Midnight On The Express Train Of Zeitgeists
#7117 posted by R.P.G. on 2005/02/11 22:55:31
The edifices of time pass on the left while shambling passengers pass on the right. Soon they all seem the same as perception blurs and reality changes. You casually wonder if you've missed your stop, but you take comfort because you have seen no one else get off either. Before long, your perception changes again and it no longer matters.
You take out of a piece of worn, folded paper. Right-angled sections of it are missing, and it has been folded so many times that the paper is seperating at the creases. Many of the original graphite markings have since rubbed off, but new ones have taken their place. You attempt to read one of the oldest sets, but to no avail. After skimming the paper, you notice a haiku written in ink:
Scampie's infatuation
Look how big it is!
My infatuation grows.
Brobdingnagian.
Perception changes a third time, and you remember where you're going.
Fitzquake + Voodoo 3 Problem
#7118 posted by . on 2005/02/11 23:36:39
I've setup Quake with Fitzquake on a friend's 800 Mhz AMD K7, with 224 MB RAM. The Voodoo 3 is PCI and 16 MB RAM.
Aside from potential "tell him to get a new system" replies, what might be the problem: I run Fitzquake, it opens (takes maybe 10 seconds to completely load), the menus all work but if I enter a map, the console doesn't move anywhere and the map isn't shown, and there are no errors shown - it just freezes (with a little bit of the bottom of the console repeated).
Software Quake runs fine (but there is VIS greyouts in my map, but thats a whole nother story)... Half Life 1 runs well at 1024x768 using Open GL.. I have not yet tested original GL Quake cause I wanted him to use FQ.
ANy idea?
By The Way
#7119 posted by . on 2005/02/12 01:30:37
Just tried GL Quake, it runs fine. So it's a FQ issue apparently.
Phait:
#7120 posted by metlslime on 2005/02/12 02:59:08
unfortunately, i've been told that voodoo support is pretty broken in recent fitzquake releases. So until i fix it, your best choices are either: 1. get an older version of fitzquake, or 2. try another custom engine. (Or use glquake or winquake, i suppose.)
Metlslime
#7121 posted by JPL on 2005/02/12 05:13:02
BTW, when fitzquake new release will be ready ??
Metlslime
#7122 posted by . on 2005/02/12 09:26:39
Aye, thanks.
R.P.G.
#7123 posted by starbuck on 2005/02/12 10:17:30
that was a fucking cool bit of writing until that Scampie bit. Is that from anything?
Starbuck
#7124 posted by R.P.G. on 2005/02/12 13:00:59
Thanks. And no; it's just cryptic drivel I wrote at 1:00 in the morning after a week of sleep deprivation.
And scampie does tend to ruin things, doesn't he?
Me Wanna Tis
#7125 posted by jimmy on 2005/02/12 14:08:20
what was the name of the 2 episode madness for quake1? i remember it had medieval/wizard all the way (at least i think so, never got as far as level 3). i cant find it anymore and this is all i remember.
any help?
Jimmy
#7126 posted by R.P.G. on 2005/02/12 14:24:46
Might you be refering to Soul of Evil?
#7127 posted by Tei on 2005/02/12 15:52:59
What this submit buttom for?
JPL:
#7128 posted by metlslime on 2005/02/12 18:39:27
not sure. It's really close, but I'm not working on it right now.
Deathmatch Encyclopedia
#7129 posted by Lunaran on 2005/02/12 18:51:49
This isn't really newsworthy but I thought I'd mention. I finally put all my old mapping articles back online. They haven't been updated at all, so there's probably a lot I could correct, but at least they're there:
http://www.lunaran.com/stuff.php
Lun
#7130 posted by Shallow on 2005/02/13 04:04:17
That's good news, someone was asking about where your DM stuff had gone to on the rejuvenated Q3W forums not two days ago!
The Fern Interview Was Interesting
#7131 posted by than on 2005/02/13 05:59:29
er, that's all I have to say. Go away, message body.
Planetquake Ftp Details
#7132 posted by DaMaul on 2005/02/13 06:05:15
Hi Chaps, I need some help from a fellow planetquake hostee. What is their ftp address? They seem to have changed it without telling me.
Thanks in advance
Damaul
#7133 posted by DaZ on 2005/02/13 06:44:16
hosting.gamespy.com
then to get to PQ add /planetquake/<yoursite>/ to the initial directory.
DaMaul
#7134 posted by aguirRe on 2005/02/13 06:45:17
Can you send me your email address? I've tried to contact you for a while via PQ but it doesn't seem to work.
AguiRe
#7135 posted by DaMaul on 2005/02/13 06:49:08
My new personal email address is captain*NOSPAM*jmac@gmail.com
( Remove the *NOSPAM* for the correct address but I'm sure you realised that :)
Yo Yo Damaul
#7136 posted by Shambler on 2005/02/13 07:03:36
Wassup homie. #tf crew were asking about you the other day. Hope things are good, w3rd.
#7137 posted by DaMaul on 2005/02/13 07:14:12
It's great to hear that the pulsating legacy of DaMaul still burns brightly in people's hearts!
....
#7138 posted by wrath on 2005/02/13 08:20:05
you just make sure to keep you pulsating legacy in your pants.
You Shut Up!
#7139 posted by Lunaran on 2005/02/13 08:24:47
He invented bears you know.
That's good news, someone was asking about where your DM stuff had gone to on the rejuvenated Q3W forums not two days ago!
Yeah, I know, he emailed me.
Lun
#7140 posted by . on 2005/02/13 12:24:47
Thanks, I was told all these articles were lost in the hard drive crash, but THEY WAS LIARS!
Awesome, glad I can read these again.
New Quake 2 Deathmatch
#7141 posted by Jester on 2005/02/13 09:37:51
I have a new Quake 2 Deathmatch level for you guys to look at called Slug Magnet Hell.
http://quake2.abs.net/pub/maps/q2/jslug.zip
Any comments are welcome.
Jester
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