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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I Agree 
I like the shot but grendel's keep was only the latest in a long line of fusions of those two ideas (extremely interesting of course: what kind of being with the capacity to travel across time or space and teleport things, would spend its time fucking around in medieval dungeons (made of contemporarily rare materials)?

I think Ziggurat Vertigo is still unsurpassed at hinting at this, but this is a thematic reflection, obviously the more negke maps the better the world is, and also originality of theme doesn't mean as much after decades. I think it's more convincing atmosphere. 
 
holy shit, negke look dawn sexy! 
Yeah, But At Dusk He Turns Into Negike. 
Promising screenshots everywhere! 
Daz's Shot 
is indeed quite fantastic

I typod daz's hot. 
Your Ad Here 
Negke, you have some nice overhead advertising space in that shot ;) 
Daz's Shot? 
are you talking about headthump's qexpo shots?

i was impressed with the brushwork back then (and now) but as was mentioned, the texture is pretty haphazard. 
Tronyn 
Indeed. Though I was thinking about 'industrial' style maps that use the metal/runic set exclusively, not a metal/base mix. This is not to say that I wouldn't like to see more anything/base mix maps - any recommendations? 
 
Where does industrial metal stop and industrial base begin?

I'm convinced that any of the classic themes can be mixed with tech/industrial and give good results.

At least runic and green / brown wizard. Using mostly the different copper textures for the "tech", but also wood, like in some of necros' maps.

Some traps can also count as tech, depending on the design. So can "electrical" lights like all those spots in e1m8. I guess they have some kind of energy to make those work, so it's not that far out to have energy conduits of some sort in a runic map. Like lightning rods, lightning relays and stuff. See Chthon's lightning rods. I'd not be surprised to see cables in a metal map at all. And some sort of generators, with lots of sparks and lightning of course.

I think pipes for example can fit in any theme; here in our dimension, pipes are a very old thing. They are not limited to bases and recycling plants at all. 
 
ok rj, already sent him a offline msg in the msn ;) he will read it soon... 
No, No 
I mean strictly the runic variety (those grey-greenish concrete and skull-altar textures, like most of E3), NOT dominated by brown metal - episode 3 style, excluding E3M5. The idea is to create structures/shapes/environments that convey an 'industrial' atmosphere, maybe a sort of Netherworld factory; arcane 'machines' powered by magic; a plant-like facility whose purpose isn't immediately recognizable. Or something like that... 
 
pretty sure episode 3 is full of copper and other not strictly grey runic stuff. Anyway, I'll keep out of it now :-) 
Hmmm...dm4 Grows Into Sp7 
That Looks Tremendous 
but dm4 from what?

Last 2 shots are terrific, lovely lighting 
That Looks Tremendous 
LY DARK!! Lovely blackness 
Sweet! 
And yeah - where are all the monsters. Hurry up and put them in already!!! :P

Also I remember the dm version of that. DisDm4 was it? 
Can't See Shit 
on those 
Calibrate Your Monitor 
http://www.monitorsetup.com/

on the other hand, macos uses some different gamma value. maybe that is the culprit? 
Sexy 
distrans 
Could Be The 
mac gamma value... but usually I have no problem seeing stuff on screenies! 
Same 
just see black screens with pinpricks of light. 
Also 
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg

bare walls on the sides there... probably needs more details. 
Also 
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg

bare walls on the sides there... probably needs more details. 
Ah Crap. 
 
 
those two rooms look very similar... 
 
very nice ^Distrans as always... 
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