#7048 posted by gb on 2010/11/01 10:22:56
pretty sure episode 3 is full of copper and other not strictly grey runic stuff. Anyway, I'll keep out of it now :-)
Hmmm...dm4 Grows Into Sp7
#7049 posted by
distrans on 2010/11/02 08:45:22
That Looks Tremendous
#7050 posted by
nitin on 2010/11/02 09:19:21
but dm4 from what?
Last 2 shots are terrific, lovely lighting
That Looks Tremendous
#7051 posted by negke on 2010/11/02 09:55:30
LY DARK!! Lovely blackness
Sweet!
#7052 posted by
RickyT33 on 2010/11/02 10:20:49
And yeah - where are all the monsters. Hurry up and put them in already!!! :P
Also I remember the dm version of that. DisDm4 was it?
Calibrate Your Monitor
#7054 posted by
Spirit on 2010/11/02 17:01:48
http://www.monitorsetup.com/
on the other hand, macos uses some different gamma value. maybe that is the culprit?
Could Be The
mac gamma value... but usually I have no problem seeing stuff on screenies!
Same
#7057 posted by
necros on 2010/11/02 18:32:22
just see black screens with pinpricks of light.
Also
#7058 posted by
necros on 2010/11/02 19:49:42
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg
bare walls on the sides there... probably needs more details.
Also
#7059 posted by
necros on 2010/11/02 19:49:47
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg
bare walls on the sides there... probably needs more details.
#7061 posted by
metlslime on 2010/11/02 19:56:57
those two rooms look very similar...
#7062 posted by
Trinca on 2010/11/02 20:45:27
very nice ^Distrans as always...
Necros
#7063 posted by
ericw on 2010/11/02 22:32:06
I like that shot. The overhead pipe really makes it work, suggesting some kind of industrial complex overhead - yet this clashes with the runic skulls/decoration in a good way :)
Distrans
#7064 posted by
Drew on 2010/11/03 00:48:23
looks fine on mine, etc.
Actually, looks really really fucking good - never even ran through the DM map, but was pretty impressed by the screenshots.
Thanks for doing what you do, how you do it. Keep it up, please!
Necros - ditto.
#7065 posted by
[Kona] on 2010/11/03 06:24:25
my monitor is calibrated fine and i can't see much in those shots. hopefully it's not that unlit in game? last shot looks great though. i love churchies in quake
Distrans / Necros
#7066 posted by
generic on 2010/11/03 09:54:58
Looking forward to playing them!
So Do I Of Course
#7067 posted by negke on 2010/11/03 10:18:19
Though I hope distrans adds some brighter light sources to compensate for the lack of contrast of that min level. And for necros to put some lights in the lava. AND finish the map before starting another one. ;)
#7068 posted by
quakis on 2010/11/03 21:26:01
distrans: Interesting to see a city style of level for Quake, and it looks pretty.
Actually brings me to a question; Are there any neat (SP) city themed levels I should check out that I most likely have missed out on? Probably not the thread to ask this though...
#7069 posted by
necros on 2010/11/03 21:35:55
i went and passed distrans' shots through photoshop's levels filter and i was able to tell what textures were being used. :P
i'm kind of excited to see a kingpin textured map. :)
the mix of kingpin and rtgnosis works rather well though i would not have initially guessed they would.
Yeah
#7070 posted by
Drew on 2010/11/03 22:26:27
I'm always impressed at how Distrans is able to get such an incredibly wide swathe of very different textures, and make them work together.
Towne
#7071 posted by
DaZ on 2010/11/04 01:53:30
by fat controller (I think?) is a cool city theme map.
Also, I think it was part of the mexx series of maps that was set in a large city environment? Or was it one of Tronyn/Kona's map packs? Gah can't remember!
Hmm
#7072 posted by Tronyn on 2010/11/04 06:55:25
if you're thinking Towne directly, I think FC had a modified version in his episode called Otranto.