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Modelling Help\Screenshots\Requests
It has always been difficult to get decent models for quake 1. So a thread where people can get advice on making models and post a work-in-progress for critiques is long overdue.

Any requests for models may well get met with silence. Specific requests will likely stand a better chance; "I'd really like a knight but carrying a shield" might be better received than "we need a mdler to join our mod remaking counter-strike for darkplaces".
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Thanks Preach!! 
Now i�m trying to not go mapping all night and look like a Zombie tomorrow..
Arghh!! 
Good Tip 
Thanks for that ijed, I've been manually creating both halves of the skeleton before due to that. It's not so bad since my skeletons are generally very lazy, no constraints or anything that might help with IK. When I get round to doing some better skeletal work that's gonna be a lifesaver. 
Duck Model. 
Hey guys, I'm looking for a duck model... A walking and swimming (but not flying).

I've googled and looking in pub/idgames2 folders

You guys have any idea where I might be able to find one?

cheers,

Ben 
Duck In Quake... 
Will the duck quacking, in the game ?

Will we able to shoot and frag the duck ? 
 
you could try taking the hexen 2 raven bird model and recolour it to look like a duck. 
Duck Goes Quack 
What does the MadFox say? 
No Shoottng The Duck 
Although there is a quake 2 mod that is a duckhunt mod, but they are flying ducks.

I'm thinking a 3rd person POV mod where you (mother duck) have to navigate your ducklings though a maze with lots of dogs and have to swim past rottfish.

and yes the ducks will be quacking. 
Ok For The Ducks 
then will the ducks able to use tricks to squash the dogs and fishes ? Mines, rockets, grenades, ..., rotten tomatoes ? 
Nah 
i was thinking just a strategy against patrolling monsters.

the ducklings don't always follow logically and will run off and do something stupid.

mother duck has to quack to get them back in line and following. 
But Not Quack Too Close To A Dog 
That Won't Work. 
You can't duck in Quake. 
 
I'm thinking a 3rd person POV mod where you (mother duck) have to navigate your ducklings though a maze with lots of dogs and have to swim past rottfish.

Awesome, I had a very similar idea at some point. Good luck with it!

In the meantime you could be a shambler herding your rottweiler puppies towards the exit, or something. 
Sounds Like 
A grimdark Happyland Adventures
Sounds Like A 3rd Person 
newzealand story 
 
i've always wanted to do a harvest moon mod for quake except your farm gets attacked by shamblers and they trample your crops. 
Necros 
that sounds amazing.

under a shambling moon 
Ducks And Shamblers Are Actually The Same Beasts (in A Way) 
@enliten

can you make your mother duck to mutate into a huge Shambler, if a dog kills a duckling ?

Could be fun to watch the dogs chased by a wild and furious Shambler... 
Shuck Or Dumbler 
what portmanteau is the best?

I was thinking that it could just give you a score at the end of the level, but I guess that this could work just as well. 
Shambler Moon 
Crossover Quake!

Reminds me of a quake / Minecraft texture set I did. But it looked shite and I lost interest. 
Ha! 
You can't duck in Quake

There's a splendid Dragonite from someone, dunnoh now, who made a Q3 model I recompiled to Quake1. A cheet of a dragon baby!

@enliten- I could animate the first (or second one) if you like.:P 
Thanks 
but I'll pass... before I get the model up I should have some sort of prototype up and running...

Uni assignments first... so many things to do... such little time.

What tool do you guys use for modelling in Q1? 
Model Devellopement 
Mostly I use an animation studio for creating the model.
Others use Milkshape, Blender or Max3D.
From there ist is easy to export the model to a 3DS or dxf.

Then one can import them in QMLE, Noeisus or Gmax and compile them.
Quark47 has a handy prog to try them out in game.

Preach site has a lot info how to start and which progs to use.
Anyway, I made the duck model, so here's your prototype. 
@Madfox 
holy crap man, that is both fast and quality workmanship. It's perfect for the prototype,

I'll need to get onto it :)
Cheers 
quak 
 
i use an old copy of 3ds max 9 and npherno's MD3 compiler to export .3ds frames into an md3 and then use preach's md3tomdl to convert it. 
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