Lol
Yeah, asshole!
Sw Quake
#7114 posted by qbism on 2010/12/12 01:49:06
Ziffon, judging by the screens you prefer software quake. The textures look good in that mode.
The sooty smudges under the ducts are a great touch. A similar thought might work with some fake lighting highlights.
Could fake-in a red aura on the texture around the red lights, and a corresponding red glow on the floor texture directly below the lights.
Consider a recessed rim and sky texture over the center of the atrium.
Tele
#7115 posted by ziffon on 2010/12/12 12:38:43
btw one more question.. Right now when you shoot a rocket into the teleporters they explode. I would like the to just pass though and not explode. My memory told me I should put a sky texture behind the teleporter instead of a solid wall. However, it didn't seem to do the trick. What am I missing here?
#7116 posted by Spirit on 2010/12/12 13:00:43
That depends on your qbsp. aguirRe's tools make sky nonsolid by default (-solid overrides), so try those.
#7117 posted by rj on 2010/12/12 13:09:41
someone should make a mod where rockets & grenades get teleported. that would be fun :)
You Know What Mod Did This
#7118 posted by anonymous user on 2010/12/12 13:26:13
My Point Being
#7119 posted by anonymous user on 2010/12/12 13:26:51
after the fall is shit so this is a shit idea
#7120 posted by Spirit on 2010/12/12 13:27:50
czg linked to quaddicted i think he likes me or at least something i created czg i like you too
Screenshots Info
#7121 posted by delor3 on 2010/12/12 16:07:07
Hi I'd like to know if I can post screens of other games projects mostly HalfLife 1..
..or is this a Quake only thread ?
This Tutorial Makes Rockets Go Through Teleport
#7122 posted by meTch on 2010/12/12 16:38:29
But from what I remember you'll have to add the monsters to the teleportable list because it breaks them of their ability to teleport.
//unless i did it wrong, it was a while ago
People Do Post Shots Of Other Games Here
#7123 posted by RickyT33 on 2010/12/12 16:38:41
You can post direct links to pictures or links to other pages with several shots on. Original stuff is always cool :)
Seriously though, if you read up you will find shots of UE3, L4D, Doom3 and others......
Yeah Definitely.
#7124 posted by necros on 2010/12/12 19:14:37
we like all kinds of screenshots here.
personally, i've found it's a good thing to see other games because it can spark some good creativity. :)
Sure...
#7125 posted by madfox on 2010/12/14 07:18:14
fresh blood, change of flesh, new corpses!
http://members.home.nl/gimli/cook.gif
Pipes
#7126 posted by madfox on 2010/12/14 07:21:03
Misaligned Textures!
#7127 posted by Shambler on 2010/12/14 10:10:21
Nice pipes tho.
W00t
#7128 posted by DaZ on 2010/12/14 11:23:41
a great way to start a tuesday morning is viewing a new madfox gif :)
Necros : Loving it. You know you have to finish this now right? :)
#7129 posted by necros on 2010/12/14 21:01:11
my current track record for finishing maps is pretty abysmal atm, so i won't be a dick and promise anything. :P
i'm just having a lot more fun than i thought i would with coloured lighting. :)
MadFox
#7130 posted by JPL on 2010/12/14 21:13:45
This is the ultimate pipe factory for sure !!
Maybe you should add more diversity with several different pipe textures... I remember HalfLife wad has some good one :)
#7131 posted by madfox on 2010/12/15 00:08:27
@shambler - now I got the brushes on grid the copy/paste make them misaligne.
My first goal was to make it possible they would be available to walk through. Then the rings broke the way through and I had to clip them all which led to leaks.
Now they're sealed, but makes the level rather complex to interact.
@daz - thanks, chef de cuisine.
@necros - the coloured lights would be glad with a new level!
@jpl- spirit's coughs got me running into a metalmap, but the pipelines give me a spagethi gamekey.
MadFox
#7132 posted by JPL on 2010/12/15 08:07:01
... but the pipelines give me a spagethi gamekey.
So where is the tomato sauce ? wait... I guess this will be added by the player.. making sauce with ennemies' blood >D
Coool....
Ggggghhh...per Luck Cini
#7133 posted by madfox on 2010/12/15 23:51:32
As long it's not pepper-chilly, fine.
I experience Quark to handle pipes less leakreporting when they're in the box.
Broke My Tongue..,
#7134 posted by madfox on 2010/12/15 23:55:19
per lush conto, no
par laush quinto, no
beer slash quanto.
yes.
20brush Map
#7135 posted by negke on 2010/12/19 00:59:46
Bah, mixed up the deadline for the 20b contest. Also, not having mapped for Q3 in at least eight years shows. How do I get the light shaders to work again?!
It's surprisingly tricky to pull it off with such an extreme limitation. Well, actually not THAT surprising if you think about it...
My map would have been one of two Q3 submission that are NOT space maps: http://negke.quaddicted.com/images/20bwip.jpg
#7136 posted by negke on 2010/12/19 01:00:22
(18 visible brushes, 2 patches)
Lol - Learning Some Flash:
#7137 posted by RickyT33 on 2010/12/19 04:36:19
Made a flash movie-gallery thing. Very simple really, and I did it with Actionscript 2 even though im using CS4 (AS3), I wouldn't know how to do it in AS3. I know you have to declare a load of stuff with Eventlisteners or something, but I dont really see why this kind of simple thing works with an older format, but is much more complicated to set up in the new format.
http://www.quaketastic.com/upload/files/misc/starkmonFlashGalleryRickyT23.zip
Tried to upload this .swf to Quaketastic in its native format but Quaketastic said it was in an illegal format!
I used a tutorial video on youtube to do this. Interesting really - I could start having fun trying to make a simple game of some description, I really want to learn more. I still find most code of any description quite overwhelming, except for CSS/xhtml that is, although that's not really code. Its just the amount of commands, all of the rules, and understanding basically how things are done. Examples of stuff I flat-out cannot do, but am aware of - php/SQL, xml, formmail (!), tieing xml with Flash etc etc.
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