly - no light (or vis), and no items exept MH and RL. 
You're A Mapping Machine Shadow! 
 
Indeed 
Layout seems okay in general. Parts of it feel too long or spacious, though. The teleporters are a bit odd. I'd say either relink them or turn them into jumppads. Lol at the door. Needs to be faster. 
So I Found My Install Of Fraps... 
...and thought I'd have a go recording some Quake

http://www.youtube.com/watch?v=8JWsc3IjKTE

I know sod all about videos and compression and stuff, was mostly just fumbling a bit with Virtual dub and such. If anyone has any tips on this kind of thing I'd be interested :E 
 
When recording for Youtube, it's probably advisable to use a higher resolution (like 1024) and also increase the game's brightness more than you would for regular playing. Then compress the video with Xvid or any other proper codec (Spirit would say H264) so that the file size is reasonable for uploading but the quality doesn't suffer too much. This will also allow you to select different quality settings on the Youtube stream. Yours is 240p which is the lowest possible one. If the source video is good enough, there'll be 360 and 480, and even 720 HD. At least I found it's available on my videos which were done like described. 
Thanks Negke 
I'll give it another go later with a different resolution :) 
Tempo 
From a gameplay point of view, it's interesting that you see the pauses between the waves spawning as 'awkward'. To me they seemed like just long enough to let the player get their bearings back after defeating a wave - and at the end there was a great moment of anticipation for the Edie. "Hey, it's a bit too quiet...oh crap!" kind of moment. 
That Looks Like A Blast 
It would be hilarious if there was a second Edie behind the corner at the end.

Could use more melee action and less sniping though, IMO. 
 
> Since when has posting new maps at qw.nu ever lead to constructive feedback?

If the mapper is from the qw community, there will be feedback I think... and only then. Pretty occult community. 
 
Quake video: h264 or webm with a bitrate >1500kbps should be good. Use avidemux if you need a frontend. Record with gamma 0.7. Use two-pass if your time allows.

Gb: not true, see shadow's release.

I think netquakers are more likely to actually play a map online. Qw is very limited unless for special occasions or ffa servers. I have no clue what the nq scene actually plays though. Weird maps and the lag from crossing the Atlantic always turned me off. 
Well 
if you join a clanarena or crmod server you'll probably play dm3

if you join quake.shmack.net you'll play from start to dm6, but will probably be on start or dm4

if you join bigfoot.quake1.net (in Germany btw) you will play a variety of custom multipayer maps maps

if you join newdm.quakeone.com you will play a variety of estranged multiplayer and single player maps

i leik last 2 bestest 
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