News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Okay OKAY. 
Someone put Func back up. 
Aha 
I have discovered the secret of what makes you all so horny for Floyd.

http://www.cs.ualberta.ca/~grajkows/floyd.jpg 
Pushplay 
Floyd seems to have places for 3 !!! Do you really think he is a "partouzeur" ?? 
I Don't Think So. 
Looks more like a multiple redundant backup scenario to me. 
Happy Birthday 
czg 
Metlslime... 
...just thought I'd let you know, I loaded up NVidia's latest drivers last night (v66.xx) and Fitzquake launched without a problem. So FQ does run sans problem in XP SP2. I'm almost back in business, just need to dump my .rmf files onto the new machina.

By the by, the Doom3 Demo launched without a problem too. Stunning! Gameplay was a let down. Now I know what mutant owl neck syndrome is. 
Err? 
I wasn't aware there was a potential problem with FQ, NVidia cards, and XP SP2.

The drivers I'm using are 6.6.9.3 or something. 
Distrans: 
glad to hear it, becuase i was stumped.

rpg: this was just a problem he was having on one machine. Not a general FQ issue. 
Start Your Engines 
A new version of both Q2K4 (glQuake), and Quake2maX (QuakeII) have recently been released. If your inerested and want to check them out.

Q2K4
http://www.inovagames.com/q2k4/

Quake2maX
http://www.quake2max.com/ 
Q2K4 
Hmm 
Well, you can probably turn stuff on/off, to make it look as you want. The last version I tried, looked just like regular glquake, without much pain. I haven't actually tried this one though.

Someone kill me
Now
I would say the same for any engine that didn't support model interpolation. O_o 
Apparently The Blue Shambler Light Is A Quakec Change 
so if you just use the engine without the special progs, wierd stuff like that isn't there...

interestingly, it has support for perpolygon collision detection. :) 
He He (my Kissing Up For The Day) 
as long as you dont mind being resurrected afterwards. The world without Shambler would be a sad, sad place.

Lately, I have been using MHQuake. The eyecandy is not overwhelming, in some ways very subtle, like texture resampling which brings out the nice details that get lost in the UV polygon translations. Also, older levels without water transparency get revised. The ugly water texture I used in Dkt_Norway (somehow over looked the two water textures in the pack that were nice. D'oh) looks much better in this engine then any other. 
I Am Cocks 
big cocks like u all 
New 
mhquake is actually decent, I like whatever he's done to the texture rendering as well.

Still, I want documentation as I want to be able to turn off some of the 'features' 
Video Card Corruption 
I'm aware that this isn't a tech forum, but I'll ask the question just in case anyone has had a similar experience.

Two nights ago my Radeon 9800 PRO went to VPU recover in the middle of QW after the screen started going crazy with checkered patterns and colors everywhere (the best way I can describe it is like a malfunctioning NES cart)

I thought it was weird, but it reset fine, and I kept gaming. Yesterday the card did the exact same thing 3 or 4 different times, except this time the screen stayed like that, and there was no VPU recover. Now I'm at the point where the screen is getting corrupted in Windows 5 minutes after I boot, and the system locks.

This basically happened apropo of nothing at all. I didn't install any new drivers, didn't adjust anything, it just happened. My card's fan is spinning, it looks ok on the surface, and there isn't anything else weird going on. (my case and CPU temps are fine)

So now I'm pretty much in the dark here about what to do...I'm waiting on a repsonse from HardOCP people in the hope that maybe there is a somewhat simple solution...otherwise I'm probably faced with two possibilities -- a defective PSU or a defective card (despite the fact that both have worked fine since Sept 2004)

OK that's about all...I'm hoping maybe one of you went through something similar and can apply your experience to my current situation.

Thanks. 
First Thing To Do. 
Try the card in an another PC. 
Blitz's Card 
Blow a can of air across the card for good measure and make sure it's not overheating before locking. Otherwise ask for a replacement. These things can fail. 
Enough 
Can we please stop with the dumbass anonymous posts? It's not amusing. 
Then, Four Hours Later 
I updated my site for anyone who cares, you know where it is. I took the whole "func_msgboard is not too narrow dammit" argument to heart and added a width limit to the text on my site, and it looks better and hasn't made the layout explode at all so far so I guess you (namedly Maj) were right. 
Headthump... 
...out of curiosity, what does the MHQuake texture resampling do? Is it for non-power-of-two textures?

PS: Lun wins. 
This Is From MHQuake Readme 
Texture upsizing
----------------
All map textures are upsized to twice their standard size, then filtered by a pixel interpolation algorithm
to remove blockiness. This should improve the view at a distance as well as provide more detail close up. It
does not look absolutely perfect on some textures. Update: new algorithm in place, looks much better. 
Avi Capturing In Quake 
afaik, DP doesn't support avi capturing (which is too bad as that was the engine i would have liked it on)

are there any engines out there that can capture avi videos and:
-have support for extra edicts and such to not get packet overflow
-can record demos with lots of entities and not get the wierd jittery effect
-increased sound channels to handles lots of sounds without cutting off (dp and aguire's engine have this)
-have model interpolation
-have similar graphical effects as DP (ie: realtime shadows and proper coloured lighting and not the type that gets washed out with lots of intensity; sorry, don't know the technical term for this)

mhquake, as i said looks terrible and doesn't have extra sound channels
joequake looks pretty, has model interp, but gets packet overflow
q2k4 is pretty good, but records jittery demos so entities shake and vibrate when playing back demos for capturing, plus it doesn't look very pretty.
are these the only engines with avi capturing?

are there other methods to capture demo files into avi video with engines that don't support it? (like DP) 
I Have The Files For 
AVI capture. I'll me see if I can patch my DP source. Be right back. 
Dark Places, Unfortunately 
has stripped out a few of the files that are modified for the code (specifically snd_dma.c and gl_screen.c. What I have is avi capture from Anthony of Quake Done Quick. It is good code that I have used in the past for machinima production.

Perhaps Tomaz would be worth a shot. If you are interested in the patch source I'll email it. It isn't available on QDQ. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.