Hearthstone Is Great.
and graphics really means nothing, with so many indie games being retro styled I can't remember the last time I played a game which looked like it couldn't have been made 5 years ago.
Been Tempted To Play It Myself...
#7171 posted by quakis on 2014/02/09 03:43:26
Because it looks fun as hell, but will probably get my arse kicked severely. Never played a CCG before.
#7172 posted by - on 2014/02/09 06:35:49
Shambler is an idiot
"hurr, games are only good if they are the latest 3d graphix!!!!"
...still plays quake.
Retro Can Suck My Dick.
#7173 posted by Shambler on 2014/02/09 11:16:39
Also...
#7174 posted by Shambler on 2014/02/09 11:17:16
Quake is a full 3d world with fast-paced violent gameplay and although the engine is dated the designs people do in stunning maps are great. It's a good use of a computer.
#7175 posted by necros on 2014/02/09 16:56:36
i'm sick and tired of the retro look. i never really liked '8 bit' graphics and now it seems like everyone does that. boring.
#7176 posted by [Kona] on 2014/02/09 21:50:39
Watching porn is also a good use of a computer.
I hate this retro 8-bit phase. If i wanted to play games that looked like this, I'd dig out my old Commodore or Atari in then feel fucking sick because the motion on those games is fucked up. WTF is the point of having a $3000 computer when everyones playing online card games and 8bit side-scrollers? But at least indie games are keeping the PC market alive.
#7177 posted by Spiney on 2014/02/09 22:52:57
I think it's more of an opportunity cost thing, content creation is a huge timesink. Lofi just seems more managable for small teams that don't want to do dev cycles of several years. In terms of markting it might be difficult to sit in between 'new and shiny' and 'old and authentic'.
Well, that's my theory at least.
#7178 posted by Preach on 2014/02/09 23:19:25
I think it's more of an opportunity cost thing, content creation is a huge timesink. Lofi just seems more managable for small teams that don't want to do dev cycles of several years.
This is what always appealed to me about Quake modding. Take QWTF, one of the most influential mods of all time. In under a year of development they added all nine classes, and then issued balance patches for another 9 months. In contrast, it took 8 years of development to create Black Mesa Source, a recreation of a game that literally everyone has already played 15 years ago, to a standard that was only cutting edge when they started. Quake is about the level that you can create a mod in a reasonable timescale, non-professionally, with a small team.
Lo-fi Vs Hi-tech
really is a personal preference thing for the gamer. You also find that the games come out quicker, usually are more playable (I suppose its easy to tweak a simple game), and are a hell of a lot cheaper for the end user.
I'm a big fan of cheap low-tech games. My favourite games in the last few years wouldn't have been out of place in the 90's.
Retro Goodness
#7180 posted by sock on 2014/02/10 00:07:16
I hate this retro 8-bit phase.
It is mostly about cost, making anything with modern day tech is so expensive and such a huge time sink. People don't even play the same game much anymore, why waste so much time making art assets for something that will be played and thrown away within days/weeks. Retro graphics are perfect for small development teams.
#7181 posted by Spiney on 2014/02/10 01:59:12
I'd like to see more NPR rendering, vs just lowering resolution/color fidelity.
Well...
#7182 posted by bal on 2014/02/10 08:10:55
NPR rendering can sometimes be more expensive than realistic stuff, with realistic stuff you can take advantage of photosourcing, and 3D scan technology.
There's plenty of NPR stuff out there, just probably not what you mean by it... For instance all the Blizzard-art-like games.
Modern Day Tech.
#7183 posted by Shambler on 2014/02/10 11:13:44
I'm quite happy with "within the last decade" tech.
Like Necros, I'm not so keen on faux-nostalgia pre-1990 tech.
Actually
#7184 posted by Spiney on 2014/02/10 17:53:52
I do consider Blizzard-art to be NPR, though that's still quite resource intensive. Take a game like Darksiders, I'm sure that's almost as much work as a Gears Of War (then again, GOW is pretty ridiculous when it comes to detailed artwork).
I'm thinking more about games like Mad World, Journey, Wind Waker, Okami, Sound Shapes, Viewtiful Joe, Jet Grind Radio...
Ugh, why are these all console titles? :(
I'm sure a lot of those actually are quite a bit of work, not mentioning R&D. But just saying, switching art styles might unlock faster workflows.
Like Necros, I'm not so keen on faux-nostalgia pre-1990 tech.
But is it always nostalgia? I'm not so sure.
Thing is, sometimes they do it so well it blows 90's stuff out of the water. Games like Retro City Rampage or Frogatto have levels of artwork that are almost nonexistent in 90's era games. I'm sure there's some nostalgia involved there. But there's also games that take the limitations to heart and make them an integral part of their philosophy. Back in the nineties everyone was busy trying to overcome these limitations. A game like Sword and Sorcery or Fez with their less-is-more minimalist art philosophy would never have existed in the nineties, I don't think those examples can be called nostalgic at all. There's also the aspect of tradition. I'm sure many of the guys making these things consider themselves part of a pixel art tradition that's worth preserving. In the same way I'm sure many of the people here think Quake's gameplay and atmosphere is something that's worth preserving.
#7185 posted by bal on 2014/02/10 21:37:30
"Why are these all console titles?"
Because japan seems the only place where you can make big non-realistic games, and they mostly make console games.
And most of those games you mentioned are still really difficult to make yeah...
This Looks Kinda Nice
#7186 posted by bal on 2014/02/10 21:38:22
#7187 posted by necros on 2014/02/10 23:57:41
i never knew until now that the bird-face gas masks were a real thing from plague doctors.
#7188 posted by [Kona] on 2014/02/11 00:52:01
style is great but the gameplay looks a bit retarded imo
#7189 posted by Spiney on 2014/02/11 13:52:21
And most of those games you mentioned are still really difficult to make yeah...
Yeah, I mean it's all relative. Still a lot of work regardless.
I guess it's hard to tell without going through the process, I just assume the asset creation process is less intensive. But there's always unexpected snags you bump into with each new workflow.
Oh another JP game: C21 online
Evolve
#7190 posted by bal on 2014/02/11 15:13:02
New game from the original L4D guys, same kind of idea as the versus in L4D, 4 humans players vs 1 big evolving monster player, could be fun maybe?
https://www.youtube.com/watch?v=LFrZlEqMzLU
Evolve
#7191 posted by Shambler on 2014/02/11 15:53:22
Setting looks cool, is it PvP only tho? Didn't watch it all.
Shamb
#7192 posted by bal on 2014/02/11 16:06:12
Yeah so far it looks like PVP only, but still seems like it could be fun in the same way as L4D, even if you don't like PVP as much.
That
#7193 posted by ijed on 2014/02/11 16:38:11
Does look pretty good. The mechanics sound much cleaner and more refined than other 4-coop games.
#7194 posted by Spiney on 2014/02/11 16:45:28
Haha, I've had that idea for a long time. It's not revolutionary but I've never seen anyone do it? Will keep my eye on it. Graphics look nice (except for those dark halos around certain stuff?).
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