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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Hey,
#7099 posted by HeadThump on 2005/02/10 17:33:22
I have said plenty of loony things in my day. If that is a definition of courage then call me BraveHeart.
 LOL
#7100 posted by biff_debris. on 2005/02/10 17:51:37
Oh my God, me and Pops were just watching Bulging-Eyed Pineapple-Swallowing Girls on Cinemax just last night!
 OwlNeck
#7101 posted by Lunaran on 2005/02/10 19:41:38
g_kickTime - set it to 0. It applies to both monster attacks and weapon recoil, so you'll be universally cancelling out both.
 Cool
#7102 posted by necros on 2005/02/10 19:53:44
although, g_kickamplitude 0 seems to work as well. although, i'm guessing kicktime just means you'll recover from the viewkick faster.
the default for kickamplitude is 0.0001 (O_o) so i set it to 0.00005 for a very minor punch in the jaw.
i'll try out kicktime though, as a nice balance might be able to be had with a bit more amplitude but faster recovery.
geez, i can't believe i'm tweaking screenhits. :P
btw, i never noticed any recoil on the weapons... am i the only one?
 Dopefish Font
#7103 posted by . on 2005/02/11 00:01:15
 Weapon Recoil
#7104 posted by Lunaran on 2005/02/11 10:25:43
Yeah, it's there. Fire off the shotgun a few times especially.
The reason kickamplitude is so low is because the kick math appears really sloppy and unpredictable, unless I'm missing something. Changing it was really finicky.
There's actually a hard-coded cap on kick distance at seventy degrees, too.
 Receive
#7105 posted by madfox on 2005/02/11 11:53:27
an internal server error, while running the 1704 posts of general abuse...
Could be my computer.
 Eh
#7106 posted by wrath on 2005/02/11 11:55:12
could it really?
 MadFox
#7107 posted by Spirit on 2005/02/11 12:36:05
Same here, I can view the post from 241 onwards:
http://www.celephais.net/board/view_thread.php?id=1&start=241
But 240 and lower results in an error:(
http://www.celephais.net/board/view_thread.php?id=1&start=240
I can't ping www.celephais.net aswell, timeout...
 Floyd
#7108 posted by madfox on 2005/02/11 14:03:43
has snatcheed the server to metropolis...
 This Was Already Discussed
#7109 posted by necros on 2005/02/11 14:12:10
it has to do with the server not being able to handle large requests for data or whatever.
anyway, it's not that important. just know it's not your computer. :P
 Hmmmm
#7110 posted by VoreLord on 2005/02/11 15:36:29
A Free Game demo, GTR, that includes a copy protection system. Seems a little odd having copy protection with a free demo, but anyway there must be reasons
same link as in the 'Other Games' thread, so if you read that no need to go here
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=54740
 Sneak Peek
#7111 posted by VoreLord on 2005/02/11 16:44:11
Kiltron has released a 'Sneak peek' video of his 'Bones: Legacy Of The Vadrigar' mod for Quake 3. It ways in at around 75mb, and runs for around 15 minutes, and is mainly showing you some of the environments. Unfortunately you don't get to see any enemies and therefore no attacks etc. If you don't want to sit through a tour of the menu items, you would be advised to fast forward to about 3 minutes in, and if the end credits equally don't do it for you, you would also be advised to skip the last 3 minutes from around the 12 minute mark. The video quality isn't high as a quote from the readme explains.
Note: This isn't high quality in game video, it was filmed with a video camera
intentionally.
A snip from the read me.
This is a sneak peek at a Quake 3 mod I've had in production for a number of years.
This is to show off the dark eerie environments. Though not present in this video,
there are tons of monsters to fight, ala Quake style! I'll show those next video.
So have at it if 75mb doesn't deter you. It's not mind blowing or anything, but if your interested in Quake III stuff and have the bandwidth to burn...
Kiltrons Site
http://www.planetquake.com/meanarena/index.shtml
Download
http://www.fileplanet.com/dl.aspx?/planetquake/meanarena/blotv_sneak_peek01.zip
 So,
#7112 posted by necros on 2005/02/11 18:13:57
it's a q3sp mod then? i didn't know about this.
 Q3sp, Yes
#7113 posted by VoreLord on 2005/02/11 18:47:25
It ways in at around 75mb
There are several weighs to spell way, but the whey I spelt weigh was not the way I should have.
 Vorelord
#7114 posted by Kell on 2005/02/11 19:16:09
way ta go! :P
 Bones: Legacy Of The Vadrigar
#7115 posted by R.P.G. on 2005/02/11 19:27:46
I was rather unimpressed with the video.
It was pointed out to me a few years ago that a teaser should actually leave you wanting more. This was just long and boring, and I never really saw anything interesting; although there were a few ideas in there for jumping puzzles.
 I Thought
#7116 posted by Zwiffle on 2005/02/11 19:38:21
Kiltron wasn't working with id's games anymore?
 Midnight On The Express Train Of Zeitgeists
#7117 posted by R.P.G. on 2005/02/11 22:55:31
The edifices of time pass on the left while shambling passengers pass on the right. Soon they all seem the same as perception blurs and reality changes. You casually wonder if you've missed your stop, but you take comfort because you have seen no one else get off either. Before long, your perception changes again and it no longer matters.
You take out of a piece of worn, folded paper. Right-angled sections of it are missing, and it has been folded so many times that the paper is seperating at the creases. Many of the original graphite markings have since rubbed off, but new ones have taken their place. You attempt to read one of the oldest sets, but to no avail. After skimming the paper, you notice a haiku written in ink:
Scampie's infatuation
Look how big it is!
My infatuation grows.
Brobdingnagian.
Perception changes a third time, and you remember where you're going.
 Fitzquake + Voodoo 3 Problem
#7118 posted by . on 2005/02/11 23:36:39
I've setup Quake with Fitzquake on a friend's 800 Mhz AMD K7, with 224 MB RAM. The Voodoo 3 is PCI and 16 MB RAM.
Aside from potential "tell him to get a new system" replies, what might be the problem: I run Fitzquake, it opens (takes maybe 10 seconds to completely load), the menus all work but if I enter a map, the console doesn't move anywhere and the map isn't shown, and there are no errors shown - it just freezes (with a little bit of the bottom of the console repeated).
Software Quake runs fine (but there is VIS greyouts in my map, but thats a whole nother story)... Half Life 1 runs well at 1024x768 using Open GL.. I have not yet tested original GL Quake cause I wanted him to use FQ.
ANy idea?
 By The Way
#7119 posted by . on 2005/02/12 01:30:37
Just tried GL Quake, it runs fine. So it's a FQ issue apparently.
 Phait:
#7120 posted by metlslime on 2005/02/12 02:59:08
unfortunately, i've been told that voodoo support is pretty broken in recent fitzquake releases. So until i fix it, your best choices are either: 1. get an older version of fitzquake, or 2. try another custom engine. (Or use glquake or winquake, i suppose.)
 Metlslime
#7121 posted by JPL on 2005/02/12 05:13:02
BTW, when fitzquake new release will be ready ??
 Metlslime
#7122 posted by . on 2005/02/12 09:26:39
Aye, thanks.
 R.P.G.
#7123 posted by starbuck on 2005/02/12 10:17:30
that was a fucking cool bit of writing until that Scampie bit. Is that from anything?
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