Distrans:
#7156 posted by metlslime on 2005/02/15 16:49:15
glad to hear it, becuase i was stumped.
rpg: this was just a problem he was having on one machine. Not a general FQ issue.
Start Your Engines
#7157 posted by VoreLord on 2005/02/15 23:35:51
A new version of both Q2K4 (glQuake), and Quake2maX ( QuakeII) have recently been released. If your inerested and want to check them out.
Q2K4
http://www.inovagames.com/q2k4/
Quake2maX
http://www.quake2max.com/
Q2K4
#7158 posted by Shambler on 2005/02/16 01:52:51
Hmm
#7159 posted by VoreLord on 2005/02/16 02:48:25
Well, you can probably turn stuff on/off, to make it look as you want. The last version I tried, looked just like regular glquake, without much pain. I haven't actually tried this one though.
Someone kill me
Now
I would say the same for any engine that didn't support model interpolation. O_o
Apparently The Blue Shambler Light Is A Quakec Change
#7160 posted by necros on 2005/02/16 12:24:58
so if you just use the engine without the special progs, wierd stuff like that isn't there...
interestingly, it has support for perpolygon collision detection. :)
He He (my Kissing Up For The Day)
#7161 posted by HeadThump on 2005/02/16 15:36:13
as long as you dont mind being resurrected afterwards. The world without Shambler would be a sad, sad place.
Lately, I have been using MHQuake. The eyecandy is not overwhelming, in some ways very subtle, like texture resampling which brings out the nice details that get lost in the UV polygon translations. Also, older levels without water transparency get revised. The ugly water texture I used in Dkt_Norway (somehow over looked the two water textures in the pack that were nice. D'oh) looks much better in this engine then any other.
I Am Cocks
#7162 posted by cocks on 2005/02/16 16:41:14
big cocks like u all
New
#7163 posted by nitin on 2005/02/16 21:06:25
mhquake is actually decent, I like whatever he's done to the texture rendering as well.
Still, I want documentation as I want to be able to turn off some of the 'features'
Video Card Corruption
#7164 posted by Blitz on 2005/02/16 21:28:38
I'm aware that this isn't a tech forum, but I'll ask the question just in case anyone has had a similar experience.
Two nights ago my Radeon 9800 PRO went to VPU recover in the middle of QW after the screen started going crazy with checkered patterns and colors everywhere (the best way I can describe it is like a malfunctioning NES cart)
I thought it was weird, but it reset fine, and I kept gaming. Yesterday the card did the exact same thing 3 or 4 different times, except this time the screen stayed like that, and there was no VPU recover. Now I'm at the point where the screen is getting corrupted in Windows 5 minutes after I boot, and the system locks.
This basically happened apropo of nothing at all. I didn't install any new drivers, didn't adjust anything, it just happened. My card's fan is spinning, it looks ok on the surface, and there isn't anything else weird going on. (my case and CPU temps are fine)
So now I'm pretty much in the dark here about what to do...I'm waiting on a repsonse from HardOCP people in the hope that maybe there is a somewhat simple solution...otherwise I'm probably faced with two possibilities -- a defective PSU or a defective card (despite the fact that both have worked fine since Sept 2004)
OK that's about all...I'm hoping maybe one of you went through something similar and can apply your experience to my current situation.
Thanks.
First Thing To Do.
#7165 posted by Friction on 2005/02/16 21:48:56
Try the card in an another PC.
Blitz's Card
#7166 posted by pushplay on 2005/02/16 21:50:36
Blow a can of air across the card for good measure and make sure it's not overheating before locking. Otherwise ask for a replacement. These things can fail.
Enough
#7167 posted by Lunaran on 2005/02/16 21:57:53
Can we please stop with the dumbass anonymous posts? It's not amusing.
Then, Four Hours Later
#7168 posted by Lunaran on 2005/02/17 00:39:15
I updated my site for anyone who cares, you know where it is. I took the whole "func_msgboard is not too narrow dammit" argument to heart and added a width limit to the text on my site, and it looks better and hasn't made the layout explode at all so far so I guess you (namedly Maj) were right.
Headthump...
#7169 posted by Maj on 2005/02/17 05:28:44
...out of curiosity, what does the MHQuake texture resampling do? Is it for non-power-of-two textures?
PS: Lun wins.
This Is From MHQuake Readme
#7170 posted by HeadThump on 2005/02/17 15:03:09
Texture upsizing
----------------
All map textures are upsized to twice their standard size, then filtered by a pixel interpolation algorithm
to remove blockiness. This should improve the view at a distance as well as provide more detail close up. It
does not look absolutely perfect on some textures. Update: new algorithm in place, looks much better.
Avi Capturing In Quake
#7171 posted by necros on 2005/02/17 15:23:26
afaik, DP doesn't support avi capturing (which is too bad as that was the engine i would have liked it on)
are there any engines out there that can capture avi videos and:
-have support for extra edicts and such to not get packet overflow
-can record demos with lots of entities and not get the wierd jittery effect
-increased sound channels to handles lots of sounds without cutting off (dp and aguire's engine have this)
-have model interpolation
-have similar graphical effects as DP (ie: realtime shadows and proper coloured lighting and not the type that gets washed out with lots of intensity; sorry, don't know the technical term for this)
mhquake, as i said looks terrible and doesn't have extra sound channels
joequake looks pretty, has model interp, but gets packet overflow
q2k4 is pretty good, but records jittery demos so entities shake and vibrate when playing back demos for capturing, plus it doesn't look very pretty.
are these the only engines with avi capturing?
are there other methods to capture demo files into avi video with engines that don't support it? (like DP)
I Have The Files For
#7172 posted by HeadThump on 2005/02/17 15:36:30
AVI capture. I'll me see if I can patch my DP source. Be right back.
Dark Places, Unfortunately
#7173 posted by HeadThump on 2005/02/17 16:04:59
has stripped out a few of the files that are modified for the code (specifically snd_dma.c and gl_screen.c. What I have is avi capture from Anthony of Quake Done Quick. It is good code that I have used in the past for machinima production.
Perhaps Tomaz would be worth a shot. If you are interested in the patch source I'll email it. It isn't available on QDQ.
For Lunaran:
#7174 posted by Anonymous on 2005/02/17 18:02:59
The moon is up, the moon is up!
The larks begin to fly,
And, like a drowsy buttercup,
Dark Phoebus skims the sky,
The elephant, with cheerful voice,
Sings blithely on the spray;
The bats and beetles all rejoice,
Then let me, too, be gay.
I would I were a porcupine,
And wore a peacock's tail;
To-morrow, if the moon but shine,
Perchance I'll be a whale.
Then let me be, like the cauliflower,
Be merry while I may,
And, ere there comes a sunny hour
To cloud my heart, be gay!
Hm...
#7175 posted by necros on 2005/02/17 18:07:51
i don't suppose you would know how to do it? it is hard? takes long? i don't know jack shit about engine coding. :P
and are you saying tomaz quake has avi capture support or that it would be worth trying to modify it to support avi capture... if the latter, then i refer you to my first paragraph. :P
Happy?
#7176 posted by Lunaran on 2005/02/17 19:20:00
Then let me, too, be gay.
I'm not searching for your fucking IP.
Yeap, The Later
#7177 posted by HeadThump on 2005/02/17 19:21:57
I'll check the source out. If the files are not too heavily modified as to create serious incompatibilaty with WinQuake, I can do it. It's a cut and paste job, no different from adding code to QuakeC.
I'll download Tomaz and check the code out.
Thanks, HT
#7178 posted by necros on 2005/02/17 20:03:21
but it needs to be DP... i've checked in TQ, and (as odd as it sounds) i start to 'lag' out of my own game... (the net icon appears and i can't move) funniest engine i've seen so far. :P
why exactly is it a problem that files are stripped out of DP? can't you just stick them back in? or am i just showing my ignorance here? :P
Anonymous
#7179 posted by starbuck on 2005/02/17 20:24:18
that was an awesome poem. Lunaran, lighten up.
That Is A Bit Odd About Tomaz
#7180 posted by HeadThump on 2005/02/17 22:26:22
I have always liked its speed and stabilaty.
From looking over the snd_dma.c code (I'm doing some guessing from inferring the function instructions) is most likely the code that samples the 8 bit sound files and 'fakes' stereo sound. It looks like redundant code when compared to what Lord Havoc has added to new files like snd_ogg.c, snd_win.c and such.
I'll see if there is anywhere I can hook Anthony's code into this; I haven't spoken to him in nearly two years but we were on good terms then, so it shouldn't be a big deal for me to ask him.
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