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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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So I've Been Playing Oblivion... 
can you tell?

kind of an interesting inversion actually. mostly monochrome textures with lights providing colour. but then again, that's what the ayleid ruins are anyway. just white stone textures and blue lights. :S 
That Looks 
Fucking awesome. Like the round light fitting. Love the angled brushwork. The colour works so f#cking good :) 
 
I was really inspired by that first camp in Dragon Age where you first become a Grey Hunter - I really wanted to make a map based off those ruins. Totally sick, necros. 
Oh Yeah 
that was a fucking awesome map. dragon age had some seriously great locales.

also, even with the dated WoW engine, the Maker's Terrace area from WotLK looked amazing. http://www.wowscreenshot.com/image/Terrace-of-the-Makers.jpg 
Awesomeness++ 
 
Holy Shit. 
You're going to end up reskinning all the Quake monsters from brown into something more fitting for that. 
Keep At It Necros! 
It really does look neat, I love the colour scheme. Pretty refreshing for Quake. 
Necros 
very neatly done. Looks great IMHO. 
Necros 
looks cool, and really ghostly - it must be that tone of green but I'm getting a creepy, Colony-like ("you're the only living being here") feeling already. Did you make those textures?

btw I feel pretty guilty about not releasing something this year (PM and I were both distracted by various things), but I at least promise to put up some shots soon. 
Ziffon 
what texture is that for the wall? Is it custom or part of a set? 
Speaking Of Wow 
 
those are a mixture of chicoruins and rune textures.

the ceiling lights and floating crystals are hexen2 models (the crystals are the mana items retextured and the ceiling light has been recoloured blue). 
Shots. 
Necros: awesome.

Ziffon: I agree with sleepy, looks a solid design but boring texture usage. 
Jt_ 
the wall texture is from q2 and then I've added some stains / discolorations to break it up. 
 
Ziffron - totally agree about the lighting, would really liven things up to use hints of colour and more spotlight action. Also maybe some simple non-invasive details, like some small openings revealing pipes or wiring in the walls etc. overall though I think it looks good, nice and clean and easy to move through -not that I've played it.

Necros - please please please keep working on this, looks as great as every other person says!

Tronyn - you're crazy if you feel unproductive. I mean, I know it's all relative or whatever, but I think you can take it easy for alittle while considering the GIGANTIC mass of stuff you've contributed over the years. You definitely should feel bad about not putting up screenshots though. Asshole. 
Lol 
Yeah, asshole! 
Sw Quake 
Ziffon, judging by the screens you prefer software quake. The textures look good in that mode.

The sooty smudges under the ducts are a great touch. A similar thought might work with some fake lighting highlights.

Could fake-in a red aura on the texture around the red lights, and a corresponding red glow on the floor texture directly below the lights.

Consider a recessed rim and sky texture over the center of the atrium. 
Tele 
btw one more question.. Right now when you shoot a rocket into the teleporters they explode. I would like the to just pass though and not explode. My memory told me I should put a sky texture behind the teleporter instead of a solid wall. However, it didn't seem to do the trick. What am I missing here? 
 
That depends on your qbsp. aguirRe's tools make sky nonsolid by default (-solid overrides), so try those. 
 
someone should make a mod where rockets & grenades get teleported. that would be fun :) 
You Know What Mod Did This 
My Point Being 
after the fall is shit so this is a shit idea 
 
czg linked to quaddicted i think he likes me or at least something i created czg i like you too 
Screenshots Info 
Hi I'd like to know if I can post screens of other games projects mostly HalfLife 1..

..or is this a Quake only thread ? 
This Tutorial Makes Rockets Go Through Teleport 
But from what I remember you'll have to add the monsters to the teleportable list because it breaks them of their ability to teleport.

//unless i did it wrong, it was a while ago 
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