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XL's Web Url 
DaZ 
URL doesn't work... 
Jpl 
Too many w's 
Errer 
the url aint supposed to work, but it would be a nice url for XL imo :) 
 
www.brushporn.com 
KICKASS 
I got my Powerbook online w/ a PC wifi card using a 3rd party driver. It's limited to half hour use per boot unless payed for but it's working. I'm actually wondering if theres just some finagling I did that might not be in due to the driver, because it's progress par is still suck around 75% in trying to connect. But my home network and the laptop see eachother. WOO!

http://www.ioxperts.com/ 
Mike 
Good eye !! I didn't see this... 
Daz 
sayitaintso.com is a genuine site already. 
Just To Let Everyone Know 
I've moved from PQ to my own site. http://www.gtimmins.net is up and has all my maps available. I'm still working on the Lost Maps page which will include shots, and hopefully source of all the stuff I've dumbed over the years.

I'm also thinking about putting up a misc page with some of my lame art and music. 
 
I'm also thinking about putting up a misc page with some of my lame art and music.

You just said yourself that this is a bad idea. 
If You've Ever Thought That Cthulhu.... 
...should be immortalised in a Beatles song performed by Metallica, your time is now.

The Thing That Should Not Let It Be: http://ftp.castel.nl/%7Ewitm005/Beatallica%20-%2005%20-%20The%20Thing%20That%20Should%20Not%20Let%20It%20Be.mp3

It's eldrithtastic!

The rest: http://www.beatallica.org 
Morrowind 
Ok so everyone fapperized this game so I got a copy of it with both expansions...

I geuss what I want to know is "how do I make it fun" ? :)

I am a level 1 imperial scout which has just aquired some cool magical shit (TM) and killed 2 assassins while he was trying to sleep (bastards) and took their l337 gear... And am part of the fighters guild.

Please tell me u start to run faster as u get better?! 
Daz 
you actually level down as the game progresses, and you get slower and slower to emphasize how basass your character is and how much apathy he has towards everyone else. 
 
basass = badass, but you didn't know that 
MW 
Fun for awhile, gets boring at times. It's really because the game is so open ended, you have to stick with it. I haven't played it in awhile since I got it now. I get so caught up with just wandering around doing sidequests and not the story.

Leveling up and improving your skills is worth the wait though. Look into a spell that allows you to become invisible, it's a scroll but I don't recall the name. It's useful for stealing valuable items but you can only use it once per day. There may be something better out there, but I haven't found it yet.

Levitate potions are useful too, and you can make your own. I heard of a levitate staff you can find, fly around all you want. Another useful item would be I think a scroll of unhinge - open locked doors. Lockpicking is important too, always have at least a few sets of lockpicks on you, and make sure anyone near you is not facing you, and that you are crouched and in sneak mode. 
Maj 
Quality link, that. Ta. 
Morrowind 
Please tell me u start to run faster as u get better?!

As long as you increase your speed when levelling up. Eventually you'll get to the point where you can leap from canton to canton in Vivic, or across the canal in Balmora. :)

If you decide to try out some plugins, there are quite a few that improve the game without changing the feel of it much. I'll just cut-and-paste my typical response to plug-in questions:

What I'm currently using:

Face replacement textures from Astarsis.

Adamantium Armor

Area Effect Arrows

Atmospheric Sound Effects from Duncan (up to update 4)

All of LDones game-improvement stuff from the second link below.

Bitter Coast Sounds

Pretty much all the offical mods except Firemoth, which I didn't enjoy much...

A fix to add a teleportation ring to your stronghold that takes you back there when you put it on (since they seemed to enjoy putting the stronghold in the middle of Bumfuck Egypt).

Real Signposts

All the texture upgrades from Carjano

Sharpened Armor, Weapons, and Clothes upgrades from NelothsMouth

All of Wakim's Game Improvements

Calender Fix from Spuzzum

Book Rotate mod that allows you to place books just so

Vivic Expansion mod from Hoghead

Climbing Gear from GhanBuriGhan

Foreign Quarter Manor from DJGrim

Text Patch from Kevin Dorner, that cleans up grammar, spelling, etc.

Sell n Sail Galleon from detritus2004

Nature-based visual pack from Zuldazug, Raptre, Lord Gabryael and Ayse

Morrowind Plug-In Sites (some of these might be dead):

http://teyandei.net/projects/morrowind/
Excellent basic place to start. This has a list of all the official mods (the only one I would avoid is the Siege at Firemoth, which I found to be kind of dumb and tedious), and a bunch of recommended ones--I notice that most of the links seem to be dead, so use it as reference. :( If nothing else, be sure and grab the Animal Realism and Real Signposts mods from one of the other sites.

http://www.hiredgoons.net/MWFiles/
Pretty much everything on this site is good, especially if you play a thief-type character. The Illuminated Order quest is very cool for high-level types.

http://www.thelys.org/modlist.php
Limited selection, but seem to be typically high-quality.

http://home.tiscali.co.za/~31003603/comp.html
I pretty much grabbed all the Texture Replacer mods from here. I didn't bother with the face replacer ones since I was already using different ones . . .

http://khalazza.production.free.fr/
The Visual Packs from here basically replace textures in the wilderness areas, unlike Carnajo's textures above, which are primarily urban.

http://www.rpgplanet.com/morrowind/
http://www.mwsource.com/
http://www.euro-morrowind.com/
http://unforgottenrealms.net/

I would recommend being careful and organized about what you're using, and keeping backups of all the .zips etc. in a different folder, just to keep track of what you're using and where it came from. And, obviously, read the readmes, to make sure that you're doing what the author intended re: installation. :) 
FLOYD!!!!!!!!!!!!!! 
 
Aye 
I just came here to post that I noticed Floyd in the banner thing at the top. Neat. 
Q1 Monster Question 
If monster skins are replaced with well done skins, and/or the sounds too, does this bother anyone - do you prefer the original even if the replacements are as good or better? What I mean is, you still recognize what is now not even a Grunt or Ogre, is still a Grunt or Ogre and the 'illusion' of something new doesn' come across well.

I could've written that much better but I think you get my point. Thougths? 
Sure, 
there is bound to be some complaints no matter what you decide to do, so don't worry about it (unless someone as cool as Vondur speaks up and then you should sit up straight and give it your full attention).

My first suggestion, redux the skins that could use an improvement, like the Morphs in Disolution of Eternity. Shambler once had a colorful discription for them, but it would take some time to find it. Also, some custom monsters like Willy the Spider could benefit from a new skin. Another candidate, the Zombie.

Second suggestion, look up Kenneth Scott. He has been a pro for sometime now, but he started out as Quake skin hobbiest. He made a ton of skins, mostly player skins, and his work is exceptional. Hell, he did better work inside the limits of the Quake format and pallette then you will see on almost any custom Q3 arena or Unreal Tournament model. Look this guy up for some true inspiration. 
 
I'm not sure what you mean by 'illusion of something new' :/

New skins can be cool. Minor changes aren't really a problem, e.g. if you have an industrial symbol/logo stenciled on all the crates in your SP base map then adding the same symbol to the enforcer's backpack would work.
Radically reskinning a monster so that e.g. an ogre looks like a cybernetic toad warrior can be iffy, since there's so much familiarity built up around the monsters by now it's more likely to be viewed negatively. This is especially true if the monster's behaviour and characteristics remain unchanged.

Changing sounds has more impact on gameplay IMO because they continue to convey information even when a monster isn't visible. They're not just for fun, they serve a purpose:

Idle sounds are basically gameplay dependent ambient sounds - they provide atmosphere but also clue you in as to the presence of a monster.
Sight sounds are to alert you to the fact that you have become the target of a monster's aggression and will remain so until one of you dies. They also let you know exactly which level of badness is imminent.
Pain sounds provide rapid feedback as to the effectiveness of your own attacks.
Death sounds confirm that the odds have just increased in your favour, even in situations where you can't see why.

Every Quake player immediately recognises most or all of the monster sounds and most likely makes gameplay decisions based on them, exclusively in some situations.
Do not fuck with these things without a very good reason.

Having said that, new content is always worth trying, if it's up to scratch. But I'd recommend not simply redressing existing monsters because of the confusion this can lead to and instead make a new monster based on one of their models. If you can't do the qc ( and gods know I can't :P ) get someone else to make the neccessary additions. If you're inlcuding new skins and sounds you'll need to release a pak file anyway, so why not just go for a new monster? 
God Bless Floyd And All That He Stands For 
Have any of us actually taken the time to thank Metlslime for providing the latest reincarnation of the QBoard? Because we should. 
Hmmm 
Have any of us actually taken the time to thank Metlslime for providing the latest reincarnation of the QBoard? Because we should.


I once saved my half Thai half-sister from a burning building, and she said, "You saved me. I owe you my life. How can I repay you."

I said to her, "One day I will call upon you to become the concubine to a man named Fitzgibbons. It is the least I can do." 
OMG FLOYD 
:) 
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