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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Ricky 
i like your map too, did u finish it 
Ricky 
i like your map too, do u finish it 
Im Gonna Release It This Week! 
Then start another... 
Untitled 
that's a good news :)
ps. my english is terrible :( 
Argghhh 
I can't keep up playing with all these new maps... 
i'm a little curious though, i mean, 7k brushes isn't all that much. the # of brushes don't seem to coincide with the amount of clipnodes, for example.

it's possible you've built the map in such a way to have excessive clipnodes, but i know from experience that maps in the 7k brush range shouldn't have that many clipnodes.

in fact, i had a 11k brush map that had only 36k clipnodes (still over the limit, but much < 48k).

i would check if the map isn't having any infinite planes or something at compile time... you could try looking at the bsp in quark as a start but that may not yield anything. 
Necros 
look at above qbsp's output there're ~62errors
mostly 'Brush with duplicate plane' 
Necros 
there're no infinite planes i'm sure, wc reports 6 invalid solids, but i think it's not cause a problem 
Spy 
You could send me the 7-zipped bsp and I'll take a look at it. 
Hah 
Come on guys, releasing a map that will only load in aguiRe's engine is just poor. This from the readme of that engine:

This makes it ideal for mappers who at one time or another experience problems with their maps; there are leaks, entity overflow or other issues that prevent the map from loading in a normal engine. These problems should of course be fixed so the map can be loaded in any engine, but during development this engine can be used to help finding and fixing the problems.

I for one don't even have aguiRe's glquake on my machine. I'm sure it's fine and good for its intended purpose, but I'm not going to download, install and configure a new engine just to play 1 map.

Besides which, as far as I know there's only win32 versions available, so you're automatically exclusing mac/linux/other users by making the decision to only support that engine. 
Well That Sucks Too! 
I mean some people make maps which are bigger than the engine limits allow on purpose.

Did you refuse to play Marcher Fortress or W A R P S P A S M just because you aren't "going to download, install and configure a new engine just to play 1 map"?

Spys map is not over limits because of poor mapping. It's over limits because it BIIIIIGG!

It uses Marcher progs for god's sake. Play it with GlMarcher.exe end you'll be fine. Or Warpspasm.

Its a bit like complaining because your on-road car wont go off-road, having access to a 4x4 but refusing to use it because you cant be bothered, or something....

You might as well tell Kinn, Ijed and Me to fuck off too! 
Heh 
It all depends on the quality of the map if it justifies requiring a specific engine in my opinion. 
Actually 
What I mean is that it should be jaw-dropping and extraordinary.
Look at gmsp3: Day of the Lord, menk: Menkalinan and czg07: Insomnia. All work in any engine. 
Untitled 
spirit- i can't campare my map with outstanding
work from glassman or czg, it's just an amaturish map, sorta speedmaping :)

frib- i always been your huge fan:) especially
pkeg1 map

aguirre- not sure 'bout 7z, could you accept rar? 
7zip - Download Link 
http://www.7-zip.org/

7zip is the mightiest zipper ever!!

Use it, and select 7z as the format, all the other settings to the highest or the biggest number, or whatever, then be stunned by:

A - how long it takes to compress, compared to other zippers

B - How small it becomes!

: D 
Oh, Also 
7zip is also a fantastic thing to have because it reads .rar and .zip files too. I havent found a compressed file which it wouldnt read. Also it can make .rar and .zip files too.

It fantastic ! 
Untitled 
ok, aguirre, i sent it 
Crap 
Wrote a reply to this and lost it somehow. Brain explosion or something. Anyway, the essence of it was, unless there's a very good reason why the map exceeds the normal engine limits (or has spanktacular new features that require new engine code) then why bother?

Seriously, why not just cut the map down or split it into 2 maps? Will it seriously destroy the gameplay? I doubt it. It will simply mean that more people are able to play your map, and everybody is happier. :) 
Hmmmm . . . 
You could split it up.....

thats not *actually* that bad of an idea...

And the Mac users - well - you know the one about the toothless blowjob.... 
Ricky: 
I played Marcher because it came bundled with the required exe (which it damn well better do, if you expect me to play it) and because it was top drawer stuff.

Its a bit like complaining because your on-road car wont go off-road, having access to a 4x4 but refusing to use it because you cant be bothered, or something....

Not at all. You're assuming I want to go off-road. I don't. I'm quite happy here, putzing about on the standard old roads with my nice, familiar old engine. :)

Seriously, if you want me to play a map that won't load in FitzQuake, you had better prepare a pretty compelling argument as to why I should bother going out of my way to do so. Or make it as easy as possible to do it (e.g. include the required exe in the zip). Or both.

You might as well tell Kinn, Ijed and Me to fuck off too!

I might as well, but I won't. Besides, I like Kinn. Who is Ijed and what does he have to do with this?

Actually, on second thought, fuck off. Yes. All I'm doing is expressing my opinion, mate. It doesn't really have anything to do with you at all... does it? 
Groan... 
...I dunno, give an inch and they'll take a mile.

Lord, I dont want to have this debate. I have seen Spys map, and I dont want to spoil it for everyone.

Ijed is a legend! He made WARPSPASM. Full of maps which wont run in FitzQuake.

Anyhoo, I think Spys map uses Marcher Fortress progs. So you can run it under Marcher.exe. And you have to install Marcher Fortress to run the map anyway, so wheres the big inconvenience?

I dont want you to play any maps you dont want to, er, Mr Fribbles. If you see a map you dont want to play, then dont play it. It's a free country.

And we all know you dont like maps which break the mould, you were saying on the GA thread the other day, theres no need to repeat yourself.

Anyway, when I said that splitting the map into two might not *actually* be that bad of an idea, I wasnt kidding. It's a pretty obvious suggestion that I wouldnt have thought of. It would mean that Mac users can view the map.
On the other hand, it would make the set up process oven more complicated in a way, it would be a real Frankenstein job, dont you think - map running with Marcher progs, under Fitzquake. That'd be a first! Dont you think people might complain that it was 'too much messing around to set up'? Or something... 
Fribbles 
 
ha-ha, i thought about to split the map, but it'll ruin my vision of map, maybe i'll release 2 version of map one splited and one not, i dno't wanna after i'll release the map, everybody will complain 'too much ado about nothin' this map isn't that quality as 'marcher fortress' 
Ricky.... 
And we all know you dont like maps which break the mould, you were saying on the GA thread the other day

Show me where I said that. What the fuck is your problem with me, anyway? All I was doing was expressing an opinion - am I not entitled to do so? 
Spirit 
I'm going to play it, just because you asked nicely. :)

As you can probably tell, I've missed a few Quake things in recent times.*

* as in, the last few years... 
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