#7013 posted by
Trinca on 2010/10/19 10:39:44
since I lost the power to map at work... time is not my best friend since at home I dont have time for nothing...
But I want to make some stuff :\
You Guys Are Just TOO Epic...
#7014 posted by negke on 2010/10/19 11:53:15
Awesome
#7015 posted by
[Kona] on 2010/10/19 12:18:37
well i'll look forward to unforgiven, arcanum and something wicked :D
hopefully in dec/jan my work might ease up and i'll actually have time to play a game again.
I Have A Map In Progress
#7016 posted by
ericw on 2010/10/19 22:04:14
although it's currently just a few scraps I'm trying to decide what to do with.
Hey Tronyn, do you still have stuff from the arcane wizard project? I thought that looked really cool, especially the idea of doing a pack with a strong overarching lovecraftian story.
#7017 posted by
necros on 2010/10/20 00:07:15
tronyn, i think i remember the map scraps you were talking about before... it had like those two really tall pokey towers and that weird bridge that sort of curves up and down in an s shape right?
i remember having a hard time making stuff with those textures which is why, i think, i stopped.
Yeah
#7018 posted by Tronyn on 2010/10/20 00:57:33
that's the map scraps of yours in question, and yeah there was some metal stuff in there but medieval doesn't seem your thing as much.
as for the arcane wizard, yeah it's called arcanum, there's five maps and a start map, its just waiting for PM to finish the mod side of it.
Awesome
#7019 posted by
ericw on 2010/10/21 05:26:04
Didn't make the connection between arcane wizard and arcanum for some reason :) The arcanum demo looked awesome btw, can't wait to see the finished project!
Beacon Knight
#7022 posted by
madfox on 2010/10/26 08:02:06
...some antioxydants have harsh effects on mappers, especially waxed radicals with large amounts of steroids, can effort your maps over the limits, when mixed with andrenalines to cover up the compressed spam, that off shore results will aprove your outcome...
http://members.home.nl/gimli/bacon.wmv
#7023 posted by
necros on 2010/10/26 08:05:26
that's pretty creepy, tbh.
i also noticed we don't have a 'scared' icon.
#7025 posted by gb on 2010/10/27 00:32:35
Very good Madfox.
Lost My Head
#7026 posted by
madfox on 2010/10/27 21:33:41
It is the most idiot model I ever done.
Madfox:
#7027 posted by bear on 2010/10/28 18:10:31
Now make the upper body a new monster crawling around on those bacontacles!
Beacontales
#7028 posted by
madfox on 2010/10/28 23:24:10
They're hard to animate and scream on verticemeshes. Like stringing your shoes with gloves.
Fighting against the upper part, while the underpart is kicking your ass.
#7029 posted by
Trinca on 2010/10/29 23:02:28
hey HeadThump where is mortisville?
http://qexpo.quakedev.com/booth.php?id=15
so many brushes to trash? come on lazy bitch finish this PLEASE!!!
#7030 posted by
rj on 2010/10/29 23:51:38
hey HeadThump where is mortisville?
never mind the map, where is headthump?
i miss his semi-drunken ramblings and random line-breaks
Yeah
#7031 posted by negke on 2010/10/30 00:00:13
This shoot is nice - bad textures and lack of detail, but I like the shape, a menacing arcane stronghold... almost somewhat marcheresque.
#7032 posted by negke on 2010/10/30 00:02:05
Actually, it's more like a Quake version of HL2's citadel.
#7035 posted by negke on 2010/10/30 07:33:49
http://negke.quaddicted.com/images/fitz0000.jpg
For some reason this makes me think "Runic industrial" - possibly an interesting and unique theme for a map.
#7036 posted by
necros on 2010/10/30 08:12:51
ffs neg, that looks awesome.
#7037 posted by gb on 2010/10/30 08:28:29
dunno if "runic industrial" is so unique anymore.