News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Latest Scores 
Grass 1 - FPS 0 
Digitalis 
the grass at home is always greener

http://members.lycos.nl/portable/newpage1.html 
Post # 698 
Something about that scene makes me want to put a flamethrower to it. 
Ah, I Know What It Is 
my freakin allergies are spazzing out just looking at it. 
Post #698 
is that the latest installment of Asaki's grass game? 
Rofl 
/me hugs fr3n 
MadFox... 
...please consider using mouldings to frame the door/window apertures, texture alignment mismatches are really only acceptable in speedmaps these days. In the last shot, is one face of that waterfall travelling up and the other down? Otherwise, love the scale but more detail please. 
The Lycos-site Be Thanked 
Its a map I scaled up, therefore the loss of detail becomes noticeable. And due to that fact I had to enhance the lights, made the total to :612 entities read, 200 are lights.
There are 1137 polyhedrons, and the bsp becomes
2.324kb
So I could make more detail, but I play it more for the gameplay.

And then there is that strange effect I asked before with brushes giving three different texture lines. Hardly to put one right without disordering the other... 
OK... 
So I could make more detail, but I play it more for the gameplay.

I try for a balance between detailed looks and good gameplay, but it's your call...

And then there is that strange effect I asked before with brushes giving three different texture lines.

OK, now I understand what you mean. Sometimes textures line up "naturally", especially when one is using blocks on a grid size that's comparable to the texture size. The only tweaking one need do is reversing two of the vertical faces so that the texture "faces" the same way all around the brush. However, if one starts to angle brush surfaces off the 90 degree either vertically or horizontally then one may need to:

a) move,
b) reverse,
c) rotate,
d) all of the above

textures on particular faces to get things to line up. I find this relatively easy to do in Worldcraft by selecting the offending face, hitting "shift+A" and using the various options found therein.

One other option (which would work in cases like picture 5) is to use door and window surrounds made with plain textures whereby the misalignments "disappear" because of the lack off highly distinguishable texture features (joins etc.). Another option (that would work in say picture ten) is to "cap" low walls with a plain textured brushwork. 
..and The Quake Universe Gets Bigger And Bigger & .. 
Thanks for your reply Distrans, it made things a little more clear.
In WorldCraft it may be possible to clip textures, but as I am just an antique, hanging on Quark4.07 (yes) I have to find something else. Maybe it is possible in the later version
to clip textures, but I am not familiar with it.

I'll send you the level with email (if you don't mind) You may get a better opinion what is all about. 
... 
how do you clip a texture? 
How Do You Text A Paperclip 
you may punch this foreigner for his lack of understatement...or his dictionary 
Screenies Now Available 
Pics of my Quake SP level in development have just been put up on the pipeline,

http://pipeline.fov120.com/shots.php4

comments welcome ;) 
Hmmm 
some nice brushwork there headthump, but the textures seem repeated too often. (and thats coming from me!)

definitely some solid looking brushes tho 
Shot Looks Very Plain 
though some better lighting could cover that. 
Screenshot Previews 
Hello,

I've just released my first map screenshot previews last evening. I'm working on this map from 1 month. If someone want to have a look.. I know I have to improve my web page: screenshot are very small (It's still missing an enlarge function), and I'm not sure they are not too dark for some PC screen.. Anyway
Thanks for your feedback...

http://lambert.jeanphilippe.free.fr/English/Quake/Quake_uk.htm

PS: Vondur typo error is fixed now ;-))

Bye 
JPLampbert 
Shame the screens can't be enlarged :( Some do look a bit dark, but I really don't mind dark if it is done well. /Me blushes, You shouldn't have mentioned me on your site,(especially in the company of the others, I am not worthy)I didn't do much to help, but thanks anyway. I am Lenny Lurker, by the way. If/when you need people to playtest your map, I would be only to happy to give it a run through 
VoreLord 
At home, screenshots seems good... But at my office, they are very dark. I try to correct this last evening, it seems to be unsucessfull... I will made some modifications this evening, using larger image with a higher brightness... Perhaps it will look less scrappy...
Anyway... If you want to be mentioned using your pseudo, (if you prefer) I can do it.. And if I remember correctly, you gave me some precious indications about TyrLite use... you mailed me the tool as well... so you have your place with the others... no problem...
I expect to finish the map this month... I have to finish the final "battle room", and I have to add monsters... and at the end of the job, I'll post something here to find some players to test the map... expecting a lot of feedback... expecting everybody enjoy the map...
Bye.. 
Cool 
Looking forward to it.

The screenshot brightness/darkness, may be helped somewhat if the screens themselves were much larger?, well it would be easier to see anyway. I'll keep an eye on your site to see when you update the shots. 
Thanks For The Comments 
that extends to the ones on the pipeline as well. I was going for a Necropolis E1M3 look with the textures, but I think the bulk of the comments are correct, the map needs a greater variety.

Also, LTH, thanks, that was the kick in the butt I needed to motivate me to delete and reinstall Radiant. Using the surface inspector was causing the program to crash so I was ignoring the alignment problems for now. However, you caught most of the mistakes right off, so its a problem needing immediate attention ;) 
VoreLord 
This will be done this evening... Here it's 9h00 AM.. (I'm located in France).. So I have to work the day before modifying anything... :(( ... Anyway... Thanks for your feedback...
Bye... 
JPL (is It Jpl.nasa.gov? ;) 
eh, a pity the screens are so small and dark i cannot see a thing! lambert, please make them bigger and brighter :)

good u fixed that nasty typo :) 
Vondur 
I know... I have to fix it this evening.... As I said previously, the screen settings seem to have some effects on the screenshot look... At home I don't have any problem... Anyway, this will be fixed near i the future...
Otherwize, do I need to understand that you need "Hubble Space Telescope" to clearly see my screenshot when you ask me about my name "jpl.nasa.gov" ??? Bad joke... ;-)) 
Haha 
no, just every time i look at your name i think about that nasa's site, that's it. no relation with the screens here :)
this is my every day site, so this is the reason of this association. 
Vondur 
Ok, but this "ugly" association can be done while you see my screenshot... sorry....
Anyway, I really have to improve all my web stuff.. I have a really good screen at home (HP flat screen 17'), so sure that bigger screenshots, with more brightness will be better on both screens..
Bye... 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.