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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Here 
I remember the name, what were your last few maps? 
Here 
looks cool - but I think you mean THE HOUSE OF CHTHON. The DOOR TO CHTHON was e1m6 in Quake, the map before, not the boss map. 
 
nitin>I think my last posted map is heresp4 q1sp.
DaZ> I'll try to modify corridors size. 
Yep 
I renamed it, and I noticed that the alpha's near the teleporter haven't collision, and you fall into lava. I fixed it, and corridors are bigger I 'm waiting for other advices before upload next version.

Very thanks for quick answers :) 
 
updated !
new version on the same link,
bots are available.

Hope you'll enjoy it :) 
Safe3 Beta 3 
Hi guys,
It's been a year since I posted here the last time. Safe3 was close to completion. I got some valuable feedback from you guys. However, after playing the map some more I realized I didn't like the gameplay. Since then I've rebuilt the map from the ground up twice. I've kept the visual theme but the layout is completley different. It's been playtested a fair bit and I'm pretty happy with the result. Definelty the best map I've ever made :) There is work left to be done. But before proceeding I'd like to humbly ask for your feedback.

The map can be donwloaded from here: safe3b3.zip

Screenshots can be found here:
Img1
Img2
Img3
Img4

Some comments & questions:
* Lighting is just first pass. Still have some dark areas.
* Needs some more details.
* How do I make a lift that exists out of several brushes? The current lift is just temp.

Have a great weekend. 
OK 
Screenshots look good :)

I dont like the texture on the lower floor. I would go for a grimier dirtier texture.

The red cieling lights could be actually red lights (add a key to the light entity "_color" woth the value "255 0 0", compile with this light tool: http://www.celephais.net/board/view_thread.php?id=60480 )

use the command line "light (-parameters) yourmap.bsp" - the .bsp part is required AFAIK.

This will generate a .lit file :)

To make a lift from several brushes is quite easy - which editor are you using? In worldcraft for example you just need to make your brushes, select them all, then click "to entity"..... 
I Like Waste Set 
(and being wasted). I do think you need to vary the textures a little though, right now it looks a bit bland and boring. Using a slightly different theme for every floor (as in, story) of the map also makes it easier to learn. 
Yes 
I agree that slightly colored lights could make this one a lot more interesting. You might want to combine rickys and my hints. 
Editor 
I use Q3Radiant and Sleepwalkers tool :)

Agree the textrues needs to be be broken up some how. It's really hard to find a good way if doing taht though :)

Good feedback. Thx 
So I've Been Playing Oblivion... 
can you tell?

kind of an interesting inversion actually. mostly monochrome textures with lights providing colour. but then again, that's what the ayleid ruins are anyway. just white stone textures and blue lights. :S 
That Looks 
Fucking awesome. Like the round light fitting. Love the angled brushwork. The colour works so f#cking good :) 
 
I was really inspired by that first camp in Dragon Age where you first become a Grey Hunter - I really wanted to make a map based off those ruins. Totally sick, necros. 
Oh Yeah 
that was a fucking awesome map. dragon age had some seriously great locales.

also, even with the dated WoW engine, the Maker's Terrace area from WotLK looked amazing. http://www.wowscreenshot.com/image/Terrace-of-the-Makers.jpg 
Awesomeness++ 
 
Holy Shit. 
You're going to end up reskinning all the Quake monsters from brown into something more fitting for that. 
Keep At It Necros! 
It really does look neat, I love the colour scheme. Pretty refreshing for Quake. 
Necros 
very neatly done. Looks great IMHO. 
Necros 
looks cool, and really ghostly - it must be that tone of green but I'm getting a creepy, Colony-like ("you're the only living being here") feeling already. Did you make those textures?

btw I feel pretty guilty about not releasing something this year (PM and I were both distracted by various things), but I at least promise to put up some shots soon. 
Ziffon 
what texture is that for the wall? Is it custom or part of a set? 
Speaking Of Wow 
 
those are a mixture of chicoruins and rune textures.

the ceiling lights and floating crystals are hexen2 models (the crystals are the mana items retextured and the ceiling light has been recoloured blue). 
Shots. 
Necros: awesome.

Ziffon: I agree with sleepy, looks a solid design but boring texture usage. 
Jt_ 
the wall texture is from q2 and then I've added some stains / discolorations to break it up. 
 
Ziffron - totally agree about the lighting, would really liven things up to use hints of colour and more spotlight action. Also maybe some simple non-invasive details, like some small openings revealing pipes or wiring in the walls etc. overall though I think it looks good, nice and clean and easy to move through -not that I've played it.

Necros - please please please keep working on this, looks as great as every other person says!

Tronyn - you're crazy if you feel unproductive. I mean, I know it's all relative or whatever, but I think you can take it easy for alittle while considering the GIGANTIC mass of stuff you've contributed over the years. You definitely should feel bad about not putting up screenshots though. Asshole. 
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