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For Lunaran: 
The moon is up, the moon is up!
The larks begin to fly,
And, like a drowsy buttercup,
Dark Phoebus skims the sky,
The elephant, with cheerful voice,
Sings blithely on the spray;
The bats and beetles all rejoice,
Then let me, too, be gay.

I would I were a porcupine,
And wore a peacock's tail;
To-morrow, if the moon but shine,
Perchance I'll be a whale.
Then let me be, like the cauliflower,
Be merry while I may,
And, ere there comes a sunny hour
To cloud my heart, be gay! 
Hm... 
i don't suppose you would know how to do it? it is hard? takes long? i don't know jack shit about engine coding. :P

and are you saying tomaz quake has avi capture support or that it would be worth trying to modify it to support avi capture... if the latter, then i refer you to my first paragraph. :P 
Happy? 
Then let me, too, be gay.

I'm not searching for your fucking IP. 
Yeap, The Later 
I'll check the source out. If the files are not too heavily modified as to create serious incompatibilaty with WinQuake, I can do it. It's a cut and paste job, no different from adding code to QuakeC.

I'll download Tomaz and check the code out. 
Thanks, HT 
but it needs to be DP... i've checked in TQ, and (as odd as it sounds) i start to 'lag' out of my own game... (the net icon appears and i can't move) funniest engine i've seen so far. :P

why exactly is it a problem that files are stripped out of DP? can't you just stick them back in? or am i just showing my ignorance here? :P 
Anonymous 
that was an awesome poem. Lunaran, lighten up. 
That Is A Bit Odd About Tomaz 
I have always liked its speed and stabilaty.

From looking over the snd_dma.c code (I'm doing some guessing from inferring the function instructions) is most likely the code that samples the 8 bit sound files and 'fakes' stereo sound. It looks like redundant code when compared to what Lord Havoc has added to new files like snd_ogg.c, snd_win.c and such.

I'll see if there is anywhere I can hook Anthony's code into this; I haven't spoken to him in nearly two years but we were on good terms then, so it shouldn't be a big deal for me to ask him. 
Btw, 
it was Tenebrae I originaly patched it for shortly after the Tenebrae team fixed the demo compatabilaty around the time of Qexpo. 
Heh.. 
Necros, 
you know what would be even more cool than simply having the demo function spit out frames to a divx codec like I am attempting here? Hooking Dark Places up to a ray tracer like Yafray http://www.yafray.org/ to render each frame of a demo and then compiling it into a movie format.

*cough, I use that word even after getting 100+ errors in my first compile attempt -- the gall! 
O_o 
ok... um... let's keep this simple. O_o
yeah, simple. these things are too much to wrap my mind around. 
Simply* 
 
Lol 
I see you
did not have to point it out 
I Think Necros Might Want His Avi Before The Sun Explodes 
or has yafray gotten much quicker recently?

That said, if anyone knows how to go .dem -> blender animation, I'm very interested. 
Replace 'You' With 'I' 
suprised that didn't double post. Its late. I'm going to bed. 
Wow 
that would be quite a difficult task as well. A .dem file is an index of all of the media elements in the game, storing the placement of all of the players and entities (and gui elements) on a per frame basis. At minimum, you would have to be able to import Quake I .bsp, .mdl, .spr and sound formats and then run the .dem file through an .xml parser that you set via Blender's native Python scripting. 
Uh, Yes, I Know 
I have converted .dems to .ls files with lmpc, hacked them in a text editor and gone back, so I have some appreciation for a dem file :)

There exist Python scripts to import (I think) quake 3 .bsps into blender. Maybe .mdls, too, so some of the pieces are there. The task probably isn't that hard in some sense, just fiddly and complicated in a way that makes me not want to be the one to do it :) 
Well... 
Not exactly. A better description would be that it stores whatever the client recieves from the server each frame. That's why refilming demos in third person is sometimes annoying becuase anything outside of the player's PVS isn't recorded. 
R.P.G. 
Did you get my email with sm82? 
PuLSaR 
Yes, I did. Sorry for not responding. I didn't get the e-mail until several hours after you sent it, and I didn't have time to play it then. 
That's Fine 
I leaved without getting your reply and was wondering if you received it.

I'm far from comp now, so now it's your turn. Go finish it. 
Right 
I'll wait for the alcohol to wear off if you don't mind, though. 
You're All Evil 
Well, scampie's the only evil one, and czg is evil only maybe half the time. The rest of you are cool. Vondur for globular recognition! 
Avi Capture From Quake 
IIRC, there is/was/used to be an engine called trr-quake that had some form of avi capture, i think it ouput each frame to a screenshot or alternately converted .dem to .avi. something like that, was quite the system hog though :P 
Well 
Panquake has an option to output each frame to .avi which you can then render in .avi. 
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