Nice
#7149 posted by
necros on 2010/12/20 22:12:42
shot 1 and 2, could use small pointlights wherever the fullbright 16x16 lights are.
it's very dark, but from what i can see, it looks like you've done some nice curvy trims and such.
shot 3 is nearly pitch black.
shot 4 has some nice stuff but the placement of the lamps seems a bit haphazard. also, take a look around at custom texture sets and see if you can get a bigger texture for the grass. the 64x64 one really shows it's tiling.
Yeah light placement is very slapdash :E
I'll have to look into sorting out my monitor or gamma, didn't realise they'd be so dark. hmm...
#7151 posted by
necros on 2010/12/20 22:22:38
it's probably fine in-game. indeed, even if it were too dark, there's always the brightness setting.
I Don't Think
#7152 posted by
Drew on 2010/12/20 22:25:01
you can make anyone happy with screenshots - it seems like they're almost always too dark for some.
Although, yeah... too dark, hahaha!
Agree about the grass - maybe even just make it bigger and rotate it, add some details to break up the grounda bit or something...
also, the sunlight looks a bit weird with a starry night sky,imo
But it looks pretty great so far, looking forward to playing it!
I'll have a look at using a higher brightness but greater falloff and see what I can come up with. Also yea I've kinda not bothered making any lights have an apparent source in a fair few places.
The sunlight is a bit weird yeah. I was going to play with that coloured light compiler and see if I could have a softish blue sunlight over the place. It's currently OTT though.
Anyway, more soon :p
Bit better?
Crossing the red and blue slightly mind...
Necros
#7156 posted by
Blitz on 2010/12/21 05:42:41
That "ayelid.jpg" screenshot looks fucking rad. Please finish / make something of that : )
Wow!
#7158 posted by
madfox on 2010/12/21 06:47:07
Very atmospheric, feels like Rune!
Yeah Definitely Very Rune
#7159 posted by
nitin on 2010/12/21 06:50:25
I would personally go for a Shadar Logoth look though.
#7160 posted by
Trinca on 2010/12/21 09:46:15
both ZealousQuakeFan and necros got some nice stuff cooking... can't wait to play it...
necros pic look like a recente game with Quake weapons :p
I Would Definitely Have Sex With Necros' Nose.
#7161 posted by
Shambler on 2010/12/21 10:16:50
Good stuff.
ZQF, also good stuff, a definite improvement. Some good designs and detailing. Make sure you keep it consistent.
#7162 posted by gb on 2010/12/21 13:48:14
Nice stuff necros, nice use of mapmodels also. Everybody should use more models.
That arch is pretty mature and high brow.
man that's cool necros :D
New Screenshots (Really.)
#7167 posted by
metlslime on 2010/12/22 00:12:35
Rubucon2esday
#7168 posted by MasterSplinter on 2010/12/22 00:33:21
Rubicon2esday
#7169 posted by MasterSplinter on 2010/12/22 00:34:54
rubicon2esday
Sorry Metl
#7170 posted by negke on 2010/12/22 02:05:07
But that is just too good to be true.
Necros..
#7171 posted by m. delore on 2010/12/22 02:47:53
..that ayleid jpg really nice!
The lightning fits perfectly.. How did u obtain that soft greenish ? did u set colored light by aguirre/mh in worldspawn?
#7172 posted by
necros on 2010/12/22 03:55:23
no, but all point lights use this setting for colour: 0.725490 1.000000 0.968627
so far i haven't deviated from this. infact, i've recoloured the flames in that hexen2 latern blue to preserve it.