 Okay
#698 posted by JPL on 2007/03/03 10:09:34
So, MadFox accepted to make the start map, including a small contribution from all involved mappers: I foresee something like an entry door to a teleporter (that will bring you to the Base map itself), using the same style in order to give an overview of his level... And also a message with mappers and map name...
MadFox: please comment about this point, and also about the deliverable you are expecting.
Just another thing, we still have to do a pack that includes part of (or complete) Quoth update (e.g: new monsters at least): who could do that ? I don't have enough experience in pack creation, nor in QuakeC, and as I guess it will not be "easy".... so if somebody could handle that... it would be cool... any volunteers ?
Other ideas ? Other remarks ?
 Yumm
#699 posted by Spirit on 2007/03/03 10:10:48
I like that shot from HeadThump!
 At The End...
#700 posted by JPL on 2007/03/03 10:13:54
.. we then need somebody to put all the stuff (i.e progs.dat + monsters models + all maps + ???) into a single pak1.pak file... and then release it by the end of march.... So who will merge all the required stuff ? And also, we need a download link, and I guess Spirit will be happy to provide it: am I rigth ?
In anyway, first we have to solve previous post "issues"....
 Start Map
#701 posted by inertia on 2007/03/03 12:31:01
I think it would be quite cool if there were runes or something like the original start map, that unlocked a final boss map...
 Start Map
#702 posted by Spirit on 2007/03/03 14:29:11
a hub map like in lost chapters (?) please. :)
JPL: Hosting shall not worry anyone. ;)
 Inertia / Spirit
#703 posted by JPL on 2007/03/03 17:12:22
inertia: it would mean the addition of a rune at the end of at most 4 maps... hmmmm do we have more than 4 maps... I don't know BTW... And also we would need to build the latest map including the final boss (Chton, Vermis ???)... or modify one of the maps to include it: Do we really have time for that ? I remind you that we decided to deliver the pack by the end of march: at least we fixed this rule, and I'd like to respect it... We already wait too much IMHO... Nevertheless, if you (i.e most of you) really want this final boss... why not... Let's discuss...
Spirit: thanks a lot, I knew we could rely on you for hosting: You rock ;)
BTW, would it be possible for all mappers who would like to join the pack, to email me and provide their map title + bsp name (use lambert_jph - at - yahoo - dot - com): I'd like to have to count how many mappers we are today. Note it is also to prepare the pack .txt file... :P ... Thanks in advance
 Errata
#704 posted by JPL on 2007/03/03 17:21:03
Please read lambert_jph - at - yahoo - dot - fr
Sorry for the mistake..:P
#705 posted by anonymous user on 2007/03/03 19:04:13
Inertia is a fucking lier kid dont count with him...
 0 Well
#706 posted by madfox on 2007/03/03 19:31:17
but the rune thing is something delicate, I experienced in the abandon mod. I don't think at this moment we can reliable constitute all mappers(?!) to add a rune and integrate it in a start/bossmap for it.
I do have the newboss which is toughly hard, but because of the low income of altering the progs.dat (what now headthump, drawing back? Send me the screenshots as you wrote) I don't think it is possible.
I could try it, as I wanted to add the earthquake too, but I ain't got the Quoth.qc
And I believe there would be severe conjuctions in the Drole and the Newboss. Both shoots lava balls, and will have to be tweaked.
But using the left time to take a small piece of each map to make a startmap doesn't have to be that big Q. Hey Trinca...where are you?
 Hey Madfox,
#707 posted by HeadThump on 2007/03/03 20:46:26
You have mail ;)
 Thanks
#708 posted by madfox on 2007/03/03 22:01:58
I've just updated the levels. I used a new lip option for the door so it won't thread z-brushes anymore. The waterfal runs on a func_illusion. Difficult to clear.
At least they're hom free now. Concentrating on gameplay and animated textures now.
 HeadThump
#709 posted by . on 2007/03/04 04:17:39
I've beene waiting months for at least 1 damn shot here, thanks. I like the slight melding of styles there, good to see you're not afraid - even though they're not stock Quake texes. Although those shots are very washed out/gamma'd up.
 Hey Thanks
#710 posted by HeadThump on 2007/03/04 04:34:13
to both you and Spirit; the targa screen shots always come out much darker than the lighting looks in game.
The foundation sticks too the Jackboot/Steel Valour set, but I'm using a lot of stuff from the DKT1 set for the machinery and stuff.
Bif has some good screenshots on his site, and I can affirm Trinca's and MadFox's levels have some nice brushwork too.
 Hmmmm
#711 posted by JPL on 2007/03/04 10:40:46
I think we should stay "simple": no rune addition, no new boss, only a set of Base based maps, and that's it... only the start map will be cool to add... Furthermore, reading posts above, it seems that adding a new boss monster will be a little bit tricky...
Anyway, do it as you want, but decide it quickly guy: in anyway, I will release my map for the 1st of april, latest delay (maybe the 2nd in order to avoid April's fool stupid confusion..), even if I have to remove all cool monsters from unreleased Quoth update...
BTW any news from either Kell or necros ? Are they dead or what ? Did Kell gave his permission to use his Quoth update and allow to download it from any host ? Any news on the progress on Quoth front ?
 April 2 Sounds Good
#712 posted by HeadThump on 2007/03/05 06:12:23
I need to contact Trinca later this week to see how he intends to deal with the Quoth 2 pack matter. I believe his map is playable with only basic Quoth, with spawnflags just being ignored but I need to test it some more to be certain.
 HT
#713 posted by JPL on 2007/03/05 08:46:31
Do you need my map for testing ? Mine is suing all the new monsters of Quoth update.... Please send me an email if you need it...
BTW, yesterday I sent a new email to Kell (and necros) concerning Quoth update hosting, and the permission to use and share it .... I hope to have a reply this time.... :/
 HeadThump
#714 posted by JPL on 2007/03/06 08:26:11
you have mail :P
 Before
#715 posted by madfox on 2007/03/08 07:52:51
the toppic is out of sight...
does it still make sense to make a start map with parts of each upcoming quoth map, or am I fishing behind the quotes?
 MadFox
#716 posted by JPL on 2007/03/08 09:18:35
The basic idea was to have a central room, with severals doors, when you choose a door, a message appears with map name and mapper name. Behind the door there is a small room with a teleporter to the related map, and the room should give you an overview of the incoming level... a kind of advertising...
If you think it is stupid, or not suitable for you (cause you will have to wait for all mappers' small room delivery before starting something), it's not a problem. As we are now close by 3 weeks of the final delivery (end of March... remember) we have to do simple, short and quick things for the start map... So a single room with several teleporters to each map is OK as well for me...
What are other mappers opionion ? Other ideas ?
Also, I sent an email to Kell and necros about the possibility to share Quoth unofficial update... and I didn't get any reply from them (it is the second email I sent BTW, and this time I was asking a simple yes or no...).. I guess they don't care of us, or they are both dead.. I don't know....
So, as we cannot rely on them, and as it is usual to say: "If you don't reply, you agreed"... I propose to be radical, and so to share Quoth update without Kell/necros permission, otherwize we will be stucked forever at this point, and the Base pack will never be released... So fair or unfair: we have to do something, and I don't want to rework my map completely just to comply with a gentlement agreement about delivery permission. I am generally a gentlement with people that acts as gentlement, and it is not really the case of Kell and necros today (at least with the 2 latest email I sent).
So I just propse to enrich the Quoth update pack with our maps (.bsp, .lit, .txt) and the base pack, zip it, and share it by any host...
Who is OK with that ?
 :/
#717 posted by than on 2007/03/08 11:36:02
I don't want to include my map without the express permission of Kell and Necros to use their mod. Also, I haven't worked on it or any of my other Quake maps in a while and am not sure I will be finished by the end of the month because I am busy with RL stuff.
Sorry to say this, but until there is word from Kell or Necros on the pack, I am changing my plans for my map to release at a later date as a standalone Quoth base map. Sorry if this pisses anyone off. This is mostly a time thing, but I don't really want to offend Kell or Necros. I think you guys have plenty of cool maps without mine anyway :)
 Hmmm...
#718 posted by generic on 2007/03/08 14:38:34
I think Than has the right idea here: if you cannot get consent to release the new content, use what you can -- even if it means scaling back some of the features in your levels. The original Quoth mod should be more than enough to work with and I can't see how dragging Kell's and Necros's names through the mud is really going to get things moving any faster.
 Generic
#719 posted by JPL on 2007/03/08 15:02:01
I don't drag them into mud, I'm just complaining they at least should have replied to the 2 emails I sent: I think it is not really fair. As I said I was asking for s simpele yes or no, and get nothing. I know they are really good mappers, it's a fact, but I'm just a little bit hangry about the fact they completely ignore the Base Pack now, while they provide something saying: "use it, we need you for the debugg"... and that's all.. there's no follow up, nothing, and we need all to rework our maps..." this is not really a fair attitude IMHO..
That's why I would like them to react now !
 Don't Shoot The Pianoplayer...he's Only Playing.
#720 posted by madfox on 2007/03/08 20:12:38
when the cat's away the mice ran the quoth seeds.
before tumbling down in discussion again about licenses from Quake or Quoth.
Fact is there are some people who liked a pak for quoth so there it goes.
Thinking of the enthousiasme in which this toppic has started we might as well beginn a discussion about flashlights again.
Following the thread I get a little concerned about the way it is developping.
Someone starts a toppic, others agree and start working, thirds come in with all kind of arguments, Then the Quoth thing starts, and finally Trinca blows his horn, leaving a bunch of mappers arguing the absence of the Quoth developpers, who won't give their blessing about the thing.
As long as I receive an update for Quoth I believe there is nothing wrong with permission.
Only someone who grabs the whole thing together to a well working Pak, not blaming himself to work without the help of Kell or Necros. I think there are enough posts that they could have answered too.
I started a start Quoth map and I'll send it to all participants, and I hope they'll get over to add a small start piece of their map.
 Haven't Read All The Thread
#721 posted by Spirit on 2007/03/08 21:17:06
but do you need an updated Quoth? Couldn't you just use the "old" one?
 Public Excuses To Kell
#722 posted by JPL on 2007/03/08 21:59:05
So, I just received an email from Kell this evening. I promised him to make public excuses concerning my lack of patience: he deserves it. Kell had a big personnal problem that needed him to quit the Quake scene for some time. He told me he will try to update Quoth as soon as he can, so he didn't forget us actually, he was just busy somewhere else, for very good reasons.
I propose to give him some time before releasing the Base pack...
Kell: I apologize a lot again...
|