
Nice One
#7144 posted by negke on 2010/12/19 22:31:45
Very cinematic. Though what seems a little odd is that two small pipes can make the entire base explode. Slipgate technology is quite unstable apparently, heh.
Search for "quake name generator" - you can just enter the colored text and paste the code in the message fields.
Slipgate technology is quite unstable apparently
How do you think it creates so many hell portals? :p
Also ta for the generator thing, took a little searching since it just comes up with loads of stuff for Q3 :E

Zqf
#7146 posted by
jt_ on 2010/12/19 23:46:14
Amazing! I wish more maps were like this.

Zqf
#7147 posted by
necros on 2010/12/20 01:53:27
very impressive! if you can maintain that level of scripting throughout the map, it would be quite an achievement.
reminds me a lot of HL but also of those neil manke HL maps like darkstar.
n1!

Nice
#7149 posted by
necros on 2010/12/20 22:12:42
shot 1 and 2, could use small pointlights wherever the fullbright 16x16 lights are.
it's very dark, but from what i can see, it looks like you've done some nice curvy trims and such.
shot 3 is nearly pitch black.
shot 4 has some nice stuff but the placement of the lamps seems a bit haphazard. also, take a look around at custom texture sets and see if you can get a bigger texture for the grass. the 64x64 one really shows it's tiling.
Yeah light placement is very slapdash :E
I'll have to look into sorting out my monitor or gamma, didn't realise they'd be so dark. hmm...
#7151 posted by
necros on 2010/12/20 22:22:38
it's probably fine in-game. indeed, even if it were too dark, there's always the brightness setting.

I Don't Think
#7152 posted by
Drew on 2010/12/20 22:25:01
you can make anyone happy with screenshots - it seems like they're almost always too dark for some.
Although, yeah... too dark, hahaha!
Agree about the grass - maybe even just make it bigger and rotate it, add some details to break up the grounda bit or something...
also, the sunlight looks a bit weird with a starry night sky,imo
But it looks pretty great so far, looking forward to playing it!
I'll have a look at using a higher brightness but greater falloff and see what I can come up with. Also yea I've kinda not bothered making any lights have an apparent source in a fair few places.
The sunlight is a bit weird yeah. I was going to play with that coloured light compiler and see if I could have a softish blue sunlight over the place. It's currently OTT though.
Anyway, more soon :p
Bit better?
Crossing the red and blue slightly mind...

Necros
#7156 posted by
Blitz on 2010/12/21 05:42:41
That "ayelid.jpg" screenshot looks fucking rad. Please finish / make something of that : )

Wow!
#7158 posted by
madfox on 2010/12/21 06:47:07
Very atmospheric, feels like Rune!

Yeah Definitely Very Rune
#7159 posted by
nitin on 2010/12/21 06:50:25
I would personally go for a Shadar Logoth look though.
#7160 posted by
Trinca on 2010/12/21 09:46:15
both ZealousQuakeFan and necros got some nice stuff cooking... can't wait to play it...
necros pic look like a recente game with Quake weapons :p

I Would Definitely Have Sex With Necros' Nose.
#7161 posted by
Shambler on 2010/12/21 10:16:50
Good stuff.
ZQF, also good stuff, a definite improvement. Some good designs and detailing. Make sure you keep it consistent.
#7162 posted by gb on 2010/12/21 13:48:14
Nice stuff necros, nice use of mapmodels also. Everybody should use more models.
That arch is pretty mature and high brow.
man that's cool necros :D

New Screenshots (Really.)
#7167 posted by
metlslime on 2010/12/22 00:12:35

Rubucon2esday
#7168 posted by MasterSplinter on 2010/12/22 00:33:21